Search found 8 matches
- Fri Nov 10, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45864
Re: Friday Facts #384 - Combinators 2.0
Hi. First of all, mind blown, I was shedding a tear, so many new possibilities! :D One thing I would highly recommend / request: Add the possibility to output any other constant other than "1" and "Input count". How many times I have wanted to output a number other than 1, and ha...
- Tue Nov 07, 2023 7:48 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29788
Re: Friday Facts #383 - Super force building
I wonder if you can soft-lock yourself by not having bots, picking up landfill behind you, and placing all of it ahead of you Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles... You can add landfill to your toolbar and then select it from there to b...
- Fri Nov 03, 2023 3:53 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29788
Re: Friday Facts #383 - Super force building
I wonder if you can soft-lock yourself by
- not having bots,
- picking up landfill behind you,
- and placing all of it ahead of you
- Fri Sep 29, 2023 12:42 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78632
Re: Friday Facts #378 - Trains on another level
Can the player enter/exit the train when it's elevated or walk on the elevated tracks? And can elevated trains collide with anything? like a spidertron for example Player can exit/enter elevated trains fine. (It would be quite annoying otherwise) They only collide with few entities, as stated in th...
- Fri Sep 08, 2023 12:19 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129519
Re: Friday Facts #375 - Quality
There is actually a new achievement for having best legendary armor full of legendary equipment. Hah, poor speedrunners. It will be interesting if 100% is still something that is achievable in a sane way in the expansion, like, what other achievement there will be :) Also, can't wait for the bluepr...
- Fri Sep 08, 2023 12:15 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42715
Re: Friday Facts #374 - Smarter robots
Just out of curiosity, since now bots tend to diverge towards the target roboport: If the robot network is a huge " U " shaped one, and the bots start flying from one end of the U towards the other end of the U, and the area between them is not charted (chunks not generated), will the bots...
- Mon Dec 12, 2022 7:31 pm
- Forum: Ideas and Suggestions
- Topic: Replay Saving on Headless
- Replies: 3
- Views: 1050
Re: Replay Saving on Headless
Came here for the same topic: would like to record a headless linux ds for a multiplayer session and enable later analysis while creating the map on CLI. Unfortunately this option is not exposed when creating the map save on command line, and speedruning rules demand starting the game from "the...
- Fri Dec 02, 2022 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation
- Replies: 12
- Views: 4303
Re: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation
I love this level of discussion! (came here from the release notes, didn't regret it)