Search found 8 matches
- Thu Nov 28, 2024 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 71
- Views: 6056
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
vaults are trivial to power miner consume very little power, ability to stretch poles across ocean would allow to trivialize space constrains for main base by just moving 2 square kilometers of accumulators to other island
- Thu Nov 28, 2024 10:48 am
- Forum: Ideas and Suggestions
- Topic: Start increasing evolution factor later
- Replies: 7
- Views: 372
Re: Start increasing evolution factor later
ngl it looks more like a bug evolution only suppose to increase when you kill nests or when nests consume pollution (spores in gleba's case)
- Thu Nov 28, 2024 10:39 am
- Forum: Ideas and Suggestions
- Topic: Cannon turret
- Replies: 17
- Views: 2837
Re: Cannon turret
Dang I really still don't see why in the world we still don't have a cannon turret in the base game, to use with the already existing cannon shells. Especially now that rail guns also will damage anything in the path, and it is now part of the game. Well part of space exploration I guess, which one...
- Mon Nov 25, 2024 9:27 pm
- Forum: Ideas and Suggestions
- Topic: Silo throughput should increase with quality
- Replies: 3
- Views: 111
Re: Silo throughput should increase with quality
so your suggestion is to gut silo's speed?
i would rather have rocket animation speed be increased with a fraction of work speed
i would rather have rocket animation speed be increased with a fraction of work speed
- Fri Nov 22, 2024 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 55
- Views: 3513
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Is this extra click is not fixed yet, even with any mod? I still wait with quality research to avoid interface troubles. It's really not that much trouble to be worth pausing your progress indefinitely. It confused me for a few minutes when I first unlocked quality, and annoyed me for maybe an hour...
- Thu Nov 21, 2024 2:38 pm
- Forum: Ideas and Suggestions
- Topic: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
- Replies: 3
- Views: 149
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
agree placing towers kinda pain right now
- Wed Nov 20, 2024 6:07 am
- Forum: Ideas and Suggestions
- Topic: Random tree sprites when you plant trees from seeds
- Replies: 0
- Views: 96
Random tree sprites when you plant trees from seeds
TL;DR Trees should have randomized sprite when you plant them What? Make trees have more variations in spites when player plants them, maybe have separate seeds for pines (might be item bloat at this point) Why? When you plant massive forests for aesthetics or pollution management blobs of copy pas...
- Sun Nov 10, 2024 11:26 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 55
- Views: 3513
One click item select after quality research
TL;DR Keep item/recipe selection as one click after quality is researched What? Keep item selection as one click if player wants to select quality it needs to be done before clicking on item. Switching between current and proposed behavior can also be made a setting option Why? Quality research cha...