8-way intersection, fully grade-separated

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
Erichteia
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8-way intersection, fully grade-separated

Post by Erichteia »

Max throughput branches are the diagonal ones. Followed by horizontal/vertical to diagonal. Left turns between horizontal and vertical are the slowest. Signalled for up to 10-segment long trains (e.g. Locomotive - 8 wagon - locomotive)
Schermafbeelding 2025-02-17 023001.png
Schermafbeelding 2025-02-17 023001.png (821.04 KiB) Viewed 725 times
Blueprint:
Erichteia
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Re: 8-way intersection, fully grade-separated

Post by Erichteia »

Improved it a bit (blueprint string was updated). The additional exit lanes for the horizontal and vertical branches are exit merging lanes and are optional and only needed for extreme throughput. If you keep them, extend them for a good distance with several possibilities to merge for optimal results.
02-17-2025, 10-33-21.png
02-17-2025, 10-33-21.png (1.08 MiB) Viewed 641 times
solublefish
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Re: 8-way intersection, fully grade-separated

Post by solublefish »

Very cool. It's even not super huge. Now I just have to make up some reason to use it in my game.
Lorenzo
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Re: 8-way intersection, fully grade-separated

Post by Lorenzo »

Holy shit, this is crazy. :o
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