Search found 61 matches

by Eulenberg
Sat Jun 27, 2026 12:48 am
Forum: News
Topic: Friday Facts #444 - 2.1 Experimental release
Replies: 71
Views: 16834

Re: Friday Facts #444 - 2.1 Experimental release


Why do I feel like the real complaint is not lack of communication, but that this is the end of new features for Factorio?

Every Game will inevitably reach the point where the design is locked in, due to needing to keep old stuff working as is, which will force any developer into a corner where ...
by Eulenberg
Fri Jun 26, 2026 11:47 pm
Forum: News
Topic: Friday Facts #444 - 2.1 Experimental release
Replies: 71
Views: 16834

Re: Friday Facts #444 - 2.1 Experimental release

Think about me what you want, call me a noob because i was pro-casino, call me a cheater because i think the concrete changes are one of the most ludicrous changes imaginable, call me what ever you want, i could not care less. What i care about is a Game i put the majority of my free time in over ...
by Eulenberg
Wed Jun 24, 2026 2:17 pm
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 4162

Re: Too many last minute changes



...

I dont spread any misinformation, i clearly say this is my opinion/conclusion of what is going on right now, if that wasnt clear im doing it now! So tell me then why didnt we get that recycler mod earlier, why dont let the people disable quality, when they asked for it 1.5 years ago, why ...
by Eulenberg
Wed Jun 24, 2026 1:49 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 234
Views: 141870

Re: Version 2.1.7



is there some context on why we needed a centrifuge stack nerf? seems very arbitrary


https://forums.factorio.com/viewtopic.php?t=132946

i usually use circuit/ logistics conditions to limit the chest because it allows bots to put deconstructed buildings back in, so i never had that issue ...
by Eulenberg
Wed Jun 24, 2026 1:06 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 234
Views: 141870

Re: Version 2.1.7

is there some context on why we needed a centrifuge stack nerf? seems very arbitrary
by Eulenberg
Wed Jun 24, 2026 11:42 am
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 4162

Re: Too many last minute changes




What changes do you believe were last minute and or what changes do you think are buggy and will need fixing?


I don't have any specific bugs right now.


So this is basically speculative complaining?


there are already examples of this, in game rn, the hub hp and res. buffs are a last ...
by Eulenberg
Wed Jun 24, 2026 9:53 am
Forum: Releases
Topic: Version 2.1.7
Replies: 234
Views: 141870

Re: Version 2.1.7

Im not a math person tbh, but isnt shared_probability for scrap recycling a huge nerf to fulgora scrap yield in general? in 2.0 you would roll on each item individually meaning 20% the time you would get gears etc... but you also could had a 1% to get holmium ore on that same piece of scrap, now ...
by Eulenberg
Wed Jun 24, 2026 9:38 am
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 4162

Re: Too many last minute changes


Wube held back changes they could have and should have released a long time ago in order to buy goodwill and distract from the fact they they aren't fixing/improving other parts of the game because they don't want to work on Factorio any more.


this is the feeling i get from 2.1 so far, i hope ...
by Eulenberg
Wed Jun 24, 2026 4:21 am
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 4162

Re: Too many last minute changes




In my opinion, the "last minute changes" are mostly things not mentioned in FFF:

- Basic asteroid crushing change
- Hazard concrete change
- Railgun shooting speed change
- etc.

Since there wasn't an announcement in the previous FFF, I expected there will be another FFF before beta release ...
by Eulenberg
Wed Jun 24, 2026 3:42 am
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 4162

Re: Too many last minute changes


In my opinion, the "last minute changes" are mostly things not mentioned in FFF:

- Basic asteroid crushing change
- Hazard concrete change
- Railgun shooting speed change
- etc.

Since there wasn't an announcement in the previous FFF, I expected there will be another FFF before beta release ...
by Eulenberg
Tue Jun 23, 2026 5:08 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 267
Views: 26258

Re: Please, DO NOT remove space casino

This patch is more or less prove that the developers are more or less totally disconnected from the players, the ignorance of the real issues with the quality mod and the half hearted buff to trains are testament to this, calming concrete recycle times work as indented, then double down on this with ...
by Eulenberg
Tue Jun 23, 2026 11:54 am
Forum: Releases
Topic: Version 2.1.7
Replies: 234
Views: 141870

Re: Version 2.1.7




[space-age] Increased asteroid crushing asteroid chunk yield from 20% to 30%.
[space-age] Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.
[space-age] Fixed asteroid chunks were not marked as lossy catalyst.



I think you mean "Fixed asteroid chunks were now ...
by Eulenberg
Tue Jun 23, 2026 10:55 am
Forum: Not a bug
Topic: [2.1.7] Asteroid return does not scale with prod
Replies: 1
Views: 213

[2.1.7] Asteroid return does not scale with prod

The return rate of asteroids do not scale with prod, would like to know if that is part of the casino nerf or indeed a bug atm, thanks
06-23-2026, 12-55-54.png
06-23-2026, 12-55-54.png (1.77 MiB) Viewed 213 times
by Eulenberg
Tue Jun 23, 2026 10:52 am
Forum: Releases
Topic: Version 2.1.7
Replies: 234
Views: 141870

Re: Version 2.1.7




They basically locked everyone at 10 levels of research, no? I don't think this hurts as many ships as you think.

5 levels for the basic crushing recipe, 10 for the advanced one. If you consider productivity modules it's even less.

11 for basic crushing.

Old numbers, with 160 ...
by Eulenberg
Tue Jun 16, 2026 12:04 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 267
Views: 26258

Re: Please, DO NOT remove space casino


Anyway, people actualy can play however they want. Play in sandbox, use mods, use /c, copy others' blueprints. There are so many options to "play how you want". There is already a mod ready for 2.1 to enable Quality Modules.
appropriate for how powerful they are.
I want to play with casinos in ...
by Eulenberg
Tue Jun 16, 2026 8:48 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 267
Views: 26258

Re: Please, DO NOT remove space casino

Space Casinos are dead, long life the crushing ... ehm Space Casino
06-16-2026, 10-48-57.png
06-16-2026, 10-48-57.png (319.07 KiB) Viewed 1518 times
by Eulenberg
Tue Jun 16, 2026 8:45 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 50861

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

coffee-factorio wrote: Tue Jun 16, 2026 8:29 am Hey you guys. Ever heard about how Feynman solved a problem?
writing it down and thinking hard about it?
by Eulenberg
Tue Jun 16, 2026 7:20 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 50861

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint




I have to admit here that i totaly overlooked the true gist of this, space casinos are remainig in game basicly 1:1 in the game like they did before, and thats the reason they keep the lds shuffle, with the difference now it tied to prod research, you now slowly research the prod for the ...
by Eulenberg
Tue Jun 16, 2026 6:16 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 50861

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

I have to admit here that i totaly overlooked the true gist of this, space casinos are remainig in game basicly 1:1 in the game like they did before, and thats the reason they keep the lds shuffle, with the difference now it tied to prod research, you now slowly research the prod for the crushing ...
by Eulenberg
Tue Jun 16, 2026 5:56 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 267
Views: 26258

Re: Please, DO NOT remove space casino



That being said, the idea of not allowing it because "thats not how the game was intended to be played" seems like absolute nonsense. If people dont want to do it, they wont do it. People like me, never cared enough to even try it. People who think its cheating won't do it. Also, its not exactly ...

Go to advanced search