Search found 244 matches
- Fri Jan 16, 2026 1:23 am
- Forum: 1 / 0 magic
- Topic: [2.0.72] Game Crashes Randomly
- Replies: 5
- Views: 453
Re: [2.0.72] Game Crashes Randomly
dedicated topic? meaning to repost this as its own thing instead of replying to someone elses post?
Yes, exactly.
The game crashes randomly with a message saying, "Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the ...
- Wed Jan 14, 2026 9:25 am
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash TransportLine::deactivate
- Replies: 2
- Views: 218
Re: [2.0.72] Crash TransportLine::deactivate
Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a ...
- Tue Jan 06, 2026 3:23 pm
- Forum: Pending
- Topic: [2.0.72] Crash mass firing artillery
- Replies: 7
- Views: 574
Re: [2.0.72] Crash mass firing artillery
System uptime itself should not cause instability. However, based on your description, I can imagine that users of MS Windows often expect this.
Please test the RAM with Memtest86+ and the CPU with Prime95; the source of the instability may be elsewhere.
Please test the RAM with Memtest86+ and the CPU with Prime95; the source of the instability may be elsewhere.
- Thu Jan 01, 2026 6:00 pm
- Forum: Pending
- Topic: [2.0.72] Crash mass firing artillery
- Replies: 7
- Views: 574
Re: [2.0.72] Crash mass firing artillery
This sounds just like a Nvidia GPU driver crashing and recovering. Check Windows Event Viewer, System tab.link7011 wrote: Thu Jan 01, 2026 3:24 am During the clearing of these nests sometimes the game hard crashes, causing chrome to freeze up, windows file explorer to restart and both my screens to go dark for a few seconds
- Tue Dec 30, 2025 3:27 pm
- Forum: Technical Help
- Topic: Factorio dropping to <30 FPS when running in KDE
- Replies: 16
- Views: 899
Re: Factorio dropping to <30 FPS when running in KDE
I've been running Linux baremetal for many years. My last Windows I used on baremetal was 10, about 7 years ago. Since then, I have Libvirt VMs with Windows 7 running isolated financial software 24/7, but that's it.
Switching to pure Linux baremetal is doable :) Just try to run things daily on ...
Switching to pure Linux baremetal is doable :) Just try to run things daily on ...
- Tue Dec 30, 2025 10:54 am
- Forum: Technical Help
- Topic: Factorio dropping to <30 FPS when running in KDE
- Replies: 16
- Views: 899
Re: Factorio dropping to <30 FPS when running in KDE
So you are saying some or all experiences described here were on some kind of VM through Proxmox with GPU passthrough, not a baremetal Fedora KDE install? Sorry but I have not noticed that earlier, or I may have misunderstood you now, please help me understand.
- Tue Dec 30, 2025 4:47 am
- Forum: Technical Help
- Topic: Factorio dropping to <30 FPS when running in KDE
- Replies: 16
- Views: 899
Re: Factorio dropping to <30 FPS when running in KDE
Any idea about that message? Thank you!
This message is harmless, but it's indicating your CPU was very busy and Linux kernel could not do in time what it was planning to do. I often see that on my home server, which gets very CPU-heavy, but it should not happen on 5950X, to be honest.
You can ...
- Sun Dec 28, 2025 10:20 pm
- Forum: Technical Help
- Topic: Factorio dropping to <30 FPS when running in KDE
- Replies: 16
- Views: 899
Re: Factorio dropping to <30 FPS when running in KDE
Your PC is very similar to mine indeed. I also have 5950X and Fractal case (Meshify 2 model) 😃 Before upgrading to Meshify, I had Fractal Design R5.
That nvidia-smi output, it is while performance already dropped? At any point, did your GPU VRAM bot filled completely?
Please have terminal opened ...
That nvidia-smi output, it is while performance already dropped? At any point, did your GPU VRAM bot filled completely?
Please have terminal opened ...
- Sun Dec 28, 2025 3:58 pm
- Forum: Technical Help
- Topic: Factorio dropping to <30 FPS when running in KDE
- Replies: 16
- Views: 899
Re: Factorio dropping to <30 FPS when running in KDE
Can you share nvidia-smi result but with Factorio running? The one you shared doesn't list Factorio on the list of processes utilizing GPU memory.
Do you run the game directly, or through Steam?
Please also test GPU under stress, I recommend Furmark. See if temps are OK under heavy load. Maybe the ...
Do you run the game directly, or through Steam?
Please also test GPU under stress, I recommend Furmark. See if temps are OK under heavy load. Maybe the ...
- Sun Dec 28, 2025 3:07 pm
- Forum: Technical Help
- Topic: Factorio dropping to <30 FPS when running in KDE
- Replies: 16
- Views: 899
Re: Factorio dropping to <30 FPS when running in KDE
I play on Fedora 43 KDE, and it works perfectly well for me. But I do have a Radeon 6800XT card, not Nvidia.
So Fedora KDE + Wayland + Radeon works well.
But in your case, Fedora KDE + Wayland + Nvidia doesn't work well.
The problem may be with Nvidia driver under specific conditions (KDE 6 ...
So Fedora KDE + Wayland + Radeon works well.
But in your case, Fedora KDE + Wayland + Nvidia doesn't work well.
The problem may be with Nvidia driver under specific conditions (KDE 6 ...
- Sun Dec 28, 2025 2:43 am
- Forum: Technical Help
- Topic: Save file loading fails with I/O error
- Replies: 3
- Views: 724
Re: Save file loading fails with I/O error
Have you checked filesystem? Do a fsck pass.
And dmesg output for any I/O errors?
And dmesg output for any I/O errors?
- Sun Dec 21, 2025 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1414
Re: Replace inserter with fast inserter
Great. I hope that will close the matter for good.
- Sun Dec 21, 2025 10:49 am
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1414
Re: Replace inserter with fast inserter
Inserter should not be removed just like that. It is cheap, uses less electricity, has many valid use cases, dispite better devices available later on.
If you don't like it, just don't use it.
If you don't like it, just don't use it.
- Sun Dec 21, 2025 10:40 am
- Forum: Mods
- Topic: [MOD 1.0.x|0.18.x] fCPU
- Replies: 4
- Views: 4205
Re: [MOD 1.0.x|0.18.x] fCPU
You really had to design your own software licence to release a free mod to a computer game?
I doubt users will find this encouraging.
I doubt users will find this encouraging.
- Sun Dec 21, 2025 10:08 am
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash to desktop frequently
- Replies: 9
- Views: 512
Re: [2.0.72] Crash to desktop frequently
Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a ...
- Wed Dec 17, 2025 2:32 am
- Forum: 1 / 0 magic
- Topic: [2.0.72][linux] Crash saving while alt-tabed
- Replies: 6
- Views: 491
Re: [2.0.72][linux] Crash saving while alt-tabed
Without being able to investigate further my first guess would be what ever desktop shell you're using is broken and causing the issue. Factorio doesn't do anything different when "alt-tabbed" vs not.
That would match typical Manjaro experience. It's a rolling distro, with many things being ...
- Thu Dec 04, 2025 9:28 am
- Forum: Translations
- Topic: Czech language error
- Replies: 6
- Views: 574
Re: Czech language error
Thanks for detailed description of the problem, surely that's helpful.
- Tue Dec 02, 2025 11:59 pm
- Forum: Translations
- Topic: Czech language error
- Replies: 6
- Views: 574
Re: Czech language error
What's the error exactly? Please write what should be replaced by what.
- Mon Nov 24, 2025 11:07 pm
- Forum: Technical Help
- Topic: Crash on loading save after memory issues
- Replies: 3
- Views: 629
Re: Crash on loading save after memory issues
Just load a save from day before, you save the game state before exiting the game, right? Or check autosaves.
- Sun Nov 16, 2025 12:21 am
- Forum: Technical Help
- Topic: Corrupt map: unknown quality prototype ID 140.
- Replies: 5
- Views: 830
Re: Corrupt map: unknown quality prototype ID 140.
You are software engineer and you have not done even one manual save? Relaying 100% on a couple of autosaves? Really?
And you are sure hardware is not a culprit?
Memtest is one piece of the puzzle (RAM), but what about CPU?
Did computer pass prime95 stress test?
Thank you again anyways and ...
And you are sure hardware is not a culprit?
Memtest is one piece of the puzzle (RAM), but what about CPU?
Did computer pass prime95 stress test?
Thank you again anyways and ...