I think for a new player it is important to know what they are working towards or aiming at. Then, you can plan ahead, bask in the anticipation and fully enjoy the release of the tension when you reach your goal.
Currently, [version 2.0.9] the game gives me two hints as to what I need to do:
1. Before starting a new Freeplay, you see the phrasing "dispatch an interstellar space platform", same phrasing appears in a pop-up at the start of freeplay.
After multiple hours of playing, however, this phrasing becomes less and less clear. In Space Age you are launching or dispatching multiple splace platforms. What exactly would make my space platform an interstellar one?
2. In the Factoriopedia you can find two special locations: the Solar System Edge and the Shattered Planet.
The Shattered Planet description starts with
1. Before starting a new Freeplay, you see the phrasing "dispatch an interstellar space platform", same phrasing appears in a pop-up at the start of freeplay.
After multiple hours of playing, however, this phrasing becomes less and less clear. In Space Age you are launching or dispatching multiple splace platforms. What exactly would make my space platform an interstellar one?
2. In the Factoriopedia you can find two special locations: the Solar System Edge and the Shattered Planet.
The Shattered Planet description starts with
A mysterious remnant of a former world far in the depths of interstellar space. […]
To be honest, when I first saw this, I was convinced this was a reference to "dispatch an interstellar space platform" and thus made it my victory condition. However, after a while, and mostly by interacting with other people in the Beta discord as well as people doing live streams the week before public release, I realized that, actually, reaching the Solar System Edge is the true victory condition. This surprised me. And to be honest, had I not interacted with other people, I would have found myself astonished and flabbergasted to see the victory screen when reaching the Solar System Edge. Because mentally I would still be in full anticipation of reaching the Shattered Planet.
The description to the Solar System Edge indeed says
My suggestion is to either
The description to the Solar System Edge indeed says
When I first read this, I took this as flavor text. As in: wittily rephrasing the "solar system edge" just to increase the tension and anticipation of reaching the Shattered Planet.The End. Or rather, a new beginning.
My suggestion is to either
- make the victory condition more explicit. By saying something like "reach the solar system edge" at the start of the game and in the flavor text for Freeplay. Thus the player can build the correct expectations and feel the release of tension at the right moment.
- make the victory condition more mysterious by removing the references to "interstellar" from the starting text and removing the "The End" from the Solar System Edge description. Instead use more colorful language such as "reach for the stars" or "embark on your journey home". Thus you keep the player in suspense and they will feel surprised to see the victory screen upon reaching the Edge.