Search found 14 matches

by DamnPhotons
Wed Aug 26, 2026 8:51 pm
Forum: Ideas and Suggestions
Topic: For landing pad requests, change 'Logistical storage' to 'Orbital storage'
Replies: 2
Views: 345

Re: For landing pad requests, change 'Logistical storage' to 'Orbital storage'

+1 and I would add that it could also include an additional line for how many of those items are stored in the cargo bay's current logistics network. When you hover over a logistics chest, it shows how many items are available in a network. When you hover over the request slot in a blue/green chest ...
by DamnPhotons
Wed Aug 26, 2026 8:42 pm
Forum: Ideas and Suggestions
Topic: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
Replies: 10
Views: 1173

Re: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active


I wish you would just set the research conditions in the old and trusty research window. And could manually insert stuff, etc.
Having to go look where my labs are and which one I connected to the circuit network is very flow breaking, when you just had to press one key before.


You can use alt ...
by DamnPhotons
Wed Aug 26, 2026 8:37 pm
Forum: Ideas and Suggestions
Topic: Logistics Improved Option - Min/Max request levels
Replies: 3
Views: 347

Re: Logistics Improved Option - Min/Max request levels

This behavior is already achievable with circuits.

08-26-2026, 16-33-30.png

08-26-2026, 16-33-50.png

Making all the bot trips occur at once will put extra strain on the roboports recharging them, which can cause cascading effects on the throughput of other items and construction ...
by DamnPhotons
Wed Aug 26, 2026 11:49 am
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1335

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

If you change the stack size of eggs themselves then they will stack up that high in even normal biter spawners.

I'm also not worried about getting the most out of my ship, because I can easily build and supply enough normal quality biter spawners to supply it.

What I want is a meaningful reason ...
by DamnPhotons
Tue Aug 25, 2026 11:58 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1335

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality


Wouldn't it be better to simply change the stack size (and possibly with a mod) and not mess with how one exceptional machine works?

If for no other reason that to see if it gets you what you want?

Sorry. But you can pop open a machine and test this, and I was kind of inspired to because I ...
by DamnPhotons
Mon Aug 24, 2026 12:54 am
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1335

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality



1. There should be multiple ways to design a base in a sandbox game like this, not a one size fits all approach. You're assuming that doing ship-to-ship transfers of eggs at the edge of the solar system is the only way.


Shouldn't "multiple ways to design a base" have different downsides? I ...
by DamnPhotons
Sun Aug 23, 2026 8:26 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1335

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality


You're only reducing the problem by a factor of 4. Scaling problems are usually much larger in size, like a order of magnitude or more. You haven't significantly changed the problem in question. 500k eggs at once is 5k normal spawners and 5k normal spawners are just as good as 5k legendary ...
by DamnPhotons
Sun Aug 23, 2026 6:00 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1335

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality


Platform-to-platform transfers are good for small to medium amounts of promethium science but do not scale up to megabase sizes.

Why not?

Let's take your promethium ship example. It's starting to get full, so it calls for eggs. Egg ship 1 picks up a bunch of eggs (let's say 500k eggs) and ...
by DamnPhotons
Sun Aug 23, 2026 5:24 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1335

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality


Given 2.1's interplanetary signals and the ability to do platform-to-platform transfers, players will be able to make promethium science production more consistent. So while this would be useful, I don't think this feature will be as necessary for making use of legendary spawners for science ...
by DamnPhotons
Sun Aug 23, 2026 3:18 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1335

Captive Biter Spawner Max Output Bufffer Scale With Quality

Higher quality captive biter spawners should be able to hold more than 100 eggs in their output slot

What?
All biter spawners should be able to hold 200 seconds' worth of production in their output slot.
Currently all quality biter spawners can hold a maximum of 100 eggs in their output slot ...
by DamnPhotons
Sun Jul 26, 2026 2:16 am
Forum: Pending
Topic: [2.1.7] Space platform automatic request for construction not populating
Replies: 10
Views: 1495

Re: [2.1.7] Space platform automatic request for construction not populating

I've got the same issue as Erik in version 2.1.12. I've not experienced Ctri's separate bug.
Mods used:
flib 0.17.2
FluidWagonColorMask 2.1.0
RateCalculator 3.4.1
productivity-technology-limit 0.0.2 (I went into this mod's zip and changed the info.json to make it work with 2.1)

Attempted ...
by DamnPhotons
Sat Jul 11, 2026 7:14 pm
Forum: Duplicates
Topic: [2.1.9] Blueprint Preview does not show flipped arrows for drills loading perpendicular belts
Replies: 1
Views: 173

[2.1.9] Blueprint Preview does not show flipped arrows for drills loading perpendicular belts

I made a blueprint of 4 mining drills loading belts perpendicularly. The second drill from the right loads on the left-hand lane. The other three all load on the right hand lane. The ghosts for the buildings show the correct arrow placement, but the preview pane inside the blueprint tool does not ...
by DamnPhotons
Thu Apr 16, 2026 9:26 pm
Forum: Minor issues
Topic: [2.0.76] Pump filter has plasma as option
Replies: 2
Views: 723

[2.0.76] Pump filter has plasma as option

Setting the liquid filter on a pump allows filtering for only plasma, even though plasma cannot travel through pumps and pipes. This is not only useless but could confuse new players about how plasma functions.
by DamnPhotons
Sat Dec 28, 2024 11:00 pm
Forum: Not a bug
Topic: [2.0.28] Turbo Belt Lanes Move At Different Speeds
Replies: 1
Views: 882

[2.0.28] Turbo Belt Lanes Move At Different Speeds

The left and right lanes of my green belt loop move at different speeds.

After procrastinating several hours, I rebooted Gleba and when I checked on my captive biter spawners on Nauvis, I noticed this strange behavior on my belt of spoilage, bioflux, and biter eggs.

I tried making other loops of ...

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