Gleba!

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Sousukei
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Gleba!

Post by Sousukei »

My goodness! I have to say Gleba nearly broke me.

Up until this planet. You have not be negatively penalised for a less then optimised production design. Generally speaking on all the planets up until this one point you either a) you under produced a item it slowed down production times for that item and then ultimately affected your research times or b) you over produced an item which ensured an abundance of the item ensuring a smooth research time but you used more resources and you start to start to stockpile the excess.

Gleba throws this on to its head with the introduction of spoilage! Here you are penalised if you under and overproduce! As this is my first true play through I set a goal of maintaining a very modest 500spm. When I got to Gleba I made the terrible decision of trying trying to make the base at 500spm and it caused me some horrible headaches! To the point I nearly gave up.

My initial designs caused unforeseen bottle necks, which in turn lead to production delays which ultimately lead to mass spoilage! It was darn right disheartening haha!!

Then the real kicker came when I tried making the science and holy fuck, I nearly wiped my base out with those annoying alien eggs!

I considered moving my entire research to Gleba so I could avoid having to worry about spoilage in transportation but I realised that wasnt the way. A tighter production chain ensured that I have more then enough time to transport the science to Navius, move it from my space port, to my train logistics and deliver it to my research campus.

So I knuckled down, reduced my initial spm expectation to down to safely launching 1000 into a rocket and get it back to navius and fully consumed in research with it spoiling. To achieve that I broke down each aspect of the production chains, improved the designs, allowed for spoilage contingences and left plenty of room to allow for expansion.

I also

I initially thought that bots were the best solution for this but realised pretty quick that a all bot or a all belt approach was not the solution but rather a balance of the two gave me the best outcomes.

I still have a few tweaks to my base that are needed before I leave Gleba, I need a better defence perimeter but I have gotten the science on Gleba up to a sustainable 500spm.

Off to Aquilo tonight!
crimsonarmy
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Re: Gleba!

Post by crimsonarmy »

Add 1 to the list of players that had trouble with Gleba
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MEOWMI
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Re: Gleba!

Post by MEOWMI »

One of the first things I did after getting Gleba running was place down speakers, programmed to alert if seeds or bacteria were low. It was instrumental in preventing complete shutdowns, because as you also noted, there are a lot of things that can go wrong, and it took many fixes before I got it to run reliably for extended periods, even with my extensive experience from modded playthroughs!
Sousukei
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Re: Gleba!

Post by Sousukei »

Ive found that with 4 productivity modules in each mush and jelly factory i have soo many seeds to the point i need to put in place a recycler to handle the over flow
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pioruns
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Re: Gleba!

Post by pioruns »

For me, Gleba was the hardest challenge, so I focused most of my game time there recently. It’s entirely possible to tame Gleba beast. I’m currently in the Aquilo phase, with foundations placed wherever I wanted on Fulgora and Vulcanus. But Gleba drew me in with its endless resources. Now I’m producing everything there, including legendary tier-3 modules (Quality ones as well). Not on superscale let, but starting. Power delivery is tamed too, with 2GW modular plants accepting Rocket Fuel by train. Rocket Fuel is made in Rocket Fuel from jelly recipe. It is by far the hardest difficulty there, but if you have time to endlessly tinker and re-build, the end result is worth it. 😃

07-19-2025, 12-53-11.png
07-19-2025, 12-53-11.png (1.75 MiB) Viewed 294 times
1WheelDude
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Re: Gleba!

Post by 1WheelDude »

I am certainly glad this wasn't a new thread of how, Gleba ruined the game for me
mmmPI
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Re: Gleba!

Post by mmmPI »

pioruns wrote: Sat Jul 19, 2025 11:52 am For me, Gleba was the hardest challenge, so I focused most of my game time there recently. It’s entirely possible to tame Gleba beast. I’m currently in the Aquilo phase, with foundations placed wherever I wanted on Fulgora and Vulcanus. But Gleba drew me in with its endless resources. Now I’m producing everything there, including legendary tier-3 modules (Quality ones as well). Not on superscale let, but starting. Power delivery is tamed too, with 2GW modular plants accepting Rocket Fuel by train. Rocket Fuel is made in Rocket Fuel from jelly recipe. It is by far the hardest difficulty there, but if you have time to endlessly tinker and re-build, the end result is worth it. 😃
The ratio of farms/other machines feels kinda weird to me. I had this base with roughly the same number of agricultural tower, and they were working almost 100% of time, but it's much much more compact ! :
gleba.jpg
gleba.jpg (77.27 KiB) Viewed 230 times
And i wasn't even using beacons for most of the processes that are "quality" only for the silos.

I wonder what's taking so much room, and require "that few" inputs in your factory. Are you not using beacons or foundries or EM plants to make the cicuits ? ( i can read beaconzied foundries ,i assumed it's not all of them ). Still impressive to see such large base, but it feels to me like it's limited in output by the number of towers which isn't that impressive. Are you using productivity module on the intermediate step ? like iron ore => plate and plate=> green circuits ?
Check out my latest mod ! It's noisy !
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pioruns
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Re: Gleba!

Post by pioruns »

mmmPI wrote: Sat Jul 19, 2025 4:14 pm
pioruns wrote: Sat Jul 19, 2025 11:52 am For me, Gleba was the hardest challenge, so I focused most of my game time there recently. It’s entirely possible to tame Gleba beast. I’m currently in the Aquilo phase, with foundations placed wherever I wanted on Fulgora and Vulcanus. But Gleba drew me in with its endless resources. Now I’m producing everything there, including legendary tier-3 modules (Quality ones as well). Not on superscale let, but starting. Power delivery is tamed too, with 2GW modular plants accepting Rocket Fuel by train. Rocket Fuel is made in Rocket Fuel from jelly recipe. It is by far the hardest difficulty there, but if you have time to endlessly tinker and re-build, the end result is worth it. 😃
The ratio of farms/other machines feels kinda weird to me. I had this base with roughly the same number of agricultural tower, and they were working almost 100% of time, but it's much much more compact ! :
gleba.jpg

And i wasn't even using beacons for most of the processes that are "quality" only for the silos.

I wonder what's taking so much room, and require "that few" inputs in your factory. Are you not using beacons or foundries or EM plants to make the cicuits ? ( i can read beaconzied foundries ,i assumed it's not all of them ). Still impressive to see such large base, but it feels to me like it's limited in output by the number of towers which isn't that impressive. Are you using productivity module on the intermediate step ? like iron ore => plate and plate=> green circuits ?
Mainly is for fun :) Difficulties of Gleba are tamed for me so I can expand and have fun in general. Yes I take every step of the production the slowest/hardest or most efficient way, foundries, EM plants, etc. Very rarely using speed beacons, instead, I use productivity or quality, or efficiency if I can't put anything else in there. I occupy so much space, because one entire tile do only one thing, with trains in and out. (I don't mind that some factories are idling). So if I wanted some green circuits, I decided to build five entire 100x100 squares, each producing a different quality product, and accepting trains with different quality ingredients. It cascaded from that, now I have so much fun building more 5x quality tiles for each ingredient. Some tiles are specialized in recycling excess of lower quality items. The tiled layout allows me to double production of any ingredient if I feel like it, everything is modular. Building takes time, but after it's ready, I can 10x and legendarize everything.
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