Search found 15 matches

by j_matya
Wed Jan 08, 2025 5:41 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Crash deleting surface (InfiniteVector.hpp)
Replies: 4
Views: 2485

Re: [Rseding91] [2.0.28] Crash deleting surface (InfiniteVector.hpp)

Thank you!
Could you please give a hint what triggers this, so I can avoid doing that until the next release?
by j_matya
Sun Jan 05, 2025 2:18 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Crash deleting surface (InfiniteVector.hpp)
Replies: 4
Views: 2485

Re: [2.0.28] Crash deleting surface (InfiniteVector.hpp)

from what I can see in the mod's lua code is this `expedition.abandon_expedition` being executed when the "Abandon expedition" button was pressed which caused my crash:


function expedition.abandon_expedition(player)
local expedition_surface = game.surfaces[player.force.name .. "_expedition ...
by j_matya
Sat Jan 04, 2025 6:14 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Crash deleting surface (InfiniteVector.hpp)
Replies: 4
Views: 2485

[Rseding91] [2.0.28] Crash deleting surface (InfiniteVector.hpp)

We were testing a new mod with Trupen on a Multiplayer server.
I run on Linux, others run on Windows. My game crashed, the others didnt.
It happened twice, but when we tried to reproduce, we could not.

From the clip I got from twitch is seems to have happened when I teleported to a surface that was ...
by j_matya
Mon Nov 04, 2024 9:51 pm
Forum: Duplicates
Topic: [2.0.14] Asteroid collector stuck at Disabled by control behavior even when wire is disconnected
Replies: 1
Views: 346

[2.0.14] Asteroid collector stuck at Disabled by control behavior even when wire is disconnected

I got an asteroid collector hooked up with a wire and set a filter condition. see picture below.
It does set filter according to what the wire carries. (the current wire connection does not really make a sense, its just for demonstration)

Screenshot_20241104_223017.png


When the wire is ...
by j_matya
Sun Nov 03, 2024 8:54 pm
Forum: Duplicates
Topic: [2.0.14] Cannot set separate decon planner for Huge Rocks containing coal
Replies: 1
Views: 123

[2.0.14] Cannot set separate decon planner for Huge Rocks containing coal

In 1.1 you could set decon planner for both types of rocks: small ones only yielding stone and huge rocks that also dropped coal.

The 2.0.x selection of Rock was reduced to one pickable element and includes both rock types.
Screenshot_20241103_214820.png

I assume it was changed so players would ...
by j_matya
Sun Nov 03, 2024 8:46 pm
Forum: Assigned
Topic: [Kovarex] [2.0.14] Blueprint parameter is not replaced in req. chest if two recipe's ingredients are identical
Replies: 0
Views: 156

[Kovarex] [2.0.14] Blueprint parameter is not replaced in req. chest if two recipe's ingredients are identical

I have a blueprint which is a set of 2 assemblers that share a blue chest in the middle (since shipping off-world is expensive), and is used as part of a bot-mall off-world.

This is the BP String:
0eNrFl92OmzAQhV+l8mUFVTD/UXvRPkPvqhUixCRWwWZts20U8e4dQ5YS8LLxpqsqN8bM+cYcj8fKGe2qljSCMoW2Z0QLziTa ...
by j_matya
Fri Sep 13, 2024 1:35 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 20576

Re: Friday Facts #428 - Reactor & Logistics circuit control

Very nice, so much QoL!

I would only like to re-post the comments we made back in November 23 about the possibility to produce custom values for output other than 1 / Input count, the UI would also nicely allow it like this gimp'ed together image illustrates:

https://forums.factorio.com/viewtopic ...
by j_matya
Fri Nov 10, 2023 12:40 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 84298

Re: Friday Facts #384 - Combinators 2.0

Hi.
First of all, mind blown, I was shedding a tear, so many new possibilities! :D

One thing I would highly recommend / request:

Add the possibility to output any other constant other than "1" and "Input count". How many times I have wanted to output a number other than 1, and had to restort to ...
by j_matya
Tue Nov 07, 2023 7:48 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 175
Views: 47355

Re: Friday Facts #383 - Super force building



I wonder if you can soft-lock yourself by


not having bots,
picking up landfill behind you,
and placing all of it ahead of you


Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles...


You can add landfill to your toolbar and then select it from ...
by j_matya
Fri Nov 03, 2023 3:53 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 175
Views: 47355

Re: Friday Facts #383 - Super force building

I wonder if you can soft-lock yourself by
  1. not having bots,
  2. picking up landfill behind you,
  3. and placing all of it ahead of you
Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles...
by j_matya
Fri Sep 29, 2023 12:42 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 118204

Re: Friday Facts #378 - Trains on another level



Can the player enter/exit the train when it's elevated or walk on the elevated tracks?
And can elevated trains collide with anything? like a spidertron for example


Player can exit/enter elevated trains fine. (It would be quite annoying otherwise)
They only collide with few entities, as stated ...
by j_matya
Fri Sep 08, 2023 12:19 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 226526

Re: Friday Facts #375 - Quality

There is actually a new achievement for having best legendary armor full of legendary equipment.
Hah, poor speedrunners. It will be interesting if 100% is still something that is achievable in a sane way in the expansion, like, what other achievement there will be :)
Also, can't wait for the ...
by j_matya
Fri Sep 08, 2023 12:15 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 67275

Re: Friday Facts #374 - Smarter robots

Just out of curiosity, since now bots tend to diverge towards the target roboport:

If the robot network is a huge " U " shaped one, and the bots start flying from one end of the U towards the other end of the U, and the area between them is not charted (chunks not generated), will the bots' flying ...
by j_matya
Mon Dec 12, 2022 7:31 pm
Forum: Ideas and Suggestions
Topic: Replay Saving on Headless
Replies: 3
Views: 1535

Re: Replay Saving on Headless

Came here for the same topic: would like to record a headless linux ds for a multiplayer session and enable later analysis while creating the map on CLI.
Unfortunately this option is not exposed when creating the map save on command line, and speedruning rules demand starting the game from "the ...
by j_matya
Fri Dec 02, 2022 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation
Replies: 12
Views: 5760

Re: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation

I love this level of discussion! (came here from the release notes, didn't regret it)

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