Search found 19 matches

by PureTilt
Thu Dec 05, 2024 1:24 pm
Forum: Implemented Suggestions
Topic: 2.0.23 God Controller Changes = Bad
Replies: 12
Views: 3396

Re: 2.0.23 God Controller Changes = Bad


I completely agree; I am forced to revert to version 2.0.22 because it's impossible to enter map mode in the sandbox where my projects are placed at huge distances from each other; they are simply impossible to find. I hope this fix will be rolled back or changed to something acceptable. :(


you ...
by PureTilt
Wed Dec 04, 2024 4:11 am
Forum: Ideas and Suggestions
Topic: Achievement Mode
Replies: 6
Views: 671

Re: Achievement Mode

why no external BPs? i can just search up stuff and rebuild it from picture
why single save? how that would even work
why even apply restriction to per save achievement when they mean nothing but that you did something on that specific save

achievement for all achievements in a single run kinda fun
by PureTilt
Wed Dec 04, 2024 4:02 am
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 3463

Re: Improve recycler belt stacking



But the behavior is inconsistent with the other entities that output directly to belts/chests (mining drills) [...]


As far as I know, miners behave exactly the same - if the belt is too slow for miner's speed+prodbonus (i.e. their internal storage fills up), miners stop working.

But it's ...
by PureTilt
Wed Dec 04, 2024 2:36 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5112

Re: More Exciting Quality Effects (pls)




- quality boiler, nuclear reactor, and turbines are not more efficient. Just consumes more with same ratio (Always better to just build more )


That's the whole point, no?
Quality production machines (assemblers, plants, chambers...) and ALSO ENERGY production units like solar ...
by PureTilt
Mon Dec 02, 2024 5:53 pm
Forum: Ideas and Suggestions
Topic: Recycling+Quality is weird, why not an Inspection Machine
Replies: 3
Views: 764

Re: Recycling+Quality is weird, why not an Inspection Machine

why simplify decent system for no reason? going from craft > recycle > craft > recycle to recycle > recycle > recycle first has different ways of tackling the problem second is a just loop of 1 building with minimal infrastructure or interaction with the rest of the game

like i don't understand ...
by PureTilt
Mon Dec 02, 2024 4:39 pm
Forum: Ideas and Suggestions
Topic: Blueprints might get accidentally deleted without confirmation
Replies: 2
Views: 327

Re: Blueprints might get accidentally deleted without confirmation

BP should get placed in your inventory in that case
by PureTilt
Sun Dec 01, 2024 4:36 pm
Forum: Ideas and Suggestions
Topic: Add an energy drink for later-game non expirable food needs
Replies: 1
Views: 263

Re: Add an energy drink for later-game non expirable food needs

you can just ship bioflux which is speed boost and health boost and it takes 2 hours to spoil so if you send small amount of flux to all the places from time to time you will always have "energy drink" for you
by PureTilt
Sat Nov 30, 2024 8:31 pm
Forum: Ideas and Suggestions
Topic: Selector Combinator - Quality Transfer: simplifying its functionality
Replies: 4
Views: 1970

Re: Selector Combinator - Quality Transfer: simplifying its functionality

well it doesn't work in your examples coz there no A signal of normal quality (you can select signal quality in target signal) so i transfers nighest quality of signal A to signal A of normal quality but since it 0 it doesn't output anything, you want to have consonant combinator with normal quality ...
by PureTilt
Fri Nov 29, 2024 6:17 am
Forum: Ideas and Suggestions
Topic: [2.0.21] Target priorities – Dragging and dropping
Replies: 1
Views: 226

Re: [2.0.21] Target priorities – Dragging and dropping

+1 yes pls its so time consuming to reorder priority lists right now
by PureTilt
Fri Nov 29, 2024 6:16 am
Forum: Ideas and Suggestions
Topic: Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise
Replies: 3
Views: 709

Re: Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise

quality in main chain is ass to use in general its not specific to fulgora
calling fulgora luck based czo it has 1% chance of smth is silly coz you get couple thousand "rolls" per minute
quality is like 100% optional you like literally don't need any of it I'm building ship to get to edge and I'm ...
by PureTilt
Fri Nov 29, 2024 6:01 am
Forum: Ideas and Suggestions
Topic: Base rocket fuel recycling off of the Aquilo recipe
Replies: 6
Views: 1861

Re: Base rocket fuel recycling off of the Aquilo recipe

ngl while that interaction kinda OP i like it as "smart easy solution" to aquilo fuel problem
by PureTilt
Thu Nov 28, 2024 8:28 pm
Forum: Ideas and Suggestions
Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Replies: 75
Views: 13821

Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements

vaults are trivial to power miner consume very little power, ability to stretch poles across ocean would allow to trivialize space constrains for main base by just moving 2 square kilometers of accumulators to other island
by PureTilt
Thu Nov 28, 2024 10:48 am
Forum: Ideas and Suggestions
Topic: Start increasing evolution factor later
Replies: 11
Views: 1325

Re: Start increasing evolution factor later

ngl it looks more like a bug evolution only suppose to increase when you kill nests or when nests consume pollution (spores in gleba's case)
by PureTilt
Thu Nov 28, 2024 10:39 am
Forum: Ideas and Suggestions
Topic: Cannon turret
Replies: 19
Views: 3575

Re: Cannon turret



Dang I really still don't see why in the world we still don't have a cannon turret in the base game, to use with the already existing cannon shells.
Especially now that rail guns also will damage anything in the path, and it is now part of the game.

Well part of space exploration I guess, which ...
by PureTilt
Mon Nov 25, 2024 9:27 pm
Forum: Ideas and Suggestions
Topic: Silo throughput should increase with quality
Replies: 7
Views: 875

Re: Silo throughput should increase with quality

so your suggestion is to gut silo's speed?
i would rather have rocket animation speed be increased with a fraction of work speed
by PureTilt
Fri Nov 22, 2024 2:10 pm
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 60
Views: 6762

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.



Is this extra click is not fixed yet, even with any mod?
I still wait with quality research to avoid interface troubles.


It's really not that much trouble to be worth pausing your progress indefinitely. It confused me for a few minutes when I first unlocked quality, and annoyed me for maybe ...
by PureTilt
Thu Nov 21, 2024 2:38 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 1937

Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.

agree placing towers kinda pain right now
by PureTilt
Wed Nov 20, 2024 6:07 am
Forum: Ideas and Suggestions
Topic: Random tree sprites when you plant trees from seeds
Replies: 1
Views: 298

Random tree sprites when you plant trees from seeds

TL;DR
Trees should have randomized sprite when you plant them

What?
Make trees have more variations in spites when player plants them, maybe have separate seeds for pines (might be item bloat at this point)

Why?
When you plant massive forests for aesthetics or pollution management blobs of ...
by PureTilt
Sun Nov 10, 2024 11:26 pm
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 60
Views: 6762

One click item select after quality research

TL;DR
Keep item/recipe selection as one click after quality is researched


What?
Keep item selection as one click if player wants to select quality it needs to be done before clicking on item. Switching between current and proposed behavior can also be made a setting option


Why?
Quality ...

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