Any idea's?
The server is running a few mods that has been very friendly to each other, however the save is past 500 hrs now so im a bit concerned :7
Code: Select all
45.838 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.141.103.52:59641)
45.839 Info ServerRouter.cpp:413: Replying to connectionRequest for address(86.141.103.52:59641).
45.840 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(349) adding peer(1)
45.862 Info ServerMultiplayerManager.cpp:658: mapTick(109028486) changing state from(InGame) to(InGameSavingMap)
45.962 Info ServerMultiplayerManager.cpp:742: mapTick(109028486) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
55.793 Info ServerMultiplayerManager.cpp:779: MapTick(109028486) Serving map(C) for peer(1) size(30688114) crc(889420560)
55.794 Info ServerMultiplayerManager.cpp:658: mapTick(109028486) changing state from(InGameSavingMap) to(InGame)
55.936 Info ServerMultiplayerManager.cpp:742: mapTick(109028492) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
64.536 Info ServerMultiplayerManager.cpp:742: mapTick(109028841) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
75.668 Info ServerMultiplayerManager.cpp:742: mapTick(109029308) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
104.663 Info ServerMultiplayerManager.cpp:742: mapTick(109030522) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
104.665 Info GameActionHandler.cpp:2556: MapTick(109030522) processed PlayerJoinGame peerID(1) playerIndex(8) mode(connect)
104.826 Info ServerMultiplayerManager.cpp:742: mapTick(109030528) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
121.198 Info ServerMultiplayerManager.cpp:822: Disconnect notification for peer (1)
121.199 Info ServerMultiplayerManager.cpp:742: mapTick(109031213) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
121.200 Info ServerSynchronizer.cpp:539: nextHeartbeatSequenceNumber(2091) removing peer(1).
Not sure if i can do anything about this issue from my end :7
It seems to happen regardless of actions being taken on the server as well, just sitting idly connected will cause it to drop the connection(assuming that is the core issue? Not sure if its the update ticks that no longer gets requested?).