[2.0.11] add count to craft-item ResearchTrigger at runtime

ahicks
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[2.0.11] add count to craft-item ResearchTrigger at runtime

Post by ahicks »

And possibly the others. This is missing so you can't actually know how many of a thing a research needs, just that it needs some. E.g. for Steam power:

Code: Select all

{item = "iron-plate", item_quality = "normal", type = "craft-item"}
I was debating if this is a bug because it's kinda borderline but I figured hey at least if it goes here you won't feel rushed on it. Going to (try to) work around it by smuggling data across from the data stage or something.
Last edited by ahicks on Tue Oct 29, 2024 11:11 pm, edited 1 time in total.
Rseding91
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Re: add count to craft-item ResearchTrigger at runtime

Post by Rseding91 »

Added for the next release.
If you want to get ahold of me I'm almost always on Discord.
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