Search found 24 matches

by Erichteia
Tue Feb 18, 2025 6:41 pm
Forum: Ideas and Suggestions
Topic: Replace simple width-based drag by asteroid chunk collision drag
Replies: 2
Views: 271

Replace simple width-based drag by asteroid chunk collision drag

TL;DR
Make space ship drag based on asteroid chunk collisions instead of drag

What?
The acceleration code consists of 2 main factors: the thrust-based factor and the drag-based factor. The complete formula boils down to (thrust-drag)/weight. The thrust computation is fine, no changes needed ...
by Erichteia
Mon Feb 17, 2025 9:33 am
Forum: Railway Setups
Topic: 8-way intersection, fully grade-separated
Replies: 3
Views: 719

Re: 8-way intersection, fully grade-separated

Improved it a bit (blueprint string was updated). The additional exit lanes for the horizontal and vertical branches are exit merging lanes and are optional and only needed for extreme throughput. If you keep them, extend them for a good distance with several possibilities to merge for optimal ...
by Erichteia
Mon Feb 17, 2025 1:35 am
Forum: Railway Setups
Topic: 8-way intersection, fully grade-separated
Replies: 3
Views: 719

8-way intersection, fully grade-separated

Max throughput branches are the diagonal ones. Followed by horizontal/vertical to diagonal. Left turns between horizontal and vertical are the slowest. Signalled for up to 10-segment long trains (e.g. Locomotive - 8 wagon - locomotive) Schermafbeelding 2025-02-17 023001.png

Blueprint ...
by Erichteia
Wed Feb 12, 2025 2:58 pm
Forum: Ideas and Suggestions
Topic: [Suggestion/Comic] A Gleba productivity science would be nice
Replies: 21
Views: 1559

Re: [Suggestion/Comic] A Gleba productivity science would be nice

The main difference is that Fulgora and Vulcanus complement the existing factory perfectly. So you can move parts of the Nauvis factory to either planet. For instance, I had a system where Fulgora overflow is picked up and delivered to Nauvis so I could postpone the Nauvis redesign for the entire ...
by Erichteia
Tue Feb 11, 2025 4:24 pm
Forum: Ideas and Suggestions
Topic: [Suggestion/Comic] A Gleba productivity science would be nice
Replies: 21
Views: 1559

Re: [Suggestion/Comic] A Gleba productivity science would be nice

One thing to point out is that Gleba gives access to the T3 prod module and biolabs. The ultimate productivity bonuses. Obviously this only matters from a game progression point of view, not for a mega/gigabase, but I think it should still count.

That being said, it is true that Gleba is in a ...
by Erichteia
Fri Feb 07, 2025 12:33 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15725

Re: Version 2.0.34




Changes

Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.



Can you change this to be a user setting?
Ideally, I want first Ctrl+Z to undo the last building, and the second Ctrl+Z to undo the rest. Because ...
by Erichteia
Fri Nov 22, 2024 1:49 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 20
Views: 4564

Re: Allow option to import item from more than 1 planet to platform without duplicating the request


I believe there's even currently an interface bug here, as you can clear the planet filter, but it will not be saved once you confirm.

And consider an even simpler use case :
You want the spaceship to waste as little time as possible, waiting for ammo to be fabricated in orbit, so request iron ...
by Erichteia
Fri Nov 22, 2024 1:06 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 20
Views: 4564

Re: Allow option to import item from more than 1 planet to platform without duplicating the request



I would like to add the option to select more than 1 planet an item can be imported from per request.


Just a thought, I think that would become "more than one planet an item MUST be imported from", unless you don't use the "all requests satisfied" condition. If that item isn't available on ...
by Erichteia
Fri Nov 22, 2024 12:47 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 31471

Re: Friday Facts #438 - Space Age wrap up


Hi !
After the 2.1, and while you played WoW / create next game, factorio will be continue to get update ?
You can confirm that the game will be playable for a long time ?

Thank's


Multiplayer will probably stop working at one point in time, which is inevitable. However, everything else in ...
by Erichteia
Fri Nov 22, 2024 9:58 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
Replies: 3
Views: 4689

Re: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators

Very happy to see it was added in the latest patch. Thanks for all the amazing work!
by Erichteia
Mon Nov 04, 2024 4:09 pm
Forum: Minor issues
Topic: [2.0.13] "Error UpdateChartbundleRequest failed: Failed to reach auth server" on uploading save after victory
Replies: 1
Views: 738

[2.0.13] "Error UpdateChartbundleRequest failed: Failed to reach auth server" on uploading save after victory

I got the following error when I tried to upload my save file post victory:

11-04-2024, 17-05-05.png

My internet connection is fine, so I don't expect the issue to be from my end. I attached the log report and save below.

0.001 2024-11-04 10:35:01; Factorio 2.0.13 (build 79912, win64, steam ...
by Erichteia
Sun Oct 27, 2024 5:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
Replies: 3
Views: 4689

Re: No ingredients possible to select in blueprint parametrisation for combinators

Upon further investigation, I can't find any set-up without using a crafter where this bug does not occur. So I'll currently add a random crafter in the BP to circumvent this as a temporary solution
by Erichteia
Sun Oct 27, 2024 5:04 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
Replies: 3
Views: 4689

[kovarex] No ingredients possible to select in blueprint parametrisation for combinators

I want to make a parametrised blueprint that automatically checks whether I have enough of the parametrised item and all its ingredients (for Fulgora). However, I'm unable to choose 'parameter 2 ingredient of 1' in the parametrised blueprint, since the item filter is empty. See pictures below. I'm ...
by Erichteia
Sun Oct 27, 2024 7:10 am
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 20
Views: 4564

Allow option to import item from more than 1 planet to platform without duplicating the request

TL;DR
Add option to import items from more than 1 planet to the space platform.


What?
Unless I’m mistaken, you can only import materials from a single planet per request. If you want to import it from another planet, you need to duplicate the request (and thus potentially double the amount of ...
by Erichteia
Tue Oct 22, 2024 11:41 am
Forum: Resolved Problems and Bugs
Topic: [Pard] [2.0.9] "Make it better" achievement not obtained when dropping modules in
Replies: 2
Views: 2362

[Pard] [2.0.9] "Make it better" achievement not obtained when dropping modules in

The make it better achievement did not pop when I put quality modules in the assemblers using the W key (azerty keyboard, just the shortcut to put stuff in an assembler without opening it). However, it did pop when I put the quality modules in manually.
by Erichteia
Mon Oct 21, 2024 8:20 pm
Forum: Ideas and Suggestions
Topic: Pick up items from belts in remote view
Replies: 3
Views: 3335

Pick up items from belts in remote view

TL;DR
One of the last things you can’t do in remote view: pick up an item from a belt with bots without deconstructing the belt.


What ?
Add a filter that you can remove items on a belt with bots (similar to the remove items from ground one). Ideally, also allow us to specify which items ...
by Erichteia
Mon Oct 21, 2024 12:58 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 85071

Re: Factorio: Space Age is here!



I would love to know the statistics of how many copies sold each of the first 24 hours following release!


Yes, me too. Alway intersting to get some insight.

The Steam DB charts show some great nubers.
https://steamdb.info/app/427520/charts/

And keep in mind that plenty of people are ...
by Erichteia
Fri Oct 04, 2024 2:14 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 43863

Re: Friday Facts #431 - Gleba & Captivity



Cultivating bacteria for minerals seems completely unrealistic, unless you feed the bacteria minerals you won't be getting minerals out of thin air from them. And then if you feed them minerals then it makes no sense to cultivate bacteria to get them, you brake down the food instead that is full ...
by Erichteia
Fri Oct 04, 2024 2:11 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 43863

Re: Friday Facts #431 - Gleba & Captivity

I've always dreamt of somewhat controlling the biters. This is so amazing. Hats off for going for a (somewhat) plausible biological route to get ores on Gleba in a natural way. It's a much better solution than just increasing ore patches and let Gleba be some Nauvis 2.0. Really impressive stuff
by Erichteia
Mon Sep 30, 2024 12:36 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 63607

Re: Friday Facts #430 - Drowning in Fluids


[Koub] Merged suggestions made about modifications to what was announced : before making suggestions on how something should be changed, please wait at least that the "thing" has been released and you have actually tested it.


Completely agree! I did my best phrasing it in a ‘here is another ...

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