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0.001 2024-10-22 15:02:43; Factorio 2.0.7 (build 79385, win64, full)
0.001 Operating system: Windows 10 (build 19045)
0.002 Program arguments: "C:\projects\in_progress\factorio_access\factorio\bin\x64\factorio.exe" "-c" "C:\projects\in_progress\factorio_access\factorio\config\config.ini" "--load-game" "C:\projects\in_progress\factorio_access\factorio\saves\_autosave-new.zip"
0.002 Config path: C:/projects/in_progress/factorio_access/factorio/config/config.ini
0.002 Read data path: C:/projects/in_progress/factorio_access/factorio/data
0.002 Write data path: C:/projects/in_progress/factorio_access/factorio [130879/976144MB]
0.002 Binaries path: C:/projects/in_progress/factorio_access/factorio/bin
0.041 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 16057/65474 MB, page: 16534/75202 MB, virtual: 4266/134217727 MB, extended virtual: 0 MB]
0.062 Memory info:
0.062 [0]: 04CD F4-2666C19-16GIS 16384 MB 2400 MHz 1.2 v
0.062 [1]: 04CD F4-2666C19-16GIS 16384 MB 2400 MHz 1.2 v
0.062 [2]: 04CD F4-2666C19-16GIS 16384 MB 2400 MHz 1.2 v
0.062 [3]: 04CD F4-2666C19-16GIS 16384 MB 2400 MHz 1.2 v
0.067 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.209 Video driver: windows
0.209 Available displays: 1
0.209 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.250 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.425 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f08; driver: nvldumdx.dll 32.0.15.6094
0.425 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.425 [Local Video Memory] Budget: 5186MB, CurrentUsage: 6MB, Reservation: 0/2721MB
0.425 [Non-Local Vid.Mem.] Budget: 31969MB, CurrentUsage: 0MB, Reservation: 0/16112MB
0.425 Tiled resources: Tier 2
0.425 Unified Memory Architecture: No
0.425 BGR 565 Supported: Yes
0.425 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.425 Graphics settings preset: very-high
0.425 Dedicated video memory size 5954 MB
0.500 Desktop composition is active.
0.500 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.500 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.534 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.669 Logitech LED Controller initialized.
0.670 Error SteelSeriesGameSenseWindowsController.cpp:118: Failed to start SteelSeries GameSense. Error when processing coreProps.json file: GameSense address is empty
0.712 Info ModManager.cpp:434: FeatureFlag expansion-shaders = false
0.712 Info ModManager.cpp:434: FeatureFlag freezing = false
0.712 Info ModManager.cpp:434: FeatureFlag quality = false
0.712 Info ModManager.cpp:434: FeatureFlag rail-bridges = false
0.712 Info ModManager.cpp:434: FeatureFlag segmented-units = false
0.712 Info ModManager.cpp:434: FeatureFlag space-travel = false
0.712 Info ModManager.cpp:434: FeatureFlag spoiling = false
0.715 Loading mod settings FactorioAccess 0.15.1 (settings-updates.lua)
0.717 Loading mod core 0.0.0 (data.lua)
0.755 Loading mod base 2.0.7 (data.lua)
1.317 Loading mod FactorioAccess 0.15.1 (data.lua)
1.335 Loading mod base 2.0.7 (data-updates.lua)
1.348 Loading mod FactorioAccess 0.15.1 (data-updates.lua)
1.489 Checksum for core: 649243273
1.489 Checksum of base: 2653731351
1.489 Checksum of FactorioAccess: 4233049199
1.738 Prototype list checksum: 1538945158
1.774 Loading sounds...
2.099 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729634563
2.099 Info PlayerData.cpp:73: Cloud player-data.json unavailable
2.424 Initial atlas bitmap size is 16384
2.519 Created an atlas bitmap (size 16384x16384) [none]
2.521 Created an atlas bitmap (size 16384x12652) [none]
2.521 Created an atlas bitmap (size 8192x4352) [decal]
2.522 Created an atlas bitmap (size 16384x7616) [low-object]
2.523 Created an atlas bitmap (size 16384x11340) [corpse-decay]
2.524 Created an atlas bitmap (size 8192x5616) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.524 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level]
2.525 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.525 Created an atlas bitmap (size 4096x1792) [smoke, mipmap, linear-minification, linear-magnification]
2.525 Created an atlas bitmap (size 4096x3088) [mipmap]
2.525 Created an atlas bitmap (size 8192x2704) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.526 Created an atlas bitmap (size 8192x5168) [alpha-mask]
2.549 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
2.550 Created an atlas bitmap (size 16384x3964) [shadow, linear-magnification, alpha-mask]
2.550 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.550 Created an atlas bitmap (size 2048x368) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.426 Loading 3D bitmaps.
3.434 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.452 Parallel sprite loader initialized (threads: 11, bitmaps: 4573)
12.159 Sprites loaded
12.183 Generated mipmaps (4) for atlas [3] of size 16384x7616
12.195 Generated mipmaps (3) for atlas [5] of size 8192x5616
12.206 Generated mipmaps (3) for atlas [6] of size 16384x6288
12.218 Generated mipmaps (3) for atlas [7] of size 4096x2960
12.229 Generated mipmaps (3) for atlas [8] of size 4096x1792
12.267 Generated mipmaps (3) for atlas [9] of size 4096x3088
12.279 Generated mipmaps (5) for atlas [10] of size 8192x2704
12.291 Generated mipmaps (3) for atlas [14] of size 8192x2352
12.313 Custom mipmaps uploaded (2123)
12.319 Error ControlSettings.cpp:1014: decrease-inventory-bar-by-100 (custom-input): unknown alternative_key_sequence: CTRL + DOWN
12.319 Error ControlSettings.cpp:1014: decrease-train-wait-times-by-60 (custom-input): unknown alternative_key_sequence: CTRL + DOWN
12.319 Error ControlSettings.cpp:1014: increase-inventory-bar-by-100 (custom-input): unknown alternative_key_sequence: CTRL + UP
12.319 Error ControlSettings.cpp:1014: increase-train-wait-times-by-60 (custom-input): unknown alternative_key_sequence: CTRL + UP
12.324 Custom inputs active: 228
12.398 Factorio initialised
12.398 Discord overlay detected (DiscordHook64.dll)
12.406 Loading map C:\projects\in_progress\factorio_access\factorio\saves\_autosave-new.zip: 1493022 bytes.
12.456 Loading level.dat: 988043 bytes.
12.460 Info Scenario.cpp:178: Map version 2.0.7-0
12.477 Loading script.dat: 3666 bytes.
12.487 Checksum for script __level__/control.lua: 3780939624
12.702 Checksum for script __FactorioAccess__/control.lua: 718779450
16.711 Error MainLoop.cpp:1429: Exception at tick 238: The mod Factorio Access Mod (0.15.1) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event FactorioAccess::open-inventory (ID 333)
LuaGameScript doesn't contain key get_filtered_recipe_prototypes.
stack traceback:
[C]: in function '__index'
__FactorioAccess__/scripts/crafting.lua:17: in function 'get_recipes'
__FactorioAccess__/control.lua:3610: in function 'open_player_inventory'
__FactorioAccess__/control.lua:3593: in function <__FactorioAccess__/control.lua:3586>
114.767 Loading map C:\projects\in_progress\factorio_access\factorio\saves\_autosave-new.zip: 1493022 bytes.
114.817 Loading level.dat: 988043 bytes.
114.820 Info Scenario.cpp:178: Map version 2.0.7-0
114.838 Loading script.dat: 3666 bytes.
114.848 Checksum for script __level__/control.lua: 3780939624
115.029 Checksum for script __FactorioAccess__/control.lua: 3187685951
120.144 Error MainLoop.cpp:1429: Exception at tick 306: The mod Factorio Access Mod (0.15.1) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event FactorioAccess::switch-menu-or-gun (ID 418)
__FactorioAccess__/control.lua:4103: attempt to index local 'ammo_inv' (a nil value)
stack traceback:
__FactorioAccess__/control.lua:4103: in function 'swap_weapon_forward'
__FactorioAccess__/control.lua:3915: in function <__FactorioAccess__/control.lua:3785>
212.538 Loading map C:\projects\in_progress\factorio_access\factorio\saves\_autosave-new.zip: 1493022 bytes.
212.616 Loading level.dat: 988043 bytes.
212.620 Info Scenario.cpp:178: Map version 2.0.7-0
212.638 Loading script.dat: 3666 bytes.
212.649 Checksum for script __level__/control.lua: 3780939624
212.829 Checksum for script __FactorioAccess__/control.lua: 3433998258
220.277 Error MainLoop.cpp:1429: Exception at tick 446: The mod Factorio Access Mod (0.15.1) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event FactorioAccess::open-inventory (ID 333)
__FactorioAccess__/control.lua:3607: attempt to get length of field 'lua_inventory' (a nil value)
stack traceback:
__FactorioAccess__/control.lua:3607: in function 'open_player_inventory'
__FactorioAccess__/control.lua:3593: in function <__FactorioAccess__/control.lua:3586>
402.416 Loading map C:\projects\in_progress\factorio_access\factorio\saves\_autosave-new.zip: 1493022 bytes.
402.473 Loading level.dat: 988043 bytes.
402.477 Info Scenario.cpp:178: Map version 2.0.7-0
402.494 Loading script.dat: 3666 bytes.
402.505 Checksum for script __level__/control.lua: 3780939624
402.679 Checksum for script __FactorioAccess__/control.lua: 2676093558
410.427 Error MainLoop.cpp:1429: Exception at tick 464: The mod Factorio Access Mod (0.15.1) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event FactorioAccess::switch-menu-or-gun (ID 418)
__FactorioAccess__/control.lua:3923: attempt to compare nil with number
stack traceback:
__FactorioAccess__/control.lua:3923: in function <__FactorioAccess__/control.lua:3785>
412.251 Loading map C:\projects\in_progress\factorio_access\factorio\saves\_autosave-new.zip: 1493022 bytes.
412.298 Loading level.dat: 988043 bytes.
412.302 Info Scenario.cpp:178: Map version 2.0.7-0
412.321 Loading script.dat: 3666 bytes.
412.331 Checksum for script __level__/control.lua: 3780939624
412.508 Checksum for script __FactorioAccess__/control.lua: 2676093558
419.749 Error MainLoop.cpp:1429: Exception at tick 434: The mod Factorio Access Mod (0.15.1) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event FactorioAccess::switch-menu-or-gun (ID 418)
__FactorioAccess__/control.lua:3923: attempt to compare nil with number
stack traceback:
__FactorioAccess__/control.lua:3923: in function <__FactorioAccess__/control.lua:3785>
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Script\LuaEventDispatcher.cpp(800): LuaEventDispatcher::checkEventsAreAllowed
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Script\LuaEventDispatcher.cpp(734): LuaEventDispatcher::run
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Script\LuaEventDispatcher.cpp(565): LuaEventDispatcher::dispatch
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Trigger\ScriptTriggerEffectItem.cpp(11): ScriptTriggerEffectItem::applyInternal
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Trigger\TriggerEffectItem.cpp(206): TriggerEffectItem::apply
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Trigger\TriggerEffect.cpp(45): TriggerEffect::apply
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Trigger\TriggerDelivery.cpp(23): TriggerDelivery::apply
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Trigger\DirectTriggerItem.cpp(32): DirectTriggerItem::apply
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Trigger\Trigger.cpp(24): Trigger::apply
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Entity\Entity.cpp(456): Entity::postSetup
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Entity\Entity.cpp(352): Entity::runSetup
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Surface\Surface.cpp(296): Surface::setupEntity
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Surface\Surface.cpp(282): Surface::addEntity
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Entity\SpiderEngine.cpp(496): SpiderEngine::validateLegs
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Entity\SpiderEngine.cpp(80): SpiderEngine::setup
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Entity\SpiderVehicle.cpp(160): SpiderVehicle::setup
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Entity\Entity.cpp(345): Entity::runSetup
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Surface\Surface.cpp(296): Surface::setupEntity
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Script\LuaSurface.cpp(1662): LuaSurface::luaCreateEntity
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Script\LuaBinder.hpp(281): LuaBinder<LuaGroup>::callWrapperOnObject
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\libraries\Lua\ldo.c(352): luaD_precall
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\libraries\Lua\lvm.c(717): luaV_execute
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\libraries\Lua\lapi.c(1068): f_call
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\libraries\Lua\ldo.c(137): luaD_rawrunprotected
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\libraries\Lua\ldo.c(625): luaD_pcall
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Script\LuaGameScript.cpp(1877): LuaGameScript::runLuaCommand
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Script\LuaContext.cpp(284): LuaContext::runLuaCommand
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Simulation.cpp(95): Simulation::runCommand
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Gui\SimulationWidget.cpp(48): SimulationWidget::start
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\AppManager.cpp(910): AppManager::loadBackgroundImage
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\AppManager.cpp(588): AppManager::changeStateInternal
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\AppManager.cpp(502): AppManager::popStateToMainMenu
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\AppManager.cpp(344): AppManager::quitGameAndGoToMainMenu
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::gameUpdateStep'::`75'::<lambda_3>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\AppManagerStates.cpp(2743): InNoticeBox::process
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\AppManager.cpp(245): AppManager::process
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\MainLoop.cpp(589): MainLoop::prePrepare
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\MainLoop.cpp(682): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Main.cpp(1325): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-uNZvLP\src\Main.cpp(1347): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95A4F7374)
00007FF95A4F7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95A85CC91)
00007FF95A85CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
541.691 Error LuaEventDispatcher.cpp:800: !map.luaEventsBlocked was not true
541.691 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
541.755 Info CrashHandler.cpp:318: Executable CRC: 3339881057
541.755 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
549.934 Uploading log file
549.978 Error CrashHandler.cpp:270: Heap validation: success.
549.978 Creating crash dump.
550.189 CrashDump success