Search found 19 matches
- Thu Dec 05, 2024 1:24 pm
- Forum: Implemented Suggestions
- Topic: 2.0.23 God Controller Changes = Bad
- Replies: 12
- Views: 3396
Re: 2.0.23 God Controller Changes = Bad
I completely agree; I am forced to revert to version 2.0.22 because it's impossible to enter map mode in the sandbox where my projects are placed at huge distances from each other; they are simply impossible to find. I hope this fix will be rolled back or changed to something acceptable. :(
you ...
- Wed Dec 04, 2024 4:11 am
- Forum: Ideas and Suggestions
- Topic: Achievement Mode
- Replies: 6
- Views: 671
Re: Achievement Mode
why no external BPs? i can just search up stuff and rebuild it from picture
why single save? how that would even work
why even apply restriction to per save achievement when they mean nothing but that you did something on that specific save
achievement for all achievements in a single run kinda fun
why single save? how that would even work
why even apply restriction to per save achievement when they mean nothing but that you did something on that specific save
achievement for all achievements in a single run kinda fun
- Wed Dec 04, 2024 4:02 am
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 3463
Re: Improve recycler belt stacking
But the behavior is inconsistent with the other entities that output directly to belts/chests (mining drills) [...]
As far as I know, miners behave exactly the same - if the belt is too slow for miner's speed+prodbonus (i.e. their internal storage fills up), miners stop working.
But it's ...
- Wed Dec 04, 2024 2:36 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5112
Re: More Exciting Quality Effects (pls)
- quality boiler, nuclear reactor, and turbines are not more efficient. Just consumes more with same ratio (Always better to just build more )
That's the whole point, no?
Quality production machines (assemblers, plants, chambers...) and ALSO ENERGY production units like solar ...
- Mon Dec 02, 2024 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Recycling+Quality is weird, why not an Inspection Machine
- Replies: 3
- Views: 764
Re: Recycling+Quality is weird, why not an Inspection Machine
why simplify decent system for no reason? going from craft > recycle > craft > recycle to recycle > recycle > recycle first has different ways of tackling the problem second is a just loop of 1 building with minimal infrastructure or interaction with the rest of the game
like i don't understand ...
like i don't understand ...
- Mon Dec 02, 2024 4:39 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints might get accidentally deleted without confirmation
- Replies: 2
- Views: 327
Re: Blueprints might get accidentally deleted without confirmation
BP should get placed in your inventory in that case
- Sun Dec 01, 2024 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Add an energy drink for later-game non expirable food needs
- Replies: 1
- Views: 263
Re: Add an energy drink for later-game non expirable food needs
you can just ship bioflux which is speed boost and health boost and it takes 2 hours to spoil so if you send small amount of flux to all the places from time to time you will always have "energy drink" for you
- Sat Nov 30, 2024 8:31 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 4
- Views: 1970
Re: Selector Combinator - Quality Transfer: simplifying its functionality
well it doesn't work in your examples coz there no A signal of normal quality (you can select signal quality in target signal) so i transfers nighest quality of signal A to signal A of normal quality but since it 0 it doesn't output anything, you want to have consonant combinator with normal quality ...
- Fri Nov 29, 2024 6:17 am
- Forum: Ideas and Suggestions
- Topic: [2.0.21] Target priorities β Dragging and dropping
- Replies: 1
- Views: 226
Re: [2.0.21] Target priorities β Dragging and dropping
+1 yes pls its so time consuming to reorder priority lists right now
- Fri Nov 29, 2024 6:16 am
- Forum: Ideas and Suggestions
- Topic: Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise
- Replies: 3
- Views: 709
Re: Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise
quality in main chain is ass to use in general its not specific to fulgora
calling fulgora luck based czo it has 1% chance of smth is silly coz you get couple thousand "rolls" per minute
quality is like 100% optional you like literally don't need any of it I'm building ship to get to edge and I'm ...
calling fulgora luck based czo it has 1% chance of smth is silly coz you get couple thousand "rolls" per minute
quality is like 100% optional you like literally don't need any of it I'm building ship to get to edge and I'm ...
- Fri Nov 29, 2024 6:01 am
- Forum: Ideas and Suggestions
- Topic: Base rocket fuel recycling off of the Aquilo recipe
- Replies: 6
- Views: 1861
Re: Base rocket fuel recycling off of the Aquilo recipe
ngl while that interaction kinda OP i like it as "smart easy solution" to aquilo fuel problem
- Thu Nov 28, 2024 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 75
- Views: 13821
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
vaults are trivial to power miner consume very little power, ability to stretch poles across ocean would allow to trivialize space constrains for main base by just moving 2 square kilometers of accumulators to other island
- Thu Nov 28, 2024 10:48 am
- Forum: Ideas and Suggestions
- Topic: Start increasing evolution factor later
- Replies: 11
- Views: 1325
Re: Start increasing evolution factor later
ngl it looks more like a bug evolution only suppose to increase when you kill nests or when nests consume pollution (spores in gleba's case)
- Thu Nov 28, 2024 10:39 am
- Forum: Ideas and Suggestions
- Topic: Cannon turret
- Replies: 19
- Views: 3575
Re: Cannon turret
Dang I really still don't see why in the world we still don't have a cannon turret in the base game, to use with the already existing cannon shells.
Especially now that rail guns also will damage anything in the path, and it is now part of the game.
Well part of space exploration I guess, which ...
- Mon Nov 25, 2024 9:27 pm
- Forum: Ideas and Suggestions
- Topic: Silo throughput should increase with quality
- Replies: 7
- Views: 875
Re: Silo throughput should increase with quality
so your suggestion is to gut silo's speed?
i would rather have rocket animation speed be increased with a fraction of work speed
i would rather have rocket animation speed be increased with a fraction of work speed
- Fri Nov 22, 2024 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 60
- Views: 6762
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Is this extra click is not fixed yet, even with any mod?
I still wait with quality research to avoid interface troubles.
It's really not that much trouble to be worth pausing your progress indefinitely. It confused me for a few minutes when I first unlocked quality, and annoyed me for maybe ...
- Thu Nov 21, 2024 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Agricultural Tower Grid
- Replies: 18
- Views: 1937
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
agree placing towers kinda pain right now
- Wed Nov 20, 2024 6:07 am
- Forum: Ideas and Suggestions
- Topic: Random tree sprites when you plant trees from seeds
- Replies: 1
- Views: 298
Random tree sprites when you plant trees from seeds
TL;DR
Trees should have randomized sprite when you plant them
What?
Make trees have more variations in spites when player plants them, maybe have separate seeds for pines (might be item bloat at this point)
Why?
When you plant massive forests for aesthetics or pollution management blobs of ...
Trees should have randomized sprite when you plant them
What?
Make trees have more variations in spites when player plants them, maybe have separate seeds for pines (might be item bloat at this point)
Why?
When you plant massive forests for aesthetics or pollution management blobs of ...
- Sun Nov 10, 2024 11:26 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 60
- Views: 6762
One click item select after quality research
TL;DR
Keep item/recipe selection as one click after quality is researched
What?
Keep item selection as one click if player wants to select quality it needs to be done before clicking on item. Switching between current and proposed behavior can also be made a setting option
Why?
Quality ...
Keep item/recipe selection as one click after quality is researched
What?
Keep item selection as one click if player wants to select quality it needs to be done before clicking on item. Switching between current and proposed behavior can also be made a setting option
Why?
Quality ...