I run on Linux, others run on Windows. My game crashed, the others didnt.
It happened twice, but when we tried to reproduce, we could not.
From the clip I got from twitch is seems to have happened when I teleported to a surface that was shortly afterwards deleted.
https://www.twitch.tv/trupen/clip/Froze ... _8Bm_6c8_f
(Update)
Got the second crash with the same backtrace also clipped, the situation was similar, the surface was deleted, after which my game crashed:
https://www.twitch.tv/trupen/clip/Enthu ... 0IjEEM7Hg7
Here is the log with the stacktrace: The mod is unfortunately not published yet, and I did not get approval to attach it directly to the bug report, I would send it in a DM if possible.
The most significant parts of the backtrace is here:
Code: Select all
/tmp/factorio-build-lcfI5v/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7efc118c513f
/tmp/factorio-build-lcfI5v/src/Util/Container/InfiniteVector.hpp (83): InfiniteVector<Chunk*>::at_safe(int) const
/tmp/factorio-build-lcfI5v/src/Util/Container/InfiniteVector.hpp (73): InfiniteVector<Chunk*>::operator[](int) const
/tmp/factorio-build-lcfI5v/src/Surface/Surface.cpp (364): Surface::getChunkSafe(ChunkPosition const&) const
/tmp/factorio-build-lcfI5v/src/Entity/HeuristicEntitySearch.cpp (109): HeuristicEntityIterator<Surface>::startAdvancedTile()
/tmp/factorio-build-lcfI5v/src/Entity/HeuristicEntitySearch.cpp (24): HeuristicEntityIterator<Surface>::HeuristicEntityIterator(Surface&, MapPosition const&)
/tmp/factorio-build-lcfI5v/src/Entity/HeuristicEntitySearch.hpp (74): HeuristicEntitySearch<Surface>::HeuristicEntitySearch(Surface&, MapPosition const&)
/tmp/factorio-build-lcfI5v/src/Entity/ItemRequestProxy.cpp (797): ItemRequestProxy::getProxyForEntity(Entity*)
/tmp/factorio-build-lcfI5v/src/Equipment/EquipmentGrid.cpp (1267): EquipmentGrid::checkRemoveProxyGridRequests(Entity*)
/tmp/factorio-build-lcfI5v/src/Entity/Character.cpp (3634): Character::postTransferHook(NotificationData const&)
/tmp/factorio-build-lcfI5v/src/Item/ItemStack.cpp (436): ItemStack::clear()
/tmp/factorio-build-lcfI5v/src/LatencyState.cpp (1076): LatencyState::activateFakeCharacterForCollisionChecks()
/tmp/factorio-build-lcfI5v/src/LatencyState.cpp (1049): LatencyState::activateFakeCharacterForCollisionChecks()
/tmp/factorio-build-lcfI5v/src/LatencyState.cpp (282): LatencyState::resetOnBeginningOfTheTick(MapTick, MapTick)
/tmp/factorio-build-lcfI5v/src/LatencyInputHandler.cpp (44): LatencyInputHandler::update()
/tmp/factorio-build-lcfI5v/src/Game.cpp (166): Game::latencyUpdate()