Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise

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Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise

Post by Green Cat »

Thare is this plant or whatever it's the correct term, called fulgorite that gives stones and Holminum ore.

Taking in account we need to do research and more to unlock the ability to growth plants, and that after the mess of creating a good logistic network, since the chances of quality plants are so bad, that we can't use the "use higher quality for more time before spoiling", of course, unless you are passed that nightmare part and are overproducting, or used someone else's bluprint. Ideea is, no one asked to implement elements from WoW that some of the dev got inspiered. No one asked for an abysal chances of 1% because, due to the issue of how to make the game more diverse, some people had the inspiration of adding cagha game elementes.

So here we are. The planets are absolutly boring, and all the challanges are Luck base, since some people decided to add quality but they are so time consuming to get you can't even use them unless you produce a "luck" based farmin area because some people do not understand that most people are not interested in doing such factoris just to get the joy of "winning".

And the worse of them is the Holminum ore, not only you need mass amound of recycling due to it's 1% chance, you also need to make it a liquide, so if you used miners with quality, the quality holmium can't even be used. And of course, you needs tons of them since the plate is used in other places as materials

And sure, if you do a dedicated base, you can farm them, I mean, I have over 20 boxex full of 2400 Holmium plates, ready to be shipped...

But why can't we use the planting system to growth the plant that give use said ore directly? Heck, create a new bulding that converts local into a biom that allows said ores to be build and then we can plant and farm holmium ore somewhere else, making Fulgora absolutly worthless (unless you need the materials) exactly because as I mentioned at the begging, the planets are boring, because some dev, added lottery system insted of new things. Fulgora was showd to destroy your buildings, it's trivial how easily this is avoided. Last plant is frozen, all you do is add pipes everywhere, so it's only "fun" is solving puzzels. The enemies on Gleba are finally something new, interesting, yet, I don't even need to expand from the starting area exactly because there is nothing else on that planet... something that is true with Nauvis, the planet that didn't get anything new on it's own (not talking about research and similar but the planet itself). Vulcanus is the most interesting, but it's the same as Nauvis, unless you need more resource, no need to expand..... something that is very sad since it was show how difficult it is to expand.... yet all you need to do is either place tons of turrents, and in case it's a medium or huge that you can't yet defeat, all you need to do is place normal pipes, in a large circle 1 each on the floor, have the bots replace them as they get destroyed by the demolisher who is going in circles while you are farming all the resources you need.... WTF where they not programmed similar to the bitter? aka we build something in it's teritory? it will have a priority filter, aka go after bulding near it, like the roboports, followed by electricity. Making them truly scary. Also, they can destroy cliffs but are harmed by bullets? But laser, who should be able to go through are not affecting it? The best way to create the teriory system was if the small, medium, and big where present from the START. No evolution. We would need to navigate through the small one to get access to smaler resource patches. And of course, medium enemy for medium patch and big from big teritory. The large having largest teritories. Meanign we would need to go around the large teritory exactly because we coul't kill them unless we have multiple end game railguns. Medium possible with pre railguns combined. Small like usually with mutiple turrents also should not be possible since that's the ideea of needing reserarch from other plantes. To slow it down, and similar.
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Re: Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise

Post by PureTilt »

quality in main chain is ass to use in general its not specific to fulgora
calling fulgora luck based czo it has 1% chance of smth is silly coz you get couple thousand "rolls" per minute
quality is like 100% optional you like literally don't need any of it I'm building ship to get to edge and I'm yet to research quality
holmium being not infinite is consistent with all other planet specific resources gleba is exception and should stay that way and sorting out stuff and recycling/destroying stuff you don't need are part of fulgora's challenge and identity
demolishers mostly resource + knowledge check you can kill even big one with turret spam if you know what you doing
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Re: Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise

Post by Nemoricus »

Fulgurite isn't a plant. It's a tube like structure formed when lightning strikes the ground. See this wikipedia page: https://en.wikipedia.org/wiki/Fulgurite
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