Search found 13 matches

by SolTom
Wed Jun 24, 2026 12:38 pm
Forum: Implemented Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 50
Views: 14210

Re: Add setting to hide unresearched items/recipes in factoriopdia


I moved the thread because the first post is implemented.

We are aware that there are possible improvements (like https://forums.factorio.com/134180) and will consider them independently of this thread being moved to implemented.


I was ready to argue but honestly I've already made a thread ...
by SolTom
Wed Jun 24, 2026 7:19 am
Forum: Implemented Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 50
Views: 14210

Re: Add setting to hide unresearched items/recipes in factoriopdia


This was added in 2.1.7:

- Added a button to Factoriopedia to hide unresearched content.



Kind of but it doesn't work the way it was expected, and even in this thread several people were talking about preventing spoilers, which this button doesn't do since it's by default showing everything ...
by SolTom
Tue Jun 23, 2026 1:18 pm
Forum: Ideas and Suggestions
Topic: Quality on lamps
Replies: 2
Views: 330

Re: Quality on lamps

I agree. I'm actually shocked lamps do not get anything but health from Quality. It seems like such a missed opportunity on a very essential piece of the factory.(for people with darker darks on their screens, like me)
by SolTom
Tue Jun 23, 2026 1:06 pm
Forum: Ideas and Suggestions
Topic: Selecting a recipe with a single click while Quality is researched
Replies: 2
Views: 179

Re: Selecting a recipe with a single click while Quality is researched

eugenekay wrote: Tue Jun 23, 2026 1:05 pm 117528
Yes, however I've also suggested a way it could work.
by SolTom
Tue Jun 23, 2026 1:02 pm
Forum: Implemented Suggestions
Topic: Persistence of the "Show unresearched" button in Factoriopedia over restarts of the game
Replies: 3
Views: 1250

Persistence of the "Show unresearched" button in Factoriopedia over restarts of the game

TL;DR
I'm asking to make the state of the "Show unresearched" button in Factoriopedia persistent between restarts of the game and possibly set to the Off position by default.

What and why?
Some players value being able to only discover things when they reach them.
Hiding the unresearched ...
by SolTom
Tue Jun 23, 2026 12:40 pm
Forum: Not a bug
Topic: [2.1.7] The "Show researched" button doesn't save it's state between restarts.
Replies: 3
Views: 283

Re: [2.1.7] The "Show researched" button doesn't save it's state between restarts.


Thanks for the report however this is not a bug. Many GUI things do not persist.


Sorry then.
I've considered it a bug because it basically makes people get jumped by spoilers whenever they use the Factoriopedia the first time every time they turn on the game.
Should I make it a suggestion ...
by SolTom
Tue Jun 23, 2026 12:19 pm
Forum: Ideas and Suggestions
Topic: Selecting a recipe with a single click while Quality is researched
Replies: 2
Views: 179

Selecting a recipe with a single click while Quality is researched

TL;DR
Right now it takes either two clicks or a click and a keypress to quickly confirm the recipe choice.
I'm asking for a toggle in the settings to be able to single-click confirm it and choose the quality beforehand if I need it.

What?
As is you need to either double click or click and ...
by SolTom
Tue Jun 23, 2026 11:55 am
Forum: Not a bug
Topic: [2.1.7] The "Show researched" button doesn't save it's state between restarts.
Replies: 3
Views: 283

[2.1.7] The "Show researched" button doesn't save it's state between restarts.

I wrote it in the experimental release's thread too but I feel like I should make an appropriate thread rather than hoping a bug will get noticed in the release opinions thread.
What I wrote is:
Thanks a lot. This was a very much needed feature for those of us who didn't want to get spoiled by ...
by SolTom
Tue Jun 23, 2026 10:59 am
Forum: Releases
Topic: Version 2.1.7
Replies: 292
Views: 175118

Re: Version 2.1.7

Added a button to Factoriopedia to hide unresearched content.
Thanks a lot. This was a very much needed feature for those of us who didn't want to get spoiled by using the Factoriopedia.
The only problem is that it doesn't seem to remember it's state if I restart the game and it's on "Show ...
by SolTom
Fri Dec 06, 2024 9:01 am
Forum: Ideas and Suggestions
Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
Replies: 4
Views: 1516

Re: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key


Isn't TAB assigned to something else by default now ? Like Map view ?

It was assigned to something but I have reassigned it very early in the 2.0 as I just prefer the way things were in the old setup, at least for now.
Surprisingly now Tab works for weapon swap, so either something changed or I ...
by SolTom
Thu Nov 28, 2024 6:18 am
Forum: Ideas and Suggestions
Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
Replies: 4
Views: 1516

Re: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key

I have also discovered that setting "Next weapon" to Tab no longer does anything. I think it worked in 2.0 previously. And this time it's almost definitely a bug, because I have nothing else set to Tab.
by SolTom
Wed Nov 27, 2024 5:32 am
Forum: Ideas and Suggestions
Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
Replies: 4
Views: 1516

Re: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key

Should I repost it in bug reports instead? I don't think it's a bug. It feels more like a feature that's been removed by accident. However I don't think it will ever be looked at here.
by SolTom
Fri Nov 22, 2024 4:25 pm
Forum: Ideas and Suggestions
Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
Replies: 4
Views: 1516

Hotkeys for Pipette tool and Enter/Leave Vehicle under one key

Hey
My problem is that the hotkeys for Entering/Leaving Vehicle and the Pipette tool are overriding each other since 2.0.

I'm a relatively new player, I've spent over 100 hours on a 1.1 save that I've finished just recently, and now as I have updated my game to 2.0 with Space Age, my side mouse ...

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