Search found 9 matches
- Wed Aug 28, 2024 2:13 am
- Forum: Ideas and Suggestions
- Topic: Circuit Detection of Train with Destination Full
- Replies: 3
- Views: 368
Circuit Detection of Train with Destination Full
TL;DR It would be convenient if train stops emitted a signal when they were occupied by a train who's next destination was full. What ? Train stops usually play great with the circuit network, there's plenty of information given and all major functions can be controlled. However, one thing is missi...
- Fri Jul 12, 2024 3:50 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 19340
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
The display combinator is a great addition! I really enjoy the customisation possible. On that note, will it be possible to change how large the icon / text appears on the map? I find that a problem with the current icons: at a certain zoom level, it can be hard to see the icon, and it's harder to i...
- Tue Jun 25, 2024 2:05 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 64166
Re: Friday Facts #416 - Fluids 2.0
It is quite easy to just completely break the system (try connect 30 steam turbines in a row. The first 20 have availability, and the last 5. 5 are just...skipped. This is understandable given the algorithm, but completely broken from a realism and gameplay point of view). 35 steam turbines in one ...
- Mon Jun 24, 2024 1:56 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 64166
Re: Friday Facts #416 - Fluids 2.0
I'm relatively conflicted by the changes, but overall am cautiously optimistic that this is a good beginning, and with further development might retroactively be seen as a great change. Having read many of the comments so far, a common theme is that this completely removes any complications in fluid...
- Wed May 29, 2024 5:02 am
- Forum: Fixed for 2.0
- Topic: [1.1.107] Too many silent alarms silence game sounds
- Replies: 7
- Views: 1067
Re: [Donion] [1.1.107] Too many silent alarms silence game sounds
Ah. Yea, now I think about it, that is pretty funny. C'est la vie.
Thank you!
Thank you!
- Tue May 28, 2024 3:41 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Too many silent alarms silence game sounds
- Replies: 7
- Views: 1067
Re: [Donion] [1.1.107] Too many silent alarms silence game sounds
Hi Donion, Thanks for the reply! I completely agree with you that it falls a little in the "if it hurts, just don't do that" category and I definitely know to avoid it now. However, as the behaviour is otherwise unexpected, some time went towards troubleshooting the cause, and it might be ...
- Mon May 27, 2024 4:43 am
- Forum: Fixed for 2.0
- Topic: [1.1.107] Too many silent alarms silence game sounds
- Replies: 7
- Views: 1067
[1.1.107] Too many silent alarms silence game sounds
What: Having too many programmable speakers active (sending an alarm) with volume set to zero and global playback enabled prevents many game sounds from being played. Music and some background noises continue (factory chugging etc.), but many interaction sounds are lost (placing buildings, combat e...
- Fri Apr 05, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 24616
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
I second, third and fourth the ability to select items and have the GUI filter to display where those items are. Even better if you can also filter for certain members. The new GUI looks great, this would just be the icing on the cake. The read whole belt contents feature is super neat. Filtered pum...
- Wed Jan 10, 2024 6:47 am
- Forum: Ideas and Suggestions
- Topic: Train Memory
- Replies: 1
- Views: 452
Train Memory
TL;DR Adding memory to trains which can be set and read by the circuit network, increasing automation and creating novel gameplay. What ? The memory can only be read/set when the train is at a station. Other than that, I'm not sure implementation details make much of a difference. Why ? Main reason...