Search found 7 matches

by Trollseidon
Fri Nov 22, 2024 10:51 pm
Forum: Duplicates
Topic: [2.0.20] Setting logistics requests on ghost chests closes when built by bot
Replies: 2
Views: 104

[2.0.20] Setting logistics requests on ghost chests closes when built by bot

A bot building ghost logistics chest will close the "Set request" UI when it gets built.

Similar already confirmed and fixed bugs: 118545 & 120193
Recording 2024-11-22 145035.mp4
(10.6 MiB) Downloaded 7 times
by Trollseidon
Tue Nov 19, 2024 7:28 pm
Forum: Ideas and Suggestions
Topic: Dynamic Deconstruction Planner
Replies: 0
Views: 72

Dynamic Deconstruction Planner

The deconstruction planner is great but it feels a bit backwards and/or not as smooth as it could be and I believe the blueprint actually holds the answer. I would love the ability to either have a new button or an additional hotkey similar to super-force paste when using the deconstruction planner....
by Trollseidon
Tue Nov 19, 2024 3:52 am
Forum: Duplicates
Topic: [2.0.15] Trains pasted from blueprint lose their group depending on the order that wagons are attached.
Replies: 4
Views: 232

Re: [2.0.15] Trains pasted from blueprint lose their group depending on the order that wagons are attached.

I believe I have the same but different issue. Bots will build a blueprinted train (no difference between with a track or without a track) and the train will randomly be blank and missing the blueprinted schedule. I also believe it has to do with the build order which the bots ultimately control. Ha...
by Trollseidon
Sun Nov 17, 2024 11:01 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 5456

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working

11-17-2024, 14-56-13.png [2.0.15] That's roughly 2000-3000 construction bots all deciding on the same exact roboport is the only place they want to get a recharge from. All arrived relatively slowly one after the other but all following the same deconstruction order of a few boxes filled with stuff...
by Trollseidon
Tue Nov 12, 2024 5:11 pm
Forum: Resolved Problems and Bugs
Topic: 2.0.15 Disabling "Load save after sync" still loads into the save
Replies: 2
Views: 630

Re: 2.0.15 Disabling "Load save after sync" still loads into the save

Funny, I've had just the opposite where it doesn't load into the game and just loads into the main menu but it's random. I know this because I commonly switch between my main "vanilla" game and a sandbox world where I have various mods to help review productivity when testing. Guess that f...
by Trollseidon
Fri Nov 08, 2024 7:36 am
Forum: Duplicates
Topic: Smart belt dragging incorrect underground placement.
Replies: 3
Views: 227

Re: Smart belt dragging incorrect underground placement.

I've also seen/had this bug happen to me.
by Trollseidon
Tue Nov 05, 2024 2:10 am
Forum: Bug Reports
Topic: [2.0.14] Parameters not parsing in display panel message/text
Replies: 0
Views: 87

[2.0.14] Parameters not parsing in display panel message/text

I don't know if this is a bug or needs to be moved to a feature request or a can't/won't fix due to how it might be coded but when adding in a parameter (icon) in the message/text field for display panel, and then pasting the parametrized blueprint down, everything but the message/text is updated. R...

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