What
Rocket throughput doesn't seem to benefit from high quality beacons, silo or speed modules. sourceI think we should see an increase in throughput over quality levels, even with huge diminishing returns.
Why
- It robs me of the pleasure of upgrading my silo builds with quality items, as they appear to be meaningless here.
- It's a time and resource sink that isn't rewarded with concrete results.
- It's inconsistent : Train, Platform and Bot throughput increases with quality. Why not Silos?
Visualization and two possible solutions
A legendary silo surrounded by legendary beacons with legendary modules seem to have the same throughput as a normal silo with three beacons and a crafting speed of 3. Don't look too hard at the exact numbers and slopes, I don't really care about them. My problem is silo throughput appearing constant over quality upgrades. Suggestion 1 seem like the better choice, as it wouldn't nerf throughput too much for megabasers, would be invisible to normal players and would feel better to quality enjoyers.I don't want to increase max throughput per silo, I don't want to increase rocket animation speed, I don't want to lower earlygame silo throughput. I'm not thinking of gigabases, only the fundamental reason why you bother with making quality items : the reward of better performance.
Other solution
According to my testing, Cargo Bays and Space Platform Hubs can serve about 3 and 9 rockets at a time, respectively. Those numbers don't appear to change with quality. Why not apply a multiplier there, depending on silo quality? That doesn't fix the beacon scaling but it's something.Sorry by advance if the low precision of my testing made me reach the wrong conclusion, maybe there are, in fact, diminishing returns. It's just that I didn't see them past normal quality. Thank you, from the bottom of my heart, for the amazing expansion you cooked for me. I have been feasting for days and I'm just scratching the surface.