Search found 7 matches
- Fri Oct 04, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 101
- Views: 9391
Re: Friday Facts #431 - Gleba & Captivity
Cultivating bacteria for minerals seems completely unrealistic, unless you feed the bacteria minerals you won't be getting minerals out of thin air from them. And then if you feed them minerals then it makes no sense to cultivate bacteria to get them, you brake down the food instead that is full of...
- Fri Oct 04, 2024 2:11 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 101
- Views: 9391
Re: Friday Facts #431 - Gleba & Captivity
I've always dreamt of somewhat controlling the biters. This is so amazing. Hats off for going for a (somewhat) plausible biological route to get ores on Gleba in a natural way. It's a much better solution than just increasing ore patches and let Gleba be some Nauvis 2.0. Really impressive stuff
- Mon Sep 30, 2024 12:36 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 302
- Views: 31720
Re: Friday Facts #430 - Drowning in Fluids
[Koub] Merged suggestions made about modifications to what was announced : before making suggestions on how something should be changed, please wait at least that the "thing" has been released and you have actually tested it. Completely agree! I did my best phrasing it in a ‘here is anoth...
- Mon Sep 30, 2024 9:02 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 302
- Views: 31720
Re: Fluid Idea. Pressurization.
Correct me if I'm wrong, but isn't this very similar to parts of the new fluid system proposed in FFF 430 (https://www.factorio.com/blog/post/fff-430) and FFF 416 (https://www.factorio.com/blog/post/fff-416)? Specifically, the pressure limiting producers to pump fluids into a pipe and consumers pump...
- Mon Sep 30, 2024 8:08 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 302
- Views: 31720
Unification of the backpressure and 250 tile limit systems for fluids
TL;DR I suggest a mechanic to soften the hard 250-tile limit cut-off for fluids using the existing front and backpressure mechanics. This allows players to go slightly beyond the 250 tiles without a sudden collapse. I also give some ideas how this mechanic can be visualised to the player. What ? Th...
- Mon Jun 17, 2024 2:59 pm
- Forum: Ideas and Suggestions
- Topic: Detailed consumption statistics per item
- Replies: 2
- Views: 414
Re: Detailed consumption statistics per item
Copper ore will always go into the same process, which is being turned into plate. There could be different kind of furnaces used to do that, electric, steel, stone, and different modules in them and beacons, and also electricity available and so on... What is supposed to be shown ? if you have 32 ...
- Mon Jun 17, 2024 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Detailed consumption statistics per item
- Replies: 2
- Views: 414
Detailed consumption statistics per item
TL;DR Give a more detailed overview of which processes are consuming a specific item in what amount, similar to the pollution consumption graph. This would make it much easier to analyse bottlenecks and understand where all items are going. What ? 2.0 will already come with some nice changes in the...