Search found 38 matches

by rollc_at
Wed Jan 01, 2025 6:28 pm
Forum: General discussion
Topic: Raspberry 5 headless server
Replies: 9
Views: 1453

Re: Raspberry 5 headless server

Also does anyone know better way to update the headless server than re-downloading it and unpacking it manually every time? Auto updater would be a +

Look into Docker, or more specifically: https://github.com/factoriotools/factorio-docker

I'm not sure what's the current story with running x86_64 ...
by rollc_at
Fri Dec 13, 2024 9:49 am
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 11119

Re: Version 2.0.25

Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.

Nice! This is going to be good for managing expansive BP book collections specific to each modpack (SE, K2, BZ, any combination of these, I3, etc). So when you hop into a modded game ...
by rollc_at
Fri Dec 13, 2024 9:32 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 237
Views: 178407

Re: Unofficial Factorio Troll/Griefer Database

I would like to report the user PODOLCHAK.

They attempted to deconstruct all of Nauvis (twice - first time we cancelled the decon before finding out who tried it).

I do not have the save/server logs as I do not have shell access.
by rollc_at
Fri Dec 13, 2024 9:26 am
Forum: Ideas and Suggestions
Topic: Admins allowed to force-undo for other players
Replies: 2
Views: 338

Re: Admins allowed to force-undo for other players

As someone who's had to deal with several griefers yesterday: YES for better "damage control" tools for server admins.

We had four admins in-game, but the only person with shell access to the box was unavailable, so we were faced with repairing significant damage and no means to revert. We probably ...
by rollc_at
Sun Nov 24, 2024 8:13 pm
Forum: Duplicates
Topic: Spidertron squads (or other vehicles) won't build using items in trash slots
Replies: 2
Views: 277

Re: Spidertron squads (or other vehicles) won't build using items in trash slots

Dang I swear I've looked for a related report!

But I guess the problem is now much more prominent with auto-trash and remote everything.
by rollc_at
Sun Nov 24, 2024 7:51 pm
Forum: Duplicates
Topic: Spidertron squads (or other vehicles) won't build using items in trash slots
Replies: 2
Views: 277

Spidertron squads (or other vehicles) won't build using items in trash slots

Tested version: 2.0.20 (build 80511 expansion, mac-arm64, standalone)
Mods: base, elevated-rails, quality, space-age

Setup: get two spidertrons with roboports, construction robots, and some power source; set up one to request some building materials (belts, inserters, chests, etc) and another with ...
by rollc_at
Sun Nov 24, 2024 1:28 pm
Forum: Ideas and Suggestions
Topic: Spidertron Rocket Launch Priority Targets, please Wube Master
Replies: 9
Views: 1237

Re: Spidertron Rocket Launch Priority Targets, please Wube Master

Nauvis : IMO this would make clearing the biter nests for future capture waaaayyy too easy. Currently probably the best strategy is to creep up with some power lines & laser turrets filtered for biters/spitters, take out the worms by rocket, and build a pattern of walls/pipes around each nest to ...
by rollc_at
Sat Nov 23, 2024 1:34 pm
Forum: Ideas and Suggestions
Topic: Lab/Biolad should have circuit control
Replies: 7
Views: 552

Re: Lab/Biolad should have circuit control

The point would be to stop producing the science packs in the first place. Which in itself is difficult. Since there is no ground to orbit and interplanetary communications I have to send uncommon wood from Nauvis to Gleba to stop science and an uncommon wooden chest to start science.


You can ...
by rollc_at
Fri Nov 22, 2024 9:16 am
Forum: Balancing
Topic: Restarting nutrients supply is a pain in the ass
Replies: 15
Views: 1667

Re: Restarting nutrients supply is a pain in the ass

No-one designs his factory to be a pain in the ass to reboot or cold-boot.
No-one designs their factory to be attacked by biters either. Nobody is telling you how to play the game. Any% speedrunners disable pollution spread, because it's allowed. You can change spoilage rate too.
by rollc_at
Fri Nov 22, 2024 9:07 am
Forum: Ideas and Suggestions
Topic: Lab/Biolad should have circuit control
Replies: 7
Views: 552

Re: Lab/Biolad should have circuit control


Except with freshness you do not want to put science packs on the belt that aren't needed. They would just spoil.


They start spoiling before they even become science packs, you can't stop spoilage, and you can't read spoilage% with a circuit. So where and how you keep them doesn't change it ...
by rollc_at
Thu Nov 21, 2024 4:15 pm
Forum: Combinator Creations
Topic: Efficient Bioflux Production
Replies: 5
Views: 6014

Re: Efficient Bioflux Production

I understand raw ressources are infinite on Gleba, but this approach ( "burn it all ") generate extra pollution , because spore are created when the trees are cut or at least "per tree".

No, the pollution (spores) output with this strategy is constant; what happens when you limit fruit production ...
by rollc_at
Thu Nov 21, 2024 2:31 pm
Forum: Ideas and Suggestions
Topic: Lab/Biolad should have circuit control
Replies: 7
Views: 552

Re: Lab/Biolad should have circuit control

Related: https://forums.factorio.com/viewtopic.php?t=117458 https://forums.factorio.com/viewtopic.php?t=116005

I would like to voice my support for this idea.

Some of this data could be obtained in a different manner, e.g. reading the belt/chest contents allows estimating how many science packs ...
by rollc_at
Thu Nov 21, 2024 2:18 pm
Forum: Ideas and Suggestions
Topic: Smart Splitters
Replies: 66
Views: 24271

Re: Circuit network connections for splitters

Adding my voice here, just saying that this would be a fantastic feature.

I can picture some interesting new use cases in Space Age, specifically:

- Controlling priority by circuit could allow gradual spillover, e.g. to avoid having too much spoilable cargo rotting on a dead-end belt (Gleba ...
by rollc_at
Thu Nov 21, 2024 1:53 pm
Forum: Balancing
Topic: Restarting nutrients supply is a pain in the ass
Replies: 15
Views: 1667

Re: Restarting nutrients supply is a pain in the ass

Restarting a late-game K2 base is also a major PITA - during a blackout you need 500MW to feed each fusion reactor, but you also need a tiny bit of power to run the offshore pumps to the backup nuclear reactor, hopefully you kept a stock of nuclear cells outside of your logistics network, etc. If ...
by rollc_at
Wed Nov 20, 2024 10:09 am
Forum: This Forum
Topic: Bug Report vs Technical Issue
Replies: 5
Views: 543

Re: Bug Report vs Technical Issue

In my opinion (I'm a random software dev), if you're unsure, don't bother with the distinction and just try to provide as much context for your problem as you're able to. Any kind of issue (bug or support) is still an issue, if you don't have the expertise to file it accordingly, leave it to the ...
by rollc_at
Wed Nov 20, 2024 9:53 am
Forum: Pending
Topic: [2.0.15] Setting too big UI scale renders game unusable
Replies: 6
Views: 607

Re: [2.0.15] Setting too big UI scale renders game unusable

I remember running into this kind of issue for the first time when I was a kid messing with screen resolutions in Windows 95. In my opinion, some or all of these would be good solutions:

- A confirmation dialog with a time-out where the user is forced to actually click a button - if they can't see ...
by rollc_at
Wed Nov 20, 2024 9:24 am
Forum: Gameplay Help
Topic: fluid ingredient shortage on oil
Replies: 4
Views: 458

Re: fluid ingredient shortage on oil

is there a command to fix that ?
I can't come up with a specific Lua command off the top of my head, but since you're already technically cheating, you can just use /editor and tweak it thru the GUI.
by rollc_at
Tue Nov 19, 2024 2:24 pm
Forum: Gameplay Help
Topic: fluid ingredient shortage on oil
Replies: 4
Views: 458

Re: fluid ingredient shortage on oil

These pumpjacks are suspiciously tidy and aligned, it doesn't look like natural generation. Did you add the oil wells using a Lua command, or the editor? Perhaps you've set the yield to 1% or so? In any case, hover your mouse over the pumpjack to see its yield in % and crude oil output per second
by rollc_at
Tue Nov 19, 2024 2:19 pm
Forum: Ideas and Requests For Mods
Topic: New chest for the Logitic Network
Replies: 4
Views: 423

Re: New chest for the Logitic Network

Try out keeping a squad of 5-10 spidertrons with 100 bots each. With "trash unrequested" and logistic request groups this is more practical than ever.

Personally I have at least one specialised spider for each kind of task (belts+inserters+assemblers; walls+turrets; rails; etc), and copy-paste that ...

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