Search found 10 matches
- Sat Aug 17, 2024 10:20 pm
- Forum: Modding interface requests
- Topic: Allow read/write to blueprint's description
- Replies: 2
- Views: 644
Re: Allow read/write to blueprint's description
We also really want this. A workaround with edge case issues is to export to a blueprint string, decode the JSON, modify the JSON, and import it back. I'm blind and working "in the backend" if you will by the nature of mods but I believe the edge case is that if the blueprint is in hand th...
- Thu Aug 15, 2024 12:12 am
- Forum: Modding interface requests
- Topic: expose a function to do the frontend resource patch calculations
- Replies: 0
- Views: 94
expose a function to do the frontend resource patch calculations
Pretty much what it says. At runtime a mod can't easily find out about a whole patch of resources save to do the calculations in lua, as far as I can tell. We'd like to do this calculation efficiently, which probably means C++ given that Lua isn't so great at data structures. We are aware that the e...
- Thu Aug 15, 2024 12:06 am
- Forum: Modding interface requests
- Topic: add the ability to build flipped blueprints in LuaItemStack::build_blueprint
- Replies: 0
- Views: 99
add the ability to build flipped blueprints in LuaItemStack::build_blueprint
If one wants to build from the item stack in hand via using build_from_cursor or directly via LuaItemStack, it's not possible to specify flips. We found out that this is actually only in the frontend. While mods can flip blueprints today via directly editing JSON, the various FFFs make it clear that...
- Wed Aug 14, 2024 8:18 pm
- Forum: Technical Help
- Topic: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
- Replies: 6
- Views: 507
Re: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
Yeah, I will look into this more and see if I can get a minimum repro. Pretty sure it's not colliding keybinds. We definitely don't have multiple things bound to ctrl+alt+shift+l, though in other spots we intentionally do that because both fire reliably anyway. It's not an either-or thing, you can d...
- Mon Aug 12, 2024 7:58 pm
- Forum: Won't implement
- Topic: moving/stalled state of a belt transport line
- Replies: 6
- Views: 1354
Re: moving/stalled state of a belt transport line
In our case seeing the past is fine, we don't need to predict the future. That's sort of a "sounds good", not a please implement. Knowing that a belt segment is less than full or that it is full but not making progress are the two pieces of info we need. So e.g. for our use case we don't c...
- Sun Aug 11, 2024 8:59 pm
- Forum: Won't implement
- Topic: moving/stalled state of a belt transport line
- Replies: 6
- Views: 1354
Re: moving/stalled state of a belt transport line
We'd also like this for Factorio Access: we used to try via heuristics but had to throw them out because it turns out that lying heuristics are worse than no heuristics at all (people including myself never realize they're lying...). It'd be great if we could announce this accurately.
- Sun Aug 11, 2024 6:07 pm
- Forum: Modding interface requests
- Topic: let mods invoke custom selection tools from themselves or other mods
- Replies: 3
- Views: 261
Re: let mods invoke custom selection tools from themselves or other mods
I could also put things for automation in our Kruise Kontrol fork (we are effectively the Kruise Kontrol maintainers via a fork, and offer a remote API for other mods). start_selection and clear_selection are a whole thing because it's odd to have them but not the other half, but the biggest part of...
- Sun Aug 11, 2024 5:58 pm
- Forum: Technical Help
- Topic: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
- Replies: 6
- Views: 507
Re: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
What platform? We've been testing on Windows. And could you show me your examples? I can try to repro them and then we'd at least know if it's machine specific.
- Sun Aug 11, 2024 1:54 am
- Forum: Technical Help
- Topic: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
- Replies: 6
- Views: 507
the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
Hard to come up with a good title. We have discovered that the order of modifiers in a custom input only works sometimes based on the modifier order. This seems to apply to almost any custom input using two or more modifiers. A specific concrete example is ALT + SHIFT + LEFT (doesn't trigger) versus...
- Sun Aug 11, 2024 1:18 am
- Forum: Modding interface requests
- Topic: let mods invoke custom selection tools from themselves or other mods
- Replies: 3
- Views: 261
let mods invoke custom selection tools from themselves or other mods
If this seems strange, I'm one of the three people working on Factorio Access , a tts-based alternative interface. If we were able to set the player's selection and invoke the associated events globally, we'd be able to support any mod that has a selection tool which is able to do something reasonab...