Search found 9 matches

by Necandum
Wed Aug 28, 2024 2:13 am
Forum: Ideas and Suggestions
Topic: Circuit Detection of Train with Destination Full
Replies: 3
Views: 368

Circuit Detection of Train with Destination Full

TL;DR It would be convenient if train stops emitted a signal when they were occupied by a train who's next destination was full. What ? Train stops usually play great with the circuit network, there's plenty of information given and all major functions can be controlled. However, one thing is missi...
by Necandum
Fri Jul 12, 2024 3:50 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 19340

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

The display combinator is a great addition! I really enjoy the customisation possible. On that note, will it be possible to change how large the icon / text appears on the map? I find that a problem with the current icons: at a certain zoom level, it can be hard to see the icon, and it's harder to i...
by Necandum
Tue Jun 25, 2024 2:05 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 64166

Re: Friday Facts #416 - Fluids 2.0

It is quite easy to just completely break the system (try connect 30 steam turbines in a row. The first 20 have availability, and the last 5. 5 are just...skipped. This is understandable given the algorithm, but completely broken from a realism and gameplay point of view). 35 steam turbines in one ...
by Necandum
Mon Jun 24, 2024 1:56 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 64166

Re: Friday Facts #416 - Fluids 2.0

I'm relatively conflicted by the changes, but overall am cautiously optimistic that this is a good beginning, and with further development might retroactively be seen as a great change. Having read many of the comments so far, a common theme is that this completely removes any complications in fluid...
by Necandum
Wed May 29, 2024 5:02 am
Forum: Fixed for 2.0
Topic: [1.1.107] Too many silent alarms silence game sounds
Replies: 7
Views: 1067

Re: [Donion] [1.1.107] Too many silent alarms silence game sounds

Ah. Yea, now I think about it, that is pretty funny. C'est la vie.

Thank you!
by Necandum
Tue May 28, 2024 3:41 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Too many silent alarms silence game sounds
Replies: 7
Views: 1067

Re: [Donion] [1.1.107] Too many silent alarms silence game sounds

Hi Donion, Thanks for the reply! I completely agree with you that it falls a little in the "if it hurts, just don't do that" category and I definitely know to avoid it now. However, as the behaviour is otherwise unexpected, some time went towards troubleshooting the cause, and it might be ...
by Necandum
Mon May 27, 2024 4:43 am
Forum: Fixed for 2.0
Topic: [1.1.107] Too many silent alarms silence game sounds
Replies: 7
Views: 1067

[1.1.107] Too many silent alarms silence game sounds

What: Having too many programmable speakers active (sending an alarm) with volume set to zero and global playback enabled prevents many game sounds from being played. Music and some background noises continue (factory chugging etc.), but many interaction sounds are lost (placing buildings, combat e...
by Necandum
Fri Apr 05, 2024 12:05 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24616

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I second, third and fourth the ability to select items and have the GUI filter to display where those items are. Even better if you can also filter for certain members. The new GUI looks great, this would just be the icing on the cake. The read whole belt contents feature is super neat. Filtered pum...
by Necandum
Wed Jan 10, 2024 6:47 am
Forum: Ideas and Suggestions
Topic: Train Memory
Replies: 1
Views: 452

Train Memory

TL;DR Adding memory to trains which can be set and read by the circuit network, increasing automation and creating novel gameplay. What ? The memory can only be read/set when the train is at a station. Other than that, I'm not sure implementation details make much of a difference. Why ? Main reason...

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