[kovarex] No ingredients possible to select in blueprint parametrisation for combinators

This subforum contains all the issues which we already resolved.
Erichteia
Burner Inserter
Burner Inserter
Posts: 18
Joined: Mon Jun 17, 2024 12:10 pm
Contact:

[kovarex] No ingredients possible to select in blueprint parametrisation for combinators

Post by Erichteia »

I want to make a parametrised blueprint that automatically checks whether I have enough of the parametrised item and all its ingredients (for Fulgora). However, I'm unable to choose 'parameter 2 ingredient of 1' in the parametrised blueprint, since the item filter is empty. See pictures below. I'm running Factorio 2.0.11, I attached the log file below. I also added the blueprint string at hand

Pictures of the issue
The blueprint (string below)
The blueprint (string below)
Schermafbeelding 2024-10-27 175453.png (457.23 KiB) Viewed 1849 times
The actual issue: nothing to select
The actual issue: nothing to select
Schermafbeelding 2024-10-27 175517.png (137.81 KiB) Viewed 1849 times
The current values for the parametrisation
The current values for the parametrisation
Schermafbeelding 2024-10-27 175556.png (94.05 KiB) Viewed 1849 times

The blueprint for replication

Code: Select all

0eNrVWcuOozgU/RXk5ci0sIEURDMttWY1q1nMshUhAk5iNa82pmaiUv59rnkmwalQ0Onq2jl+nHN9fZ/kBW2TihWCZxKtXxCP8qxE668vqOT7LEzUXBamDK2RrMQ2N6UIs7LIhTS3LJHohBHPYvYfWpPTBiOWSS45axDqH8cgq9ItE7ABv4qEUZGXcDjPFCcAUtv+5GJ0hJPW0ycXmGIuWNTscE54REDfTEDfRmBfEZRFwqWEFQ006aG9+8DOAtV4UyR3FxD41wSehmD1BtUMWvevJMdoxxN1arC6IhQwgDnTAqzvVQi4cBZluUjBPDGK8lTtkTmcQn8og8wrWVQyAJvORbNZ8P1B2epI7Kde7JTFvEpNloAwgkdmkSdMJ7xzoRcNpNdDliBTuGdmdGClfNVGiFXrGHxPijwJtuwQPvO8VkPERVRxGcBaXJ8OWBZuExaj9S5MSgbHBPteAUPQ6K5Up8pGpY0fDg6qk9fv5Y1ZxGNQNGh0y7Nao7rXa0UmI7vTX6BFHS5QC3j+C0TccQEXGIWc88dv9FPKUAUq17p6+M/1696FIZcwZGQ+3QQL5LFQZ8MsngZNHwdtPw7aeRy0Ow960znwjTQ0soniCLZVZWD/Ik8DnsHRzjeUwaMiCY9gfzErI8GLxlbR3w2FQQy+M+SBCWbw0mBZXu0PRr4zuDRAGjUKk0T9AjM/RgkrDUiUuS6UEKt3pF1YSpNnJRP3ImDr+Pe9qAsDvfNLUTE8jg5q72Jn+h2ddJGCLMjg43Dh/fyLEl226JAFC+PgAI+uOCRcvWyt6IK8Xmj2pnkMbJZWU3SBpqwp+ZbYb2YYsg2dUjIQZwGDrc+NxJ1fok2UeihEtlXy7VUvtO+K+7TgGemkZ/QWKNm5IbW/ANPVY1JrAebqBuZ1OKmgThF7AbE8noDaVOxt5mgyhi4s08EV2xCut4VO1lGQ4pKlbR0VnwWZthI1IQpUCWuyf7tVVVyQh55Bklwc2xKs/wVuBeEo+qZCB76xQm6u0Jsrtsp2G50G7DkVqf8zKtKu3r+evVP7C6gZkLacqOowD2rQlrrUmaMJ7xfWRJWBElIQe4423DkFi/8+Bcvo+WdVMHQ158re+1+5f+d5116Sxya1/9RbwOBNYvBn+C4lv7DvsoJHc/zWtuZo4h2/MNgL+gZKphiHTWf4NSUfqPey7Tk3/Ejdpb3gIyid1DPZ7pKCk9rnBWfzmUFHsprjnU2z8OCAk7A9y+IQysY5UWdBDmlVd+95FuQQOqnbsv05TkQ/kBM5C/o0eqOfdMj8pr3GvFAeoTqKBd9LtBQbjP6FCeUgXz1MsY/pBtcjYtVDHzuYkHoI/RHFUAzXY0eNV80YDmHILGoMORfGsHEDyP0rNf7XRYQY9Zf4Bx6JxYbqB2FS9Y16pzQvjGLCnxtKdy1fqzvcDdbItQYJvqTKn42yFgSmd4BYJSGsEOu3wgpKmItZAfGAKftSpnqGfX6Xv7I9QHDYZpDxZciPucwNQjompA8ltMeE9kMJnTGh81BCd0zo/miDzKXZogteDpGwN1QySPZnF+KUy9b+sj77QxqjZ/CyWhp3RX3H912HOJQScjr9D2clTKA=
Attachments
factorio-current.log
Log file
(8.79 KiB) Downloaded 7 times
Erichteia
Burner Inserter
Burner Inserter
Posts: 18
Joined: Mon Jun 17, 2024 12:10 pm
Contact:

Re: No ingredients possible to select in blueprint parametrisation for combinators

Post by Erichteia »

Upon further investigation, I can't find any set-up without using a crafter where this bug does not occur. So I'll currently add a random crafter in the BP to circumvent this as a temporary solution
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators

Post by kovarex »

Hello, so I agreed to make the "loosification" of it a bit, and now you can use any parameter as ingredient, even when it is not used in an assembler. (which was a special logic made on purpose before, to make it more strict).

This means, that there is more change of it to just do nothing, if the parameter value you select is not actually a recipe, and it will also not limit the the selection of the original paramter to be a recipe.
Erichteia
Burner Inserter
Burner Inserter
Posts: 18
Joined: Mon Jun 17, 2024 12:10 pm
Contact:

Re: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators

Post by Erichteia »

Very happy to see it was added in the latest patch. Thanks for all the amazing work!
Post Reply

Return to “Resolved Problems and Bugs”