Search found 76 matches

by datarza
Wed Apr 03, 2024 5:47 am
Forum: Technical Help
Topic: New Gamer PC, poor factorio performance
Replies: 10
Views: 861

Re: New Gamer PC, poor factorio performance

In short: it does not matter what CPU+Memory you have, you can build a large base that Factorio can not calculate, and it doesn't depend on CPU+Memory. This depends on the physical limitations of the simulation. Maybe in the future, 20 years from now, we will have faster processors that can calculat...
by datarza
Sun Dec 17, 2023 3:09 am
Forum: Technical Help
Topic: Best CPU available: AMD Ryzen 9 7950X3D?
Replies: 48
Views: 11013

Re: Best CPU available: AMD Ryzen 9 7950X3D?

It doesn't really matter what CPU or memory you have. In Factorio with the default map settings without surprizing blueperints adopted for Factorio's calculation, the maximum that can be achieved will be 3500 trains and 10k sciense packs at 5UPS +/- 2UPS (depends on CPU+Memory).
by datarza
Sat Dec 09, 2023 11:29 pm
Forum: Railway Setups
Topic: Reliable, constant and balanced 2 compressed blue belt per wagon side
Replies: 4
Views: 1756

Re: Reliable, constant and balanced 2 compressed blue belt per wagon side

Hi once again, I was played with loading trains blueprint, and would say (perhaps it is discussable) that instead of balancing the unloading chests to train, maybee here should be implemented the balancing of loading chests from belts plus line balancer, like it was done in unloading trains blueprin...
by datarza
Wed Dec 06, 2023 2:31 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

You apparently edited your post between when I read the thread and attempted to reply, because this post is soo much shorter. :lol: Sorry, I wanted to think a little bit and move that question to another thread in future, but thank you for answer, appreciated. I would say, that city blocks do not n...
by datarza
Wed Dec 06, 2023 1:40 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

Thanks to all for the clarification.
by datarza
Tue Dec 05, 2023 11:56 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

2) there is also an increase risk of dead lock with the U-turn junctions, if you have 2 of them, it create a circle/loop and if this circle gets filled with trains it can then get stuck. This require at least 4 junctions for the same risk to occurs in cityblock, but only 2 if they have U-turns ( li...
by datarza
Tue Dec 05, 2023 8:05 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

I dawned now, do you want to hint that this bahaviour can be changed in my design? Honestly, I am not sure if it possible.
by datarza
Tue Dec 05, 2023 7:52 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

You blueprint is signaled so that train drive on the left side, and if two train coming from opposite direction wants to "turn right" at the same time, they will have to cross the path of each other, forcing one of them to slow or stop. Yes, it is true. How I mentioned before , this behav...
by datarza
Tue Dec 05, 2023 6:49 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

So you posted your intersection and didn't ask for any feedback, you just wanted to share and that is good:) We don't need to critics it unless you want to. In general I'll say that the score difference between intersections with blocking opposing turns vs non blocking is substantial but it only ma...
by datarza
Tue Dec 05, 2023 5:47 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 24216

Re: Friday Facts #386 - Vulcanus

Qon wrote: ↑
Tue Dec 05, 2023 10:20 am
Are you sure
Yes, I am sure
by datarza
Tue Dec 05, 2023 4:13 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

Avona wrote: ↑
Tue Dec 05, 2023 3:17 am
datarza wrote: ↑
Tue Dec 05, 2023 3:04 am
What is the purpose of your pickiness?
Throughput.
and how is it related to previous questions? So, what is the score? Not a big difference in comparing to the original SQUAREABOUT, right?
by datarza
Tue Dec 05, 2023 3:04 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

Sorry, can not understand the problem, please explain. I can confirm, that turning to the right (from top) blocks the train, which turns to left (from bottom), it is expected behaviour for unbuferred intersections (and for buffered probably as well). Why not just use the Wide instead? The only adva...
by datarza
Tue Dec 05, 2023 1:38 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 24216

Re: Friday Facts #386 - Vulcanus

Eventually, they took a look on Alien Biomes mod
by datarza
Mon Dec 04, 2023 11:47 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

This situation is imposible, train can not move to top from bottom-right line as well as can not move to bottom from top-left line. Probably you mean the mirror situation, but here there is not differences in comparing to SQUAREABOUT (it is not an issue for this intersection): Yes, I put the arrows...
by datarza
Mon Dec 04, 2023 1:29 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

Also, left turns do not block intersection: They block each other: https://i.imgur.com/PsQY8iP.png This situation is imposible, train can not move to top from bottom-right line as well as can not move to bottom from top-left line. Probably you mean the mirror situation, but here there is not differ...
by datarza
Mon Dec 04, 2023 12:40 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

Straight lines on opposite directions are connected on the inner curve. So only one train can pass at a time. Also left turns cross each other so they will also block each other. Actually it is not try, two trains can pass opposite directions: Screenshot 2023-12-03 193812.png Also, left turns do no...
by datarza
Sun Dec 03, 2023 4:35 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153114

Re: 3 and 4 way intersections

SQUAREABOUT plus my invention, maybe it was invented before? Screenshot 2023-12-03 005830.png 0eNqlnW9PHDkMxr/LvF6qOP+c8FVO1YnSVW8luiCg1VUV3/2GcrvLMg7z+OFdKexvHCexHduT/T19ufmxvbvf7R+ny9/T7vp2/zBd/vV7eth921/dPP/f46+77XQ57R6336fNtL/6/vzT/dXuZnraTLv91+2/06U8fd5M2/3j7nG3ffn8nx9+/b3/8f3L9n7+g+Mnr3/c/9x+v...
by datarza
Sun Dec 03, 2023 7:30 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77303

Re: Friday Facts #378 - Trains on another level

Sound likes "The Old Spaghetti Factory". Please show your creation where do you really need bridges. I'm afraid it makes no sense to ask me to show current creations where bridges are necessary, because i wouldn't build now something that doesn't function unless it has bridges. Although i...

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