Search found 35 matches
- Thu Nov 28, 2024 3:02 pm
- Forum: Gameplay Help
- Topic: Can I read the "full" status of an inserter, assembler, or chest?
- Replies: 4
- Views: 207
Re: Can I read the "full" status of an inserter, assembler, or chest?
You might be able to use n+1 machines to pull this off with a circuit. Read the recipe from the "1" and compare to the contents the others. Subtract one from the other. Check for +/- then output anything low. You may be able to add a counter system to track efficiency too! The main annoyan...
- Fri Nov 22, 2024 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Odd armor gridsize
- Replies: 13
- Views: 541
Re: Odd armor gridsize
I like neighbor bonuses because it gives a reason to specialize multiple armors. One might have a bunch of lasers. Another might have roboports. A running set with 10 exoskeletons. Right now, I find it not worthwhile to specialize.
- Thu Nov 21, 2024 10:58 pm
- Forum: General discussion
- Topic: Landing Pad Planet Limit
- Replies: 4
- Views: 476
Landing Pad Planet Limit
Is there a practical reason cargo landing pads are limited to one per planet? Balance-wise, it would allow sending material cross-planet but that is pretty expensive in most cases. You could target items to different locations. It would also cause possible conflicts from multiple requestors. Since y...
- Thu Nov 21, 2024 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Odd armor gridsize
- Replies: 13
- Views: 541
Re: Odd armor gridsize
Quite a few mods have odd sizes. So it is still helpful there.
Rotating would be an awesome feature. Also, having neighbor bonuses for some types of items too!
Rotating would be an awesome feature. Also, having neighbor bonuses for some types of items too!
- Mon Nov 18, 2024 9:05 pm
- Forum: Gameplay Help
- Topic: Additional slot in the locomotive
- Replies: 4
- Views: 295
Re: Additional slot in the locomotive
My guess is because if spoilage and mod support.
I assume you could burn things from Gleba that have fuel value but if the train is idle the may spoil.
Some mods use nuclear trains and steam so end with depleted or spent fuel.
I assume you could burn things from Gleba that have fuel value but if the train is idle the may spoil.
Some mods use nuclear trains and steam so end with depleted or spent fuel.
- Mon Nov 18, 2024 2:14 pm
- Forum: Gameplay Help
- Topic: Space Ship Stuck...
- Replies: 3
- Views: 256
Re: Space Ship Stuck...
Silly question first: Do you have thrusters and fuel loaded into them?
- Sat Nov 16, 2024 12:31 pm
- Forum: Gameplay Help
- Topic: SA: Two progress bars in the rocket silo?
- Replies: 3
- Views: 375
Re: SA: Two progress bars in the rocket silo?
Also, the rocket animation plays between each so there is an upper limit in rockets/minute you can achieve.
- Thu Nov 14, 2024 6:49 pm
- Forum: Ideas and Suggestions
- Topic: Pop-Up Preventing Logistics Networks Merging by Accident
- Replies: 4
- Views: 280
Re: Pop-Up Preventing Logistics Networks Merging by Accident
The popup could be suppressed unless there are >n roboports. It is unlikely you are merging networks with 50+ together usually. Maybe single digits when building out. ----- Not perfect but could this be solved with a circuit signal? A silly way, that would work today, is to have one singular item in...
- Thu Nov 14, 2024 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 72
- Views: 6812
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
I agree that an expensive solution before foundations would be nice. Maybe like 5 larger power lines and a bit of tungsten. Ironically, it is because lightning actually makes things too easy I think. So not having it is more of nuisance. I plop down 50-100 accumulators and then never think about it ...
- Thu Nov 14, 2024 2:12 am
- Forum: Gameplay Help
- Topic: Multi-Item Train Stations
- Replies: 17
- Views: 1422
Re: Multi-Item Train Stations
Can you give an example of multi-items and expectations? I can think of a few different scenarios.
For example, are there multiple suppliers, destinations, trains per stop? Are all items used at all stops or will some empty without others? Should the train re-supply when any item is zero?
For example, are there multiple suppliers, destinations, trains per stop? Are all items used at all stops or will some empty without others? Should the train re-supply when any item is zero?
- Tue Nov 12, 2024 4:41 pm
- Forum: Gameplay Help
- Topic: Aquilo: platform design troubles
- Replies: 12
- Views: 1843
Re: Aquilo: platform design troubles
Nuclear is easier in my opinion.
Get a quality reactor and turbines. It doesn't take up much space. Also, you can put steam in a tank to store the "water" for travelling.
You also use less water with the calcite based fuels too.
Get a quality reactor and turbines. It doesn't take up much space. Also, you can put steam in a tank to store the "water" for travelling.
You also use less water with the calcite based fuels too.
- Tue Nov 12, 2024 3:57 pm
- Forum: Gameplay Help
- Topic: Heating Tower <1000Β°
- Replies: 1
- Views: 323
Heating Tower <1000Β°
Is there a benefit to burning things when already at maximum temperature? If steam had a temperature value that reflected power it would matter. Without that the only benefit I can see is around really far off heat pipes but the benefit is probably negligible versus ~950Β°. With nuclear partner bonus...
- Tue Nov 12, 2024 3:49 pm
- Forum: Ideas and Suggestions
- Topic: You should be able to toss the ice back into the ocean of Aquilo
- Replies: 8
- Views: 1288
- Mon Nov 11, 2024 12:49 am
- Forum: Ideas and Suggestions
- Topic: You should be able to toss the ice back into the ocean of Aquilo
- Replies: 8
- Views: 1288
Re: You should be able to toss the ice back into the ocean of Aquilo
I am torn in this. Thematically, the ground if Vulcanis is a shell over lava so the things "go" somewhere. On other planets small holes are more like lakes and the things would just stay there. Practically, I could see all oceans act like the lava. Water is infinite so why not depth too :)
- Mon Nov 11, 2024 12:45 am
- Forum: Ideas and Suggestions
- Topic: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
- Replies: 2
- Views: 183
Re: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
Some mods use the double click with delay as well. So if you click once you would need to wait a few seconds go confirm or it stays.
- Mon Nov 11, 2024 12:42 am
- Forum: Ideas and Suggestions
- Topic: [2.0.15] Suggestion (QoL): Centrifuge ingredient limit
- Replies: 5
- Views: 273
Re: [2.0.15] Suggestion (QoL): Centrifuge ingredient limit
This is kind of fixed in Space Age as you can read a machines contents then stop inserting. You need two filter inserters since one inserter would block u238 as well.
Also useful on Gleba as nutrients have stacks of 100 but spoil quickly.
Also useful on Gleba as nutrients have stacks of 100 but spoil quickly.
- Mon Nov 11, 2024 12:30 am
- Forum: Ideas and Suggestions
- Topic: Option to insert one module at a time without opening machine UI
- Replies: 7
- Views: 328
Re: Option to insert one module at a time without opening machine UI
Agreed on making this easier. Especially, the ability to copy and paste when mixing modules is annoying. It may be a mod, but I thought the green Alt+M button was added as part of the base game. You can right click to add a single module. However, it is finicky when mixing types or qualities. It als...
- Sun Nov 10, 2024 6:49 pm
- Forum: Technical Help
- Topic: Slow startup of the game
- Replies: 7
- Views: 501
Re: Slow startup of the game
Look up memory mapping and page cache if you are interested. There is volatile application memory programs use while executing. This is wiped each time the program stops. Separately the operating system or program can pull parts of files from disk into memory for readonly purposes. Think things like...
- Sun Nov 10, 2024 6:37 pm
- Forum: Gameplay Help
- Topic: Main bus newbie question
- Replies: 16
- Views: 1273
Re: Main bus newbie question
Also, as my train network gets running I move lower tier things, like green circuits and engines, to their own train stops outside the main factory. You just end up needing too many to centralize. Others, like copper wires and gears are easier to make right where you need them and results in a fewer...
- Sun Nov 10, 2024 6:30 pm
- Forum: General discussion
- Topic: Active provider (purple) chests redundant in 2.0?
- Replies: 15
- Views: 1507
Re: Active provider (purple) chests redundant in 2.0?
I think the general answer is yes. It may even have slightly higher capacity to boot.
Only downside I can think of is that the limited trash slots with mixed inputs might lead to never getting certain items out.
Only downside I can think of is that the limited trash slots with mixed inputs might lead to never getting certain items out.