Search found 53 matches

by equitime77
Sun Aug 25, 2019 12:08 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 20065

Re: Friday Facts #309 - Controversial opinions

Myself, I use a lot of mods, so other people's blueprints are useless to me. Tho rarely I do look for one. Regarding inserters, I build megabases, and really need to watch my ups etc. I do no view close enough up to see the inserters in action. So I would prefer them to be as fast as poss. Would it ...
by equitime77
Thu Aug 15, 2019 5:15 pm
Forum: Technical Help
Topic: Low ups on modded game, getting worse. Usually fine.
Replies: 8
Views: 373

Re: Low ups on modded game, getting worse. Usually fine.

BlueTemplar wrote:
Wed Aug 14, 2019 4:22 pm
Woah, cool train grid !
Image
Thanks
by equitime77
Thu Aug 15, 2019 5:12 pm
Forum: Technical Help
Topic: Low ups on modded game, getting worse. Usually fine.
Replies: 8
Views: 373

Re: Low ups on modded game, getting worse. Usually fine.

Ive found that three inserters is faster than using a loader setup, iii instead of ll (i = inserter, l = loader)
by equitime77
Wed Aug 14, 2019 8:35 am
Forum: Technical Help
Topic: Low ups on modded game, getting worse. Usually fine.
Replies: 8
Views: 373

Re: Low ups on modded game, getting worse. Usually fine.

Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
by equitime77
Tue Aug 13, 2019 8:59 am
Forum: Technical Help
Topic: Low ups on modded game, getting worse. Usually fine.
Replies: 8
Views: 373

Low ups on modded game, getting worse. Usually fine.

Hi, Im running seablock with LTN and chest merge etc. Am running into very low ups (less than 20), I think since I really tackled the fluids, and there is a lot of fluids to sort out in this modpack. Im wondering if anyone wants to have a look at it to see how I can get more out of it, or if any str...
by equitime77
Sat Jul 27, 2019 7:56 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 502890

Top marks for sounds on the puffer regium

Great sound effects on the puffer regiume lol :)
by equitime77
Wed May 22, 2019 10:22 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 430231

Getting stuck, bit of a rant.

The last time I played Seablock I cant remember getting so frustrated. It seems that the path between different items are either blocked or really hidden. Or you research things that you cannot use. Im currently trying to work out how to make and use bobmodium. There seems to be many blocks, for ins...
by equitime77
Sat Apr 06, 2019 6:24 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15269

Re: Friday Facts #289 - Character GUI

Please, I beg you, do not make darker slots in gui (under items) I have form of astigmatism - light emiting pixels are blurry in my eyes, so i use light IDE, bright themes, because I must to use it. Too much contrast of background making game for me unplayable (white numbers on dark background). Pl...
by equitime77
Wed Apr 03, 2019 9:08 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 176
Views: 12790

Re: [0.16 / 0.17] LTN Tracker

Your log file does not show any errors. Every time you restart Factorio factorio-current.log is overwritten and the old log is renamed to factorio-previous.log. If you started Factorio only once since the error occurred you can upload that, otherwise you have to reproduce the crash (ideally you als...
by equitime77
Tue Apr 02, 2019 7:51 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 176
Views: 12790

Re: [0.16 / 0.17] LTN Tracker Bug Report

Im pretty sure that this is an LTN Tracker issue. Had Factorio on main menu for a while as I was playing it earlier today. Then went to reopen game. Did nothing but watched for a few seconds. Then it crashed. factorio-current.log Hopefully there is enough information in there. Cannot do without LTN ...
by equitime77
Thu Mar 28, 2019 8:40 pm
Forum: Pending
Topic: Trains...
Replies: 3
Views: 145

Re: Trains...

Sorry, even when the engine is on a junction on the straight part of it, its still not easy to select the train
by equitime77
Thu Mar 28, 2019 8:21 pm
Forum: Pending
Topic: Trains...
Replies: 3
Views: 145

Re: Trains...

Sorry, I'm not very good with words. When a train is on a bend its difficult to get the mouse to highlight the engine so that it can be clicked on. When in the train view (sorry cant remember right word here) I cant see far enough on the train's route to find out where it is being blocked. Fortunate...
by equitime77
Thu Mar 28, 2019 8:11 am
Forum: Pending
Topic: Trains...
Replies: 3
Views: 145

Trains...

Trains have really taken a hit with the 0.17 update. Its difficult to click on them when the engine is on a bend. Its very hard/impossible to see where the problem is in their route, it was easy to see before. Its impossible to select a straight piece when its overlapped by a bend. Thats just what I...
by equitime77
Sat Mar 02, 2019 4:15 pm
Forum: Pending
Topic: 0.17 crash when trying to research "that thing where you convert one oil into another" (sorry brain fog)
Replies: 1
Views: 129

0.17 crash when trying to research "that thing where you convert one oil into another" (sorry brain fog)

Well as you can read from my title my brain has gone on the blink. (health reasons). I also cant remember how to send in the log file.

If you haven't had other people reporting this bug then can someone help me out how to do it properly.

Thanks
:(
by equitime77
Sat Feb 02, 2019 11:32 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 28199

Re: Friday Facts #280 - Visual Feedback is the king

One big question. Why does the colour scheme for factorio have to be so dark? The tonal value shown is a dark grey scale. This makes it difficult to see even if you have a good monitor. Can you please make it lighter?
by equitime77
Wed Oct 17, 2018 7:08 am
Forum: Ideas and Suggestions
Topic: Train signaling, how frustrating....
Replies: 5
Views: 492

Re: Train signaling, how frustrating....

I can see how that would work. Looks like Im going to have to figure out how to control the signals with circuitry. Im not great at that.... Thanks. Hopefully the fantastic devs will look into this at some point.
by equitime77
Tue Oct 16, 2018 10:49 pm
Forum: Ideas and Suggestions
Topic: Train signaling, how frustrating....
Replies: 5
Views: 492

Train signaling, how frustrating....

I play my maps with heavy train use. Im playing with ltn atm. I do appreciate how trains are so much better than they used to be, very few wierd paths, and if they do its usually because of a blockage way down the line. What does really frustrate me (I've over 1000 hours played) is the signaling. Id...
by equitime77
Sun Oct 14, 2018 12:47 am
Forum: Logistic Train Network
Topic: Error state
Replies: 1
Views: 256

Error state

Ive just updated my ltn and noticed it says that trains wont be added to the ready list if they are in an error state. Is there an easy to read list of these error states? Does this include a train coming back with items still in it?
by equitime77
Wed Sep 26, 2018 8:33 am
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing
Replies: 10
Views: 1867

Re: Option to disable no-power flashing

I totally agree that something needs to be done re the flashing. If they just had an option to turn the flashing off that will be a great help. It also does the same thing for me with the flashing that happens when a construction planner is placed. Also, the alarms that can be made, I wish they were...
by equitime77
Wed Sep 19, 2018 5:15 pm
Forum: Gameplay Help
Topic: Swapping the input from one colour wire and outputting it on another. Is this possible?
Replies: 4
Views: 367

Re: Swapping the input from one colour wire and outputting it on another. Is this possible?

Trebor, I tried doing this and got no output. I will try Bauer. Thank you to both of you for replying.

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