Search found 8 matches

by j_matya
Fri Nov 10, 2023 12:40 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45864

Re: Friday Facts #384 - Combinators 2.0

Hi. First of all, mind blown, I was shedding a tear, so many new possibilities! :D One thing I would highly recommend / request: Add the possibility to output any other constant other than "1" and "Input count". How many times I have wanted to output a number other than 1, and ha...
by j_matya
Tue Nov 07, 2023 7:48 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29788

Re: Friday Facts #383 - Super force building

I wonder if you can soft-lock yourself by not having bots, picking up landfill behind you, and placing all of it ahead of you Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles... You can add landfill to your toolbar and then select it from there to b...
by j_matya
Fri Nov 03, 2023 3:53 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29788

Re: Friday Facts #383 - Super force building

I wonder if you can soft-lock yourself by
  1. not having bots,
  2. picking up landfill behind you,
  3. and placing all of it ahead of you
Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles...
by j_matya
Fri Sep 29, 2023 12:42 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78632

Re: Friday Facts #378 - Trains on another level

Can the player enter/exit the train when it's elevated or walk on the elevated tracks? And can elevated trains collide with anything? like a spidertron for example Player can exit/enter elevated trains fine. (It would be quite annoying otherwise) They only collide with few entities, as stated in th...
by j_matya
Fri Sep 08, 2023 12:19 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129519

Re: Friday Facts #375 - Quality

There is actually a new achievement for having best legendary armor full of legendary equipment. Hah, poor speedrunners. It will be interesting if 100% is still something that is achievable in a sane way in the expansion, like, what other achievement there will be :) Also, can't wait for the bluepr...
by j_matya
Fri Sep 08, 2023 12:15 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42715

Re: Friday Facts #374 - Smarter robots

Just out of curiosity, since now bots tend to diverge towards the target roboport: If the robot network is a huge " U " shaped one, and the bots start flying from one end of the U towards the other end of the U, and the area between them is not charted (chunks not generated), will the bots...
by j_matya
Mon Dec 12, 2022 7:31 pm
Forum: Ideas and Suggestions
Topic: Replay Saving on Headless
Replies: 3
Views: 1050

Re: Replay Saving on Headless

Came here for the same topic: would like to record a headless linux ds for a multiplayer session and enable later analysis while creating the map on CLI. Unfortunately this option is not exposed when creating the map save on command line, and speedruning rules demand starting the game from "the...
by j_matya
Fri Dec 02, 2022 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation
Replies: 12
Views: 4303

Re: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation

I love this level of discussion! (came here from the release notes, didn't regret it)

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