Search found 70 matches

by pioruns
Mon Mar 31, 2025 2:41 pm
Forum: General discussion
Topic: Space Age feels too scripted
Replies: 12
Views: 3336

Re: Space Age feels too scripted

Has anyone ever run out of 20M scrap field? I am finishing off small scrap fields with 100-200k, and next will be 20 million one. I think it will last for a long time :D
Regarding balancing scrap recycling process, I am first boxing items away and separate them, and then if there is any excess of ...
by pioruns
Sun Mar 30, 2025 2:11 am
Forum: Technical Help
Topic: [2.0.42] Massive freezes every 10-20 seconds
Replies: 11
Views: 356

Re: [2.0.42] Massive freezes every 10-20 seconds



A lot of stuff seems off, the update rate is low while the update time is consistently less than 1ms. No idea how to make sense of those values, I'd check temperatures.


I think it's just skewed by one or a couple really slow frames


Ryzen 7 7800X3D with RTX 3080 shouldn't have any slow ...
by pioruns
Sun Mar 30, 2025 1:09 am
Forum: Technical Help
Topic: [2.0.42] Massive freezes every 10-20 seconds
Replies: 11
Views: 356

Re: [2.0.42] Massive freezes every 10-20 seconds

Also run some common benchmarks or other games, to verify if your hardware results matches expected performance.
by pioruns
Fri Mar 28, 2025 7:51 am
Forum: Technical Help
Topic: game pulling 3-5 fps and using 90% cpu
Replies: 1
Views: 135

Re: game pulling 3-5 fps and using 90% cpu

Llvmpipe in name of your file tells me right away that you may be using software rendering, instead of GPU acceleration. You need to ensure you have proper driver installed and GPU acceleration enabled first.

Initialised OpenGL:[1] llvmpipe (LLVM 19.1.7, 256 bits); driver: 4.5 (Core Profile) Mesa ...
by pioruns
Thu Mar 27, 2025 2:32 pm
Forum: Technical Help
Topic: [2.0.42] Crash loading all saves: "Corrupt map: unknown quality prototype ID 65"
Replies: 6
Views: 241

Re: [2.0.42] Crash loading all saves: "Corrupt map: unknown quality prototype ID 65"



It would be nice if game kept an incremental save for example every X hours (configurable in options). As it seems that people are not making any manual saves, at least not regularly.

That's an extended autosave. Fills smaller laptop disks easily with bigger maps, difficult to manage for the ...
by pioruns
Thu Mar 27, 2025 10:41 am
Forum: Technical Help
Topic: [2.0.42] Crash loading all saves: "Corrupt map: unknown quality prototype ID 65"
Replies: 6
Views: 241

Re: [2.0.42] Crash loading all saves: "Corrupt map: unknown quality prototype ID 65"

It would be nice if game kept an incremental save for example every X hours (configurable in options). As it seems that people are not making any manual saves, at least not regularly.
by pioruns
Thu Mar 27, 2025 5:51 am
Forum: Gameplay Help
Topic: Do you plan the whole factory from the start?
Replies: 10
Views: 412

Re: Do you plan the whole factory from the start?

I never plan anything. It's a sandbox game after all, not paper RPG. 😁
by pioruns
Thu Mar 27, 2025 1:00 am
Forum: Ideas and Suggestions
Topic: Map search for items, not [just] recipes
Replies: 2
Views: 354

Re: Map search for items, not [just] recipes

Agree, it would be nice to finally find all these cars scattered over map. πŸ˜ƒ
by pioruns
Wed Mar 26, 2025 1:51 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 6811

Re: Version 2.0.43

Wow that bugfixing is massive, well done devs!
by pioruns
Tue Mar 25, 2025 4:23 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 168
Views: 345215

Re: You know you play Factorio too much when...

... you ignite entire forests with flamethrower to make sure you don't bump into trees while driving
by pioruns
Mon Mar 24, 2025 2:30 pm
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 962

Re: Factorio is particularly attractive to autistic people?



If you don't like video format, sorry...


Indeed, I don't.

If you have written sources, or transcripts of the videos, I'm happy to read 'em.


Sadly I don't, this video is 4 years old, and it stood the test of time. Since then, there has been most likely another thousand written articles ...
by pioruns
Mon Mar 24, 2025 2:23 pm
Forum: Technical Help
Topic: Solved already, but Factorio successfully identified that I had failing hardware (Linux)
Replies: 3
Views: 441

Re: Solved already, but Factorio successfully identified that I had failing hardware (Linux)

I fully agree! ECC RAM is a great investment for reliability. I use it in both my home server and desktop workstation. I learned a hard lesson when I had failing RAM sticks that were extremely difficult to diagnose, causing infrequent instability and silent data corruption for months. Since then, I ...
by pioruns
Mon Mar 24, 2025 12:18 pm
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 962

Re: Factorio is particularly attractive to autistic people?


[citation needed]

(Not for your assertion that he claimed it, but for your assertion that he's lying.)



I was also curious about that. Musk certainly strikes me as being on the spectrum, and I'm unsurprised if he claimed this. However, now that he's cosying up to the right, perhaps he wants ...
by pioruns
Mon Mar 24, 2025 4:03 am
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 2041

Re: Agricultual Science Pack

adam_bise wrote: Mon Mar 24, 2025 2:14 am ooor u can set ag science to 99 hour spoil time by changing the spoil rate in map settings file
Will that disable achievements?
by pioruns
Mon Mar 24, 2025 4:02 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.41] Unexpected platform damage
Replies: 6
Views: 1342

Re: [2.0.41] Unexpected platform damage

How many rocket turrets you have in the front? 1? I can only see 1 from the screenshot. It may not be enough to destroy medium chunks if you are travelling at high speed.
by pioruns
Sun Mar 23, 2025 6:40 pm
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 2041

Re: Agricultual Science Pack

Thank you for the answers.
I currently attach requester and active provider (for spoilage removal) to each biolab. But I think I may redesign my tile slightly to have one requester per several biolabs, to save drone utilisation. I only need to check one biolab for stalled work to make alarm, so I ...
by pioruns
Sun Mar 23, 2025 10:08 am
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 2041

Re: Agricultual Science Pack



Related question:
How can I detect if biolab has stalled? I would like to use this to manually switch from one research to another. For example if I run out of Fulgora bottles, alarm will trigged that biolabs have stopped and I should switch to Gleba research. I use requester chests to feed ...
by pioruns
Sun Mar 23, 2025 5:17 am
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 2041

Re: Agricultual Science Pack

Related question:
How can I detect if biolab has stalled? I would like to use this to manually switch from one research to another. For example if I run out of Fulgora bottles, alarm will trigged that biolabs have stopped and I should switch to Gleba research. I use requester chests to feed biolabs.
by pioruns
Sun Mar 23, 2025 5:04 am
Forum: Technical Help
Topic: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
Replies: 12
Views: 572

Re: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"

IDK, have not run modern Intel CPU for long time. If yours is older and not affected, that's good.
Yes Prime95 for prime numbers is very good to saturate CPU completely and make sure it's stable. Check temps while you run it.

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