Search found 13 matches
- Wed Jun 24, 2026 12:38 pm
- Forum: Implemented Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 50
- Views: 14210
Re: Add setting to hide unresearched items/recipes in factoriopdia
I moved the thread because the first post is implemented.
We are aware that there are possible improvements (like https://forums.factorio.com/134180) and will consider them independently of this thread being moved to implemented.
I was ready to argue but honestly I've already made a thread ...
- Wed Jun 24, 2026 7:19 am
- Forum: Implemented Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 50
- Views: 14210
Re: Add setting to hide unresearched items/recipes in factoriopdia
This was added in 2.1.7:
- Added a button to Factoriopedia to hide unresearched content.
Kind of but it doesn't work the way it was expected, and even in this thread several people were talking about preventing spoilers, which this button doesn't do since it's by default showing everything ...
- Tue Jun 23, 2026 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Quality on lamps
- Replies: 2
- Views: 330
Re: Quality on lamps
I agree. I'm actually shocked lamps do not get anything but health from Quality. It seems like such a missed opportunity on a very essential piece of the factory.(for people with darker darks on their screens, like me)
- Tue Jun 23, 2026 1:06 pm
- Forum: Ideas and Suggestions
- Topic: Selecting a recipe with a single click while Quality is researched
- Replies: 2
- Views: 179
- Tue Jun 23, 2026 1:02 pm
- Forum: Implemented Suggestions
- Topic: Persistence of the "Show unresearched" button in Factoriopedia over restarts of the game
- Replies: 3
- Views: 1250
Persistence of the "Show unresearched" button in Factoriopedia over restarts of the game
TL;DR
I'm asking to make the state of the "Show unresearched" button in Factoriopedia persistent between restarts of the game and possibly set to the Off position by default.
What and why?
Some players value being able to only discover things when they reach them.
Hiding the unresearched ...
I'm asking to make the state of the "Show unresearched" button in Factoriopedia persistent between restarts of the game and possibly set to the Off position by default.
What and why?
Some players value being able to only discover things when they reach them.
Hiding the unresearched ...
- Tue Jun 23, 2026 12:40 pm
- Forum: Not a bug
- Topic: [2.1.7] The "Show researched" button doesn't save it's state between restarts.
- Replies: 3
- Views: 283
Re: [2.1.7] The "Show researched" button doesn't save it's state between restarts.
Thanks for the report however this is not a bug. Many GUI things do not persist.
Sorry then.
I've considered it a bug because it basically makes people get jumped by spoilers whenever they use the Factoriopedia the first time every time they turn on the game.
Should I make it a suggestion ...
- Tue Jun 23, 2026 12:19 pm
- Forum: Ideas and Suggestions
- Topic: Selecting a recipe with a single click while Quality is researched
- Replies: 2
- Views: 179
Selecting a recipe with a single click while Quality is researched
TL;DR
Right now it takes either two clicks or a click and a keypress to quickly confirm the recipe choice.
I'm asking for a toggle in the settings to be able to single-click confirm it and choose the quality beforehand if I need it.
What?
As is you need to either double click or click and ...
Right now it takes either two clicks or a click and a keypress to quickly confirm the recipe choice.
I'm asking for a toggle in the settings to be able to single-click confirm it and choose the quality beforehand if I need it.
What?
As is you need to either double click or click and ...
- Tue Jun 23, 2026 11:55 am
- Forum: Not a bug
- Topic: [2.1.7] The "Show researched" button doesn't save it's state between restarts.
- Replies: 3
- Views: 283
[2.1.7] The "Show researched" button doesn't save it's state between restarts.
I wrote it in the experimental release's thread too but I feel like I should make an appropriate thread rather than hoping a bug will get noticed in the release opinions thread.
What I wrote is:
Thanks a lot. This was a very much needed feature for those of us who didn't want to get spoiled by ...
What I wrote is:
Thanks a lot. This was a very much needed feature for those of us who didn't want to get spoiled by ...
- Tue Jun 23, 2026 10:59 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 292
- Views: 175118
Re: Version 2.1.7
Added a button to Factoriopedia to hide unresearched content.
Thanks a lot. This was a very much needed feature for those of us who didn't want to get spoiled by using the Factoriopedia.
The only problem is that it doesn't seem to remember it's state if I restart the game and it's on "Show ...
Thanks a lot. This was a very much needed feature for those of us who didn't want to get spoiled by using the Factoriopedia.
The only problem is that it doesn't seem to remember it's state if I restart the game and it's on "Show ...
- Fri Dec 06, 2024 9:01 am
- Forum: Ideas and Suggestions
- Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
- Replies: 4
- Views: 1516
Re: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
Isn't TAB assigned to something else by default now ? Like Map view ?
It was assigned to something but I have reassigned it very early in the 2.0 as I just prefer the way things were in the old setup, at least for now.
Surprisingly now Tab works for weapon swap, so either something changed or I ...
- Thu Nov 28, 2024 6:18 am
- Forum: Ideas and Suggestions
- Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
- Replies: 4
- Views: 1516
Re: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
I have also discovered that setting "Next weapon" to Tab no longer does anything. I think it worked in 2.0 previously. And this time it's almost definitely a bug, because I have nothing else set to Tab.
- Wed Nov 27, 2024 5:32 am
- Forum: Ideas and Suggestions
- Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
- Replies: 4
- Views: 1516
Re: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
Should I repost it in bug reports instead? I don't think it's a bug. It feels more like a feature that's been removed by accident. However I don't think it will ever be looked at here.
- Fri Nov 22, 2024 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
- Replies: 4
- Views: 1516
Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
Hey
My problem is that the hotkeys for Entering/Leaving Vehicle and the Pipette tool are overriding each other since 2.0.
I'm a relatively new player, I've spent over 100 hours on a 1.1 save that I've finished just recently, and now as I have updated my game to 2.0 with Space Age, my side mouse ...
My problem is that the hotkeys for Entering/Leaving Vehicle and the Pipette tool are overriding each other since 2.0.
I'm a relatively new player, I've spent over 100 hours on a 1.1 save that I've finished just recently, and now as I have updated my game to 2.0 with Space Age, my side mouse ...