k2 and se in sa

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wannes37
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k2 and se in sa

Post by wannes37 »

Does anyone know if krastorio 2 and/ar space exploration will be compatible with both or either factorio 2.0 or space age ?
Xorimuth
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Re: k2 and se in sa

Post by Xorimuth »

wannes37 wrote: Sun Oct 20, 2024 1:02 pm Does anyone know if krastorio 2 and/ar space exploration will be compatible with both or either factorio 2.0 or space age ?
Both K2 and SE will be compatible with 2.0 within a few weeks at most.

K2 is not planned to ever be compatible with SA. SE 0.8 (which is likely to still be a year or so away) is expected to utilise SA features, but probably will not keep any of the SA progression/items/buildings/planets.
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Re: k2 and se in sa

Post by moenbase »

Xorimuth wrote: Sun Oct 20, 2024 2:36 pm
wannes37 wrote: Sun Oct 20, 2024 1:02 pm Does anyone know if krastorio 2 and/ar space exploration will be compatible with both or either factorio 2.0 or space age ?
Both K2 and SE will be compatible with 2.0 within a few weeks at most.

K2 is not planned to ever be compatible with SA. SE 0.8 (which is likely to still be a year or so away) is expected to utilise SA features, but probably will not keep any of the SA progression/items/buildings/planets.
Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :s
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Brathahn
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Re: k2 and se in sa

Post by Brathahn »

moenbase wrote: Fri Jan 10, 2025 2:33 pm Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :s
only 3 months after release. give the mod authors some time to play the expansion.
i have some small mods of my own, but i have not updated them yet, because even with a small mod it is a lot of work to update it. i can only imagine the monumental work that has to be done to update a major mod like krastorio or space exploration.
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Stringweasel
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Re: k2 and se in sa

Post by Stringweasel »

The bigger the overhaul the harder it is to update to 2.0. And remember many of the mod developers are also playing Space Age or on holidays :)
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Re: k2 and se in sa

Post by NineNine »

Space Age compatible with Space Exploration? How do you see that working? Two different types of rockets, going to two different kinds of orbiting places? I can't even make that make any sense in my head.
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Re: k2 and se in sa

Post by Stringweasel »

NineNine wrote: Fri Jan 10, 2025 3:20 pm Space Age compatible with Space Exploration? How do you see that working? Two different types of rockets, going to two different kinds of orbiting places? I can't even make that make any sense in my head.
There's Factorio 2.0 and then there's a expansion called Space Age. The question was about both, not just Space Age.

For example, Space Exploration will be compatible with Factorio 2.0, but likely never with the Space Age expansion.
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Re: k2 and se in sa

Post by factorio_player »

This is the only thing I'm looking forward to right now, is SpaceX support for 2.0

I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.

I'll be honest, factorio should have just started with SpaceX and reworked it. Would have got the dlc a long time ago and I think it would have been a lot more fun.

SpaceX support for the new planets could be cool though. Not the flying factory however. Pretty silly, tbh.
Last edited by factorio_player on Mon Jan 13, 2025 4:28 am, edited 1 time in total.
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Re: k2 and se in sa

Post by datarza »

It seems like everyone who writes here has no idea about these mods and who are their authors.

Krastorio 2 created raiguard who is an employee of WUBE
Space Exploration created by Earendel who is WUBE's employee as well

They have no plans to port these mods to Factorio 2, because it will hurt Space Age sales. I very surprised why AAI Industry was migrated (created by Earendel) but it is exception.
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Re: k2 and se in sa

Post by Silari »

datarza wrote: Thu Mar 27, 2025 5:50 am It seems like everyone who writes here has no idea about these mods and who are their authors.

Krastorio 2 created raiguard who is an employee of WUBE
Space Exploration created by Earendel who is WUBE's employee as well

They have no plans to port these mods to Factorio 2, because it will hurt Space Age sales. I very surprised why AAI Industry was migrated (created by Earendel) but it is exception.
Not sure where you're getting that info since it's been made very apparent Earendel has been working on SE, as he said he was going to do.

Nobody is going to not buy SA because SE exists. If they were, they would just keep playing SE in 1.1.
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datarza
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Re: k2 and se in sa

Post by datarza »

Silari wrote: Thu Mar 27, 2025 4:34 pm Nobody is going to not buy SA because SE exists. If they were, they would just keep playing SE in 1.1.
looks like you are right :-)
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