Search found 76 matches
- Wed Apr 03, 2024 5:47 am
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 861
Re: New Gamer PC, poor factorio performance
In short: it does not matter what CPU+Memory you have, you can build a large base that Factorio can not calculate, and it doesn't depend on CPU+Memory. This depends on the physical limitations of the simulation. Maybe in the future, 20 years from now, we will have faster processors that can calculat...
- Tue Apr 02, 2024 6:10 am
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 861
- Sun Dec 17, 2023 3:09 am
- Forum: Technical Help
- Topic: Best CPU available: AMD Ryzen 9 7950X3D?
- Replies: 48
- Views: 11013
Re: Best CPU available: AMD Ryzen 9 7950X3D?
It doesn't really matter what CPU or memory you have. In Factorio with the default map settings without surprizing blueperints adopted for Factorio's calculation, the maximum that can be achieved will be 3500 trains and 10k sciense packs at 5UPS +/- 2UPS (depends on CPU+Memory).
- Sat Dec 09, 2023 11:29 pm
- Forum: Railway Setups
- Topic: Reliable, constant and balanced 2 compressed blue belt per wagon side
- Replies: 4
- Views: 1756
Re: Reliable, constant and balanced 2 compressed blue belt per wagon side
Hi once again, I was played with loading trains blueprint, and would say (perhaps it is discussable) that instead of balancing the unloading chests to train, maybee here should be implemented the balancing of loading chests from belts plus line balancer, like it was done in unloading trains blueprin...
- Fri Dec 08, 2023 8:57 pm
- Forum: Assigned
- Topic: [Klonan] [1.1.87] Click on station name in Locomotive GUI focuses map on a station with that name, not actual target
- Replies: 2
- Views: 623
Re: [Klonan] [1.1.87] Click on station name in Locomotive GUI focuses map on a station with that name, not actual target
I can confirm that this problem still exists, unfortunatelly it was not fixed. Tested in 1.1.94.
- Wed Dec 06, 2023 2:31 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
You apparently edited your post between when I read the thread and attempted to reply, because this post is soo much shorter. :lol: Sorry, I wanted to think a little bit and move that question to another thread in future, but thank you for answer, appreciated. I would say, that city blocks do not n...
- Wed Dec 06, 2023 1:40 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
Thanks to all for the clarification.
- Tue Dec 05, 2023 11:56 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
2) there is also an increase risk of dead lock with the U-turn junctions, if you have 2 of them, it create a circle/loop and if this circle gets filled with trains it can then get stuck. This require at least 4 junctions for the same risk to occurs in cityblock, but only 2 if they have U-turns ( li...
- Tue Dec 05, 2023 8:05 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
I dawned now, do you want to hint that this bahaviour can be changed in my design? Honestly, I am not sure if it possible.
- Tue Dec 05, 2023 7:52 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
You blueprint is signaled so that train drive on the left side, and if two train coming from opposite direction wants to "turn right" at the same time, they will have to cross the path of each other, forcing one of them to slow or stop. Yes, it is true. How I mentioned before , this behav...
- Tue Dec 05, 2023 6:49 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
So you posted your intersection and didn't ask for any feedback, you just wanted to share and that is good:) We don't need to critics it unless you want to. In general I'll say that the score difference between intersections with blocking opposing turns vs non blocking is substantial but it only ma...
- Tue Dec 05, 2023 5:47 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 121
- Views: 24216
- Tue Dec 05, 2023 4:13 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
- Tue Dec 05, 2023 3:04 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
Sorry, can not understand the problem, please explain. I can confirm, that turning to the right (from top) blocks the train, which turns to left (from bottom), it is expected behaviour for unbuferred intersections (and for buffered probably as well). Why not just use the Wide instead? The only adva...
- Tue Dec 05, 2023 1:38 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 121
- Views: 24216
Re: Friday Facts #386 - Vulcanus
Eventually, they took a look on Alien Biomes mod
- Mon Dec 04, 2023 11:47 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
This situation is imposible, train can not move to top from bottom-right line as well as can not move to bottom from top-left line. Probably you mean the mirror situation, but here there is not differences in comparing to SQUAREABOUT (it is not an issue for this intersection): Yes, I put the arrows...
- Mon Dec 04, 2023 1:29 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
Also, left turns do not block intersection: They block each other: https://i.imgur.com/PsQY8iP.png This situation is imposible, train can not move to top from bottom-right line as well as can not move to bottom from top-left line. Probably you mean the mirror situation, but here there is not differ...
- Mon Dec 04, 2023 12:40 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
Straight lines on opposite directions are connected on the inner curve. So only one train can pass at a time. Also left turns cross each other so they will also block each other. Actually it is not try, two trains can pass opposite directions: Screenshot 2023-12-03 193812.png Also, left turns do no...
- Sun Dec 03, 2023 4:35 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 296
- Views: 153114
Re: 3 and 4 way intersections
SQUAREABOUT plus my invention, maybe it was invented before? Screenshot 2023-12-03 005830.png 0eNqlnW9PHDkMxr/LvF6qOP+c8FVO1YnSVW8luiCg1VUV3/2GcrvLMg7z+OFdKexvHCexHduT/T19ufmxvbvf7R+ny9/T7vp2/zBd/vV7eth921/dPP/f46+77XQ57R6336fNtL/6/vzT/dXuZnraTLv91+2/06U8fd5M2/3j7nG3ffn8nx9+/b3/8f3L9n7+g+Mnr3/c/9x+v...
- Sun Dec 03, 2023 7:30 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 77303
Re: Friday Facts #378 - Trains on another level
Sound likes "The Old Spaghetti Factory". Please show your creation where do you really need bridges. I'm afraid it makes no sense to ask me to show current creations where bridges are necessary, because i wouldn't build now something that doesn't function unless it has bridges. Although i...