Search found 7 matches

by Erichteia
Fri Oct 04, 2024 2:14 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 101
Views: 9391

Re: Friday Facts #431 - Gleba & Captivity

Cultivating bacteria for minerals seems completely unrealistic, unless you feed the bacteria minerals you won't be getting minerals out of thin air from them. And then if you feed them minerals then it makes no sense to cultivate bacteria to get them, you brake down the food instead that is full of...
by Erichteia
Fri Oct 04, 2024 2:11 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 101
Views: 9391

Re: Friday Facts #431 - Gleba & Captivity

I've always dreamt of somewhat controlling the biters. This is so amazing. Hats off for going for a (somewhat) plausible biological route to get ores on Gleba in a natural way. It's a much better solution than just increasing ore patches and let Gleba be some Nauvis 2.0. Really impressive stuff
by Erichteia
Mon Sep 30, 2024 12:36 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 302
Views: 31720

Re: Friday Facts #430 - Drowning in Fluids

[Koub] Merged suggestions made about modifications to what was announced : before making suggestions on how something should be changed, please wait at least that the "thing" has been released and you have actually tested it. Completely agree! I did my best phrasing it in a ‘here is anoth...
by Erichteia
Mon Sep 30, 2024 9:02 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 302
Views: 31720

Re: Fluid Idea. Pressurization.

Correct me if I'm wrong, but isn't this very similar to parts of the new fluid system proposed in FFF 430 (https://www.factorio.com/blog/post/fff-430) and FFF 416 (https://www.factorio.com/blog/post/fff-416)? Specifically, the pressure limiting producers to pump fluids into a pipe and consumers pump...
by Erichteia
Mon Sep 30, 2024 8:08 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 302
Views: 31720

Unification of the backpressure and 250 tile limit systems for fluids

TL;DR I suggest a mechanic to soften the hard 250-tile limit cut-off for fluids using the existing front and backpressure mechanics. This allows players to go slightly beyond the 250 tiles without a sudden collapse. I also give some ideas how this mechanic can be visualised to the player. What ? Th...
by Erichteia
Mon Jun 17, 2024 2:59 pm
Forum: Ideas and Suggestions
Topic: Detailed consumption statistics per item
Replies: 2
Views: 414

Re: Detailed consumption statistics per item

Copper ore will always go into the same process, which is being turned into plate. There could be different kind of furnaces used to do that, electric, steel, stone, and different modules in them and beacons, and also electricity available and so on... What is supposed to be shown ? if you have 32 ...
by Erichteia
Mon Jun 17, 2024 1:59 pm
Forum: Ideas and Suggestions
Topic: Detailed consumption statistics per item
Replies: 2
Views: 414

Detailed consumption statistics per item

TL;DR Give a more detailed overview of which processes are consuming a specific item in what amount, similar to the pollution consumption graph. This would make it much easier to analyse bottlenecks and understand where all items are going. What ? 2.0 will already come with some nice changes in the...

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