Search found 13 matches
- Thu Dec 21, 2017 7:51 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 74338
Re: Version 0.16.7
Sadface over loss of a mechanic, i was using it for my oil processing to run 2:1 water -> crude oil for the recipe.
- Thu Dec 21, 2017 7:05 am
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 18525
Re: [0.16.x] Update?
@Arch666Angel You in your haste of delivering us a patch for this amazing wonder of a pipe madness we all love and cherish by now added a comma too much in "angelssmelting_0.3.5.json" At the end of line 10 causing it to not want to load properly. { "item": [ ["angels-plate-b...
- Mon Dec 12, 2016 8:58 am
- Forum: Resolved Problems and Bugs
- Topic: 14.21 Headless server connection drop issue
- Replies: 10
- Views: 3994
Re: 14.21 Headless server connection drop issue
Yup, thanks a lot again still amazes me to see how quick you guys are at nailing stuff down.
A big hurray to you all on the staff !
A big hurray to you all on the staff !
- Mon Dec 12, 2016 4:44 am
- Forum: Resolved Problems and Bugs
- Topic: 14.21 Headless server connection drop issue
- Replies: 10
- Views: 3994
Re: 14.21 Headless server connection drop issue
Thank you for the reply and the issue is most likely due to RAM related issues, was running low on the server rig and threw in more after the fact but i guess the damage was already done.
Any hint to which mod was the issue?
Any hint to which mod was the issue?
- Sat Dec 10, 2016 2:19 am
- Forum: Resolved Problems and Bugs
- Topic: 14.21 Headless server connection drop issue
- Replies: 10
- Views: 3994
Re: 14.21 Headless server connection drop issue
New image with the debug stuff to the left.
The entity update is off the chart?
- Fri Dec 09, 2016 11:14 pm
- Forum: Resolved Problems and Bugs
- Topic: 14.21 Headless server connection drop issue
- Replies: 10
- Views: 3994
Re: 14.21 Headless server connection drop issue
Update : http://images.akamai.steamusercontent.com/ugc/179412883235709948/402C6F0FB3F6B3704C2AEB80B7380095B349D20C/ Tried running it as a normal listened server and it seems like its trying to do some major calculations that is causing the fps/ups to drop like a rock every so often, it freezes up an...
- Fri Dec 09, 2016 10:12 pm
- Forum: Resolved Problems and Bugs
- Topic: 14.21 Headless server connection drop issue
- Replies: 10
- Views: 3994
14.21 Headless server connection drop issue
Running into an odd connection drop? something happening with my headless server that is running a very long term save at the moment, havent had any issues so far with it until today and it simply drops players after a few min with no crashes or anything; then it takes a while for the server to actu...
- Tue Aug 30, 2016 3:05 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 144714
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Any chance of you manually uploading it for one of the .14 versions so i can grab it ?
Having trouble with mp train syncing so id like to go for that with my server.
Having trouble with mp train syncing so id like to go for that with my server.
- Thu Apr 14, 2016 11:15 pm
- Forum: Bob's mods
- Topic: My experice with Bobs mod (and some suggestions)
- Replies: 12
- Views: 7233
Re: My experice with Bobs mod (and some suggestions)
Good points, I agree as well ^^ Except for solar panels, they seem to be plenty strong once produced in bulk at tier 3. Maybe a slight increase for the accumulators as well though if you are going to bump things up :D I really came here with a related question though. I noticed your library docs we...
- Mon Mar 21, 2016 8:42 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 197008
Re: Bob mods for 0.12 General Topic.
Where are you finding this basic burner assembler? It's not part of my mod. And conveyers using electricity is not possible as far as I know. it MIGHT be possible with scripting, but Bob's mods don't use scripts. (Part of the challenge is to try and make as much stuff that people want without scrip...
- Mon Mar 21, 2016 8:25 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 197008
Re: Bob mods for 0.12 General Topic.
Got a quick question regarding the tech tree access to new structures. One thing i have found odd and im not sure if this is intentional or not but you can build almost everything in a basic burner assembler? As an example, i can build a refinary inside a burner assembler but i cannot build it insid...
- Sun Mar 20, 2016 10:54 am
- Forum: Mods
- Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
- Replies: 9
- Views: 7756
Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
So, one major flaw in the mod is that it requires paper to make basic motors. This necessitates the use of a mod like Treefarm as inserters are needed to make green science packs. Resin should overlap with Bob's Electronics resin, which would alleviate the need for treefarms for that component (bob...
- Sat Mar 19, 2016 10:33 am
- Forum: Mods
- Topic: [MOD 0.12.x] Geothermal Spring Water Mod!
- Replies: 32
- Views: 33436
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Hi, getting
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )