Adding Train Group with Current Stop

Bugs that are actually features.
Ranec1
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Adding Train Group with Current Stop

Post by Ranec1 »

I have a train network where most fill stops are a common name then use an interrupt to template the proper destination.

The problem is when you assign a train to a group, even if the template contains the current occupied stop, it seems to trigger interrupts again which causes the train to "leave" the current station but have no where to go. Another train then tries to use the stop and everything back up, now I have a train with cargo and now way to send it back to fill up.

I can work around this by never placing a train directly at a stop and then joining s group. I assume changing groups may have similar issues.

Why is there no destination? I build out outputs that I lack demand for. This way I do not have to come back to wire things together.

Why was the train not in the group? I placed it down manually and it started to fill. By the time I assign the group it has cargo so an interrupt for "cargo" > 0 triggers.

What do I expect? If the train is assigned to a stop in the group it would automatically start there in the schedule. Another solution may be to set to Manual so I can choose the next stop when a group is assigned.
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boskid
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Re: Adding Train Group with Current Stop

Post by boskid »

Nothing here looks to be a bug, just a consequence of how all the things you interact with are working: placing trains where they are immediately loaded, them having items when going into automatic, they stuck in destination full without reaching any stop first so they block the position where they were built. What you are asking for is for a train to be able to immediately acquire train stop it was built next to even if the stop is full which would require violating the trains limit logic if there were already other trains heading towards it.
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