Hello,
please allow us to remote access "Tank" in map view while it's in fog of war to allow us to re-gain access to (remote-drive) and reposition the tank, similar to how we can select trains in fog-of-war in map view. (maybe give remote drive vehicles different icon than non-remote drive vehicles ...
Search found 24 matches
- Mon Dec 02, 2024 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Remote-access tank in fog of war
- Replies: 2
- Views: 420
- Sun Dec 01, 2024 9:05 am
- Forum: Not a bug
- Topic: Tank does not give vision when remote controlled
- Replies: 10
- Views: 1311
Re: Tank does not give vision when remote controlled
while this is not a bug, I suggest either giving the tank a tiny vision around it, or make it selectable in the fog-of-war area similar to trains.
while on a different planet I was doing emergency tweaks to Nauvice because we ran out of crude oil. by my mistake I exited the tank while it was at ...
while on a different planet I was doing emergency tweaks to Nauvice because we ran out of crude oil. by my mistake I exited the tank while it was at ...
- Fri Nov 29, 2024 6:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Raiguard][2.0.21] Steam Deck , Mod Manager interface out of screen
- Replies: 2
- Views: 452
Re: [2.0.21] Steam Deck , Mod Manager interface out of screen
update: you can reproduce this issue in a windows machine by setting the game to windowed and resize the window to smaller sizes. you can even resize it live while in the mod screen to see how the UI react to various sizes.
update 2: a quick work around in the steam deck is to set the UI scale to ...
update 2: a quick work around in the steam deck is to set the UI scale to ...
- Thu Nov 28, 2024 5:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Raiguard][2.0.21] Steam Deck , Mod Manager interface out of screen
- Replies: 2
- Views: 452
[Raiguard][2.0.21] Steam Deck , Mod Manager interface out of screen
the Mod manager interface in the steam deck rendered oddly.
I have no Idea if this is a space age thing, or my steam deck thing, I touched it today and found the mod manager all weird.
Settings.jpg
Manage Tab.jpg
Manage Tab 2.jpg
Drag.jpg
other info:
- canceling or finishing update all ...
I have no Idea if this is a space age thing, or my steam deck thing, I touched it today and found the mod manager all weird.
Settings.jpg
Manage Tab.jpg
Manage Tab 2.jpg
Drag.jpg
other info:
- canceling or finishing update all ...
- Thu Nov 28, 2024 10:23 am
- Forum: Ideas and Suggestions
- Topic: Quality should increase train wagons capacity.
- Replies: 12
- Views: 1739
Re: Quality should increase train wagons capacity.
that would leave storage tanks 

- Thu Nov 28, 2024 4:03 am
- Forum: General discussion
- Topic: Space Age is the worst game ever
- Replies: 42
- Views: 14755
Re: Space Age is too hard
space platforms are the most "delicate" thing in space age, any mistake and the entire platform fail which is rough (the game even auto save your first platform launch just to save our mistakes) I think they are the cause of most difficulty and headache. with out knowledge of advanced factorio ...
- Thu Nov 28, 2024 3:39 am
- Forum: General discussion
- Topic: Am i the only one who hates asteroids in orbit?
- Replies: 21
- Views: 5126
Re: Am i the only one who hates asteroids in orbit?
space age have many limitations that I dislike, and this is one of them, eventually you will have infinite research to deal with it.
(turrets will do more damage, rocket parts are cheaper, rocket parts materials are cheaper, asteroid resources are buffed)
I do not know if the buffs to BC, LDS ...
(turrets will do more damage, rocket parts are cheaper, rocket parts materials are cheaper, asteroid resources are buffed)
I do not know if the buffs to BC, LDS ...
- Wed Nov 27, 2024 5:59 pm
- Forum: General discussion
- Topic: Nintendo Switch Quality & Elevated Rails
- Replies: 3
- Views: 754
Nintendo Switch Quality & Elevated Rails
I just read this in the wiki:
As of November 2024, the Nintendo Switch version of the game is based off of the 1.1 version of the PC game. The Switch will receive the 2.0 update in around December 2024.
I am unsure how official is this, and I would LOVE to have [2.0] on the switch, it's basically ...
As of November 2024, the Nintendo Switch version of the game is based off of the 1.1 version of the PC game. The Switch will receive the 2.0 update in around December 2024.
I am unsure how official is this, and I would LOVE to have [2.0] on the switch, it's basically ...
- Sun Nov 24, 2024 7:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Nuclear power achievement without burning nuclear fuel
- Replies: 4
- Views: 1268
Re: [2.0.20] Nuclear power achievement without burning nuclear fuel
to be specific, the achievement description state "Start producing electric power by nuclear powerplant." implying the need of spinning a turbine from a steam source related to the reactor. it could be swapped with "Build your first nuclear reactor" or any other flavor text.
- Sat Nov 23, 2024 11:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.20] You can control enemy vehicles in remote view
- Replies: 1
- Views: 960
[Lou][2.0.20] You can control enemy vehicles in remote view
you could remote drive enemy vehicles (spidertron / Tank) by pressing the shortcut key in remote view (default: "Enter") while hovering over it.
I stumbled on this while playing the missions-mod, you can reproduce it in the PvP scenario that come with factorio by default.
Can not access enemy ...
I stumbled on this while playing the missions-mod, you can reproduce it in the PvP scenario that come with factorio by default.
Can not access enemy ...
- Wed Nov 20, 2024 11:59 am
- Forum: Ideas and Suggestions
- Topic: QOL: Allow renaming all stations with the same name from the "stations" tab
- Replies: 3
- Views: 382
Re: QOL: Allow renaming all stations with the same name from the "stations" tab
I found out few days ago, after years of playing factorio. that there is a short cut for that in the control settings
Advanced Interaction > Rename all (Default Control + left-click) while pressing the confirm button.
Advanced Interaction > Rename all (Default Control + left-click) while pressing the confirm button.
- Tue Nov 19, 2024 1:33 am
- Forum: Ideas and Suggestions
- Topic: Main menu accessibility in remote views
- Replies: 4
- Views: 686
Re: Main menu accessibility in remote views
I got "confused" in a loop trying to access the menu from remote view, while being in a vehicle at remote drive at the same time
Details:
remote view {A} Player/Passenger remote view at current platform : I was in a platform traveling to another planet.
remote view {B} Tank remote view at Nauvice ...
Details:
remote view {A} Player/Passenger remote view at current platform : I was in a platform traveling to another planet.
remote view {B} Tank remote view at Nauvice ...
- Sun Nov 17, 2024 1:28 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Make victory condition either more or less ambiguous
- Replies: 9
- Views: 9560
Re: [Space Age] Make victory condition either more or less ambiguous
I would not have understood the victory condition if not for hearing streams mentioning it, (among other things like radars surface network).and I would most likely would have won by "accident" I think one way to set the edge as a "win" condition is to just hide the shattered planet from the solar ...
- Sun Nov 17, 2024 1:05 pm
- Forum: Technical Help
- Topic: Victory not achieved when reached Solar System Edge
- Replies: 1
- Views: 687
Re: Victory not achieved when reached Solar System Edge
something similar happened to me and I was confused. in my case. I (the player engineer/character) was not present in the platform. I had to re do the same thing again with me there.
-- spoilers/rant ahead --
as ridiculous as I will sound. I find it ridiculous in factorio we win by not being in ...
-- spoilers/rant ahead --
as ridiculous as I will sound. I find it ridiculous in factorio we win by not being in ...
- Sat Nov 09, 2024 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
- Replies: 34
- Views: 6757
Re: [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
Logistic network embargo is completed (in space age), I got the achievement in steam. but it do not sync with other saves.
- I did have the achievement in base game
- then I re got it after space-age release (after logistic network embargo update were it pushed behind planet science)
if I load the ...
- I did have the achievement in base game
- then I re got it after space-age release (after logistic network embargo update were it pushed behind planet science)
if I load the ...
- Sat Nov 02, 2024 10:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.13] Space plateform in automatic mode stuck in "Waiting in orbit"
- Replies: 4
- Views: 2099
Re: [2.0.13] Space plateform in automatic mode stuck in "Waiting in orbit"
I have similar issue, All conditions fulfilled (in the Automatic travel tab) but it refuses to move
in my case
Calacie >= 2.0k
120s of Inactivity
It seem like it's waiting for all "logistic requests" items to be fulfilled, this is kind of annoying. and I wonder if there is a way to work around it.
in my case
Calacie >= 2.0k
120s of Inactivity
It seem like it's waiting for all "logistic requests" items to be fulfilled, this is kind of annoying. and I wonder if there is a way to work around it.
- Thu Jul 11, 2024 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: [switch] Electric furnace have no shadow
- Replies: 8
- Views: 5387
Re: [switch] Electric furnace have no shadow
I found this reddit post from one year ago. the OP(Enderdavid_HD) have similar issue. there is no useful comment or details in the comment section.
- I also have the missing shadow issue in the Steam deck OLED (steam version)
(removed clutter info)
- I also have the missing shadow issue in the Steam deck OLED (steam version)
(removed clutter info)
- Thu Jul 11, 2024 7:49 am
- Forum: Resolved Problems and Bugs
- Topic: [switch] Electric furnace have no shadow
- Replies: 8
- Views: 5387
Re: [switch] Electric furnace have no shadow
Check the games installation integrity, see https://en-americas-support.nintendo.com/app/answers/detail/a_id/22724/~/how-to-check-for-corrupt-data-on-downloadable-software
I did that. No corrupted data found. Electric furance shadow is still missing.
I wonder if other switch players have the ...
- Thu Jul 11, 2024 1:04 am
- Forum: Resolved Problems and Bugs
- Topic: [switch] Electric furnace have no shadow
- Replies: 8
- Views: 5387
Re: [switch] Electric furnace have no shadow
update: added screen shots.
- Tue Jul 09, 2024 5:57 am
- Forum: Resolved Problems and Bugs
- Topic: [switch] Electric furnace have no shadow
- Replies: 8
- Views: 5387
[switch] Electric furnace have no shadow
Issue: Electric Furnace have no shadow
device: Nintendo Switch OLED ( Un-docked / Portable mode)
My graphic settings:
Show all smoke - False
Show clouds - False
Show decoratives - True
Show particles - True
Show item shadows - True
Show inserter shadows - True
Show animated water - false ...
device: Nintendo Switch OLED ( Un-docked / Portable mode)
My graphic settings:
Show all smoke - False
Show clouds - False
Show decoratives - True
Show particles - True
Show item shadows - True
Show inserter shadows - True
Show animated water - false ...