I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help.
My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
How can I reduce particle update
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Re: How can I reduce particle update
You'd better off disabling space effects, they tank fps a lot.spiral_power wrote: Sat Feb 01, 2025 4:05 am I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help.
My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
1.png
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Re: How can I reduce particle update
I remember there was a version of the game that was causing high usage of ressources like you show. It was a "bug" and was corrected though, but it had the effect of increaseing time required for particule calculation and it turned out the biggest responsible were the number of demolisher in Vulcanus.spiral_power wrote: Sat Feb 01, 2025 4:05 am Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
I don't know if that is still the case today that demolisher ( in large numbers) could cause this. I know it was fixed for the scale at which i"m playing but when i see "particule update" again, i'm always thinking demolishers.
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Re: How can I reduce particle update
I have turned that option off, but there seems to be no change.R060 wrote: Sat Feb 01, 2025 4:40 amYou'd better off disabling space effects, they tank fps a lot.spiral_power wrote: Sat Feb 01, 2025 4:05 am I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help.
My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
1.png
Particle update value is high even without displaying the platform in the first place.
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Re: How can I reduce particle update
Interesting comment.mmmPI wrote: Sat Feb 01, 2025 5:08 amI remember there was a version of the game that was causing high usage of ressources like you show. It was a "bug" and was corrected though, but it had the effect of increaseing time required for particule calculation and it turned out the biggest responsible were the number of demolisher in Vulcanus.spiral_power wrote: Sat Feb 01, 2025 4:05 am Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
I don't know if that is still the case today that demolisher ( in large numbers) could cause this. I know it was fixed for the scale at which i"m playing but when i see "particule update" again, i'm always thinking demolishers.
I wonder why the value is so high without showing demolishers.
Current Vulcanus.
Re: How can I reduce particle update
I don't recall that impacting particle time, but that was 120275, which was fixed in 2.0.33. (Granted, that's still experimental, so it may help a bit in this case if he's not on that channel.)mmmPI wrote: Sat Feb 01, 2025 5:08 amI remember there was a version of the game that was causing high usage of ressources like you show. It was a "bug" and was corrected though, but it had the effect of increaseing time required for particule calculation and it turned out the biggest responsible were the number of demolisher in Vulcanus.spiral_power wrote: Sat Feb 01, 2025 4:05 am Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
I don't know if that is still the case today that demolisher ( in large numbers) could cause this. I know it was fixed for the scale at which i"m playing but when i see "particule update" again, i'm always thinking demolishers.
There are 10 types of people: those who get this joke and those who don't.
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Re: How can I reduce particle update
Interesting report, I used the command to annihilate enemies in Vulcanus and there was no change in UPS. If the update does not improve this, I will raise another bug report.Jap2.0 wrote: Sat Feb 01, 2025 6:00 pmI don't recall that impacting particle time, but that was 120275, which was fixed in 2.0.33. (Granted, that's still experimental, so it may help a bit in this case if he's not on that channel.)mmmPI wrote: Sat Feb 01, 2025 5:08 amI remember there was a version of the game that was causing high usage of ressources like you show. It was a "bug" and was corrected though, but it had the effect of increaseing time required for particule calculation and it turned out the biggest responsible were the number of demolisher in Vulcanus.spiral_power wrote: Sat Feb 01, 2025 4:05 am Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
I don't know if that is still the case today that demolisher ( in large numbers) could cause this. I know it was fixed for the scale at which i"m playing but when i see "particule update" again, i'm always thinking demolishers.
Re: How can I reduce particle update
At the time it was a bug. There are also pathological cases, you have a very large map, but most of the demolisher in the middle are dead already, which is not the worst case. I dont know why demolisher generate particles, or if it's still the case.spiral_power wrote: Sat Feb 01, 2025 6:22 am I wonder why the value is so high without showing demolishers.
I can't find where i reported it but it was another thing, what you link seem more recent. Although when reading the later post that even without demolisher the particles are still representing roughly the same amount of time, i suppose it would be those in space.Jap2.0 wrote: Sat Feb 01, 2025 6:00 pm I don't recall that impacting particle time, but that was 120275, which was fixed in 2.0.33. (Granted, that's still experimental, so it may help a bit in this case if he's not on that channel.)
Re: How can I reduce particle update
Entirely possible, I don't see anything on the forum (other than this thread) for a search of "demolisher particle" though.mmmPI wrote: Sun Feb 02, 2025 1:36 amI can't find where i reported it but it was another thing, what you link seem more recent. Although when reading the later post that even without demolisher the particles are still representing roughly the same amount of time, i suppose it would be those in space.Jap2.0 wrote: Sat Feb 01, 2025 6:00 pm I don't recall that impacting particle time, but that was 120275, which was fixed in 2.0.33. (Granted, that's still experimental, so it may help a bit in this case if he's not on that channel.)
That did reduce the time spent on demolishers (SegmentedUnit) by about 0.85ms/tick, but it doesn't look like they were a huge problem for you.spiral_power wrote: Sat Feb 01, 2025 8:27 pmInteresting report, I used the command to annihilate enemies in Vulcanus and there was no change in UPS. If the update does not improve this, I will raise another bug report.
There are 10 types of people: those who get this joke and those who don't.