Search found 10 matches
- Mon Nov 04, 2024 4:30 pm
- Forum: Gameplay Help
- Topic: Problem with sending items from planet to planet
- Replies: 4
- Views: 240
Re: Problem with sending items from planet to planet
Not exactly clear without the logistics settings of the parts. That said I do not think the logistics are transitive. It will not request from planet A to planet B through a platform that is travelling between them. I had to setup a platform that asks for then from A. Leaves when full. Goes to plane...
- Mon Nov 04, 2024 2:14 pm
- Forum: Gameplay Help
- Topic: Fulgora: Concetre?
- Replies: 8
- Views: 287
Re: Fulgora: Concetre?
There is no direct concrete but it is not difficult to make if you break things down a few levels. Scrap -> Bricks -> Iron Ore -> Concrete -> Ice -> Water -> Concrete -> Bricks -> Concrete
- Mon Nov 04, 2024 3:33 am
- Forum: Gameplay Help
- Topic: Inserter won't take items out of space platform hub
- Replies: 3
- Views: 174
Re: Inserter won't take items out of space platform hub
The bays also allow more orbital drops in addition to capacity. So a few are handy early on to ship everything down you are collecting.
- Mon Nov 04, 2024 3:30 am
- Forum: Gameplay Help
- Topic: Aquilo Questions
- Replies: 3
- Views: 663
Re: Aquilo Questions
1. One centrifuge for reprocessing. Fuel cells take 1.9 U238 but you can get .6 back. This avoids a few rockets of U238 later. 2. A few furnaces. You need them to make lithium plates. You can also smelt iron, copper, steel from your platform if you need a bit more. 3. A few solar panels. You need to...
- Mon Nov 04, 2024 3:14 am
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 23
- Views: 2582
Re: I would appreciate some help on... Gleba
To me it comes down to two concepts: Pull demand and small runs. Pulling demand focusing on always having more demand than supply. If you over produce you will always have spoilage. This is different from the common pull method on Nauvis where you always oversupply as empty belts lead to idle machin...
- Sun Nov 03, 2024 8:34 pm
- Forum: Gameplay Help
- Topic: Inserter won't take items out of space platform hub
- Replies: 3
- Views: 174
Re: Inserter won't take items out of space platform hub
It is very non-intuitive to be honest. I get why they did it that way though. This also means you to choose which direction to extend as you need access on a few sides. There is a similar gotcha on the planetary bays where inverters cannot be used to "put" but can only "pull". I ...
- Sun Nov 03, 2024 8:31 pm
- Forum: Gameplay Help
- Topic: Fulgora Robots vs Lightning
- Replies: 1
- Views: 144
Fulgora Robots vs Lightning
I have a landmass that looks like an inverted C-shape. There is one logisitic network that spans all of it with trains running into the middle area. The problem is that robots take the shortcut which is not covered by lightning rods. Is there any way to avoid this behavior beyond splitting up the ne...
- Sun Nov 03, 2024 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 6
- Views: 267
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
Like the idea. To add another related idea this makes me think about, add an inserter choice to pick up anything with specific spoil settings. For example, remove anything with less then a few minutes or percent left. Kind of like the spoil first/last but numeric which makes more since because stack...
- Sun Nov 03, 2024 12:36 am
- Forum: Ideas and Suggestions
- Topic: Buildable Location Toggle
- Replies: 0
- Views: 66
Buildable Location Toggle
(Easier) Idea #1 - Change the color from red boxes to yellow or something when it is rough ice that can be melted. This would at least indicate the item could go there if melted. Idea #2 - A map/keyboard toggle that shows the locations that can/cannot be built. This would make it obvious when someth...
- Sat Nov 02, 2024 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Spoilage Statistics
- Replies: 0
- Views: 131
Spoilage Statistics
Idea #1: Show the number of each item that is spoiling over time. Idea #2: Read the average spoilage across the factory per-item. This might also be helpful as a lowest X% instead. Avoid spoilage is key to managing resources and pollution on the planet. Knowing which items are spoiling around the fa...