TL;DR
Make space ship drag based on asteroid chunk collisions instead of drag
What?
The acceleration code consists of 2 main factors: the thrust-based factor and the drag-based factor. The complete formula boils down to (thrust-drag)/weight. The thrust computation is fine, no changes needed ...
Search found 24 matches
- Tue Feb 18, 2025 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Replace simple width-based drag by asteroid chunk collision drag
- Replies: 2
- Views: 271
- Mon Feb 17, 2025 9:33 am
- Forum: Railway Setups
- Topic: 8-way intersection, fully grade-separated
- Replies: 3
- Views: 719
Re: 8-way intersection, fully grade-separated
Improved it a bit (blueprint string was updated). The additional exit lanes for the horizontal and vertical branches are exit merging lanes and are optional and only needed for extreme throughput. If you keep them, extend them for a good distance with several possibilities to merge for optimal ...
- Mon Feb 17, 2025 1:35 am
- Forum: Railway Setups
- Topic: 8-way intersection, fully grade-separated
- Replies: 3
- Views: 719
8-way intersection, fully grade-separated
Max throughput branches are the diagonal ones. Followed by horizontal/vertical to diagonal. Left turns between horizontal and vertical are the slowest. Signalled for up to 10-segment long trains (e.g. Locomotive - 8 wagon - locomotive) Schermafbeelding 2025-02-17 023001.png
Blueprint ...
Blueprint ...
- Wed Feb 12, 2025 2:58 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 1559
Re: [Suggestion/Comic] A Gleba productivity science would be nice
The main difference is that Fulgora and Vulcanus complement the existing factory perfectly. So you can move parts of the Nauvis factory to either planet. For instance, I had a system where Fulgora overflow is picked up and delivered to Nauvis so I could postpone the Nauvis redesign for the entire ...
- Tue Feb 11, 2025 4:24 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 1559
Re: [Suggestion/Comic] A Gleba productivity science would be nice
One thing to point out is that Gleba gives access to the T3 prod module and biolabs. The ultimate productivity bonuses. Obviously this only matters from a game progression point of view, not for a mega/gigabase, but I think it should still count.
That being said, it is true that Gleba is in a ...
That being said, it is true that Gleba is in a ...
- Fri Feb 07, 2025 12:33 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15725
Re: Version 2.0.34
Changes
Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
Can you change this to be a user setting?
Ideally, I want first Ctrl+Z to undo the last building, and the second Ctrl+Z to undo the rest. Because ...
- Fri Nov 22, 2024 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 20
- Views: 4564
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
I believe there's even currently an interface bug here, as you can clear the planet filter, but it will not be saved once you confirm.
And consider an even simpler use case :
You want the spaceship to waste as little time as possible, waiting for ammo to be fabricated in orbit, so request iron ...
- Fri Nov 22, 2024 1:06 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 20
- Views: 4564
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
I would like to add the option to select more than 1 planet an item can be imported from per request.
Just a thought, I think that would become "more than one planet an item MUST be imported from", unless you don't use the "all requests satisfied" condition. If that item isn't available on ...
- Fri Nov 22, 2024 12:47 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 31471
Re: Friday Facts #438 - Space Age wrap up
Hi !
After the 2.1, and while you played WoW / create next game, factorio will be continue to get update ?
You can confirm that the game will be playable for a long time ?
Thank's
Multiplayer will probably stop working at one point in time, which is inevitable. However, everything else in ...
- Fri Nov 22, 2024 9:58 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
- Replies: 3
- Views: 4689
Re: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
Very happy to see it was added in the latest patch. Thanks for all the amazing work!
- Mon Nov 04, 2024 4:09 pm
- Forum: Minor issues
- Topic: [2.0.13] "Error UpdateChartbundleRequest failed: Failed to reach auth server" on uploading save after victory
- Replies: 1
- Views: 738
[2.0.13] "Error UpdateChartbundleRequest failed: Failed to reach auth server" on uploading save after victory
I got the following error when I tried to upload my save file post victory:
11-04-2024, 17-05-05.png
My internet connection is fine, so I don't expect the issue to be from my end. I attached the log report and save below.
0.001 2024-11-04 10:35:01; Factorio 2.0.13 (build 79912, win64, steam ...
11-04-2024, 17-05-05.png
My internet connection is fine, so I don't expect the issue to be from my end. I attached the log report and save below.
0.001 2024-11-04 10:35:01; Factorio 2.0.13 (build 79912, win64, steam ...
- Sun Oct 27, 2024 5:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
- Replies: 3
- Views: 4689
Re: No ingredients possible to select in blueprint parametrisation for combinators
Upon further investigation, I can't find any set-up without using a crafter where this bug does not occur. So I'll currently add a random crafter in the BP to circumvent this as a temporary solution
- Sun Oct 27, 2024 5:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
- Replies: 3
- Views: 4689
[kovarex] No ingredients possible to select in blueprint parametrisation for combinators
I want to make a parametrised blueprint that automatically checks whether I have enough of the parametrised item and all its ingredients (for Fulgora). However, I'm unable to choose 'parameter 2 ingredient of 1' in the parametrised blueprint, since the item filter is empty. See pictures below. I'm ...
- Sun Oct 27, 2024 7:10 am
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 20
- Views: 4564
Allow option to import item from more than 1 planet to platform without duplicating the request
TL;DR
Add option to import items from more than 1 planet to the space platform.
What?
Unless I’m mistaken, you can only import materials from a single planet per request. If you want to import it from another planet, you need to duplicate the request (and thus potentially double the amount of ...
Add option to import items from more than 1 planet to the space platform.
What?
Unless I’m mistaken, you can only import materials from a single planet per request. If you want to import it from another planet, you need to duplicate the request (and thus potentially double the amount of ...
- Tue Oct 22, 2024 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard] [2.0.9] "Make it better" achievement not obtained when dropping modules in
- Replies: 2
- Views: 2362
[Pard] [2.0.9] "Make it better" achievement not obtained when dropping modules in
The make it better achievement did not pop when I put quality modules in the assemblers using the W key (azerty keyboard, just the shortcut to put stuff in an assembler without opening it). However, it did pop when I put the quality modules in manually.
- Mon Oct 21, 2024 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Pick up items from belts in remote view
- Replies: 3
- Views: 3335
Pick up items from belts in remote view
TL;DR
One of the last things you can’t do in remote view: pick up an item from a belt with bots without deconstructing the belt.
What ?
Add a filter that you can remove items on a belt with bots (similar to the remove items from ground one). Ideally, also allow us to specify which items ...
One of the last things you can’t do in remote view: pick up an item from a belt with bots without deconstructing the belt.
What ?
Add a filter that you can remove items on a belt with bots (similar to the remove items from ground one). Ideally, also allow us to specify which items ...
- Mon Oct 21, 2024 12:58 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 85071
Re: Factorio: Space Age is here!
I would love to know the statistics of how many copies sold each of the first 24 hours following release!
Yes, me too. Alway intersting to get some insight.
The Steam DB charts show some great nubers.
https://steamdb.info/app/427520/charts/
And keep in mind that plenty of people are ...
- Fri Oct 04, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 43863
Re: Friday Facts #431 - Gleba & Captivity
Cultivating bacteria for minerals seems completely unrealistic, unless you feed the bacteria minerals you won't be getting minerals out of thin air from them. And then if you feed them minerals then it makes no sense to cultivate bacteria to get them, you brake down the food instead that is full ...
- Fri Oct 04, 2024 2:11 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 43863
Re: Friday Facts #431 - Gleba & Captivity
I've always dreamt of somewhat controlling the biters. This is so amazing. Hats off for going for a (somewhat) plausible biological route to get ores on Gleba in a natural way. It's a much better solution than just increasing ore patches and let Gleba be some Nauvis 2.0. Really impressive stuff
- Mon Sep 30, 2024 12:36 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63607
Re: Friday Facts #430 - Drowning in Fluids
[Koub] Merged suggestions made about modifications to what was announced : before making suggestions on how something should be changed, please wait at least that the "thing" has been released and you have actually tested it.
Completely agree! I did my best phrasing it in a ‘here is another ...