k2 and se in sa
k2 and se in sa
Does anyone know if krastorio 2 and/ar space exploration will be compatible with both or either factorio 2.0 or space age ?
Re: k2 and se in sa
Both K2 and SE will be compatible with 2.0 within a few weeks at most.wannes37 wrote: Sun Oct 20, 2024 1:02 pm Does anyone know if krastorio 2 and/ar space exploration will be compatible with both or either factorio 2.0 or space age ?
K2 is not planned to ever be compatible with SA. SE 0.8 (which is likely to still be a year or so away) is expected to utilise SA features, but probably will not keep any of the SA progression/items/buildings/planets.
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Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Re: k2 and se in sa
Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :sXorimuth wrote: Sun Oct 20, 2024 2:36 pmBoth K2 and SE will be compatible with 2.0 within a few weeks at most.wannes37 wrote: Sun Oct 20, 2024 1:02 pm Does anyone know if krastorio 2 and/ar space exploration will be compatible with both or either factorio 2.0 or space age ?
K2 is not planned to ever be compatible with SA. SE 0.8 (which is likely to still be a year or so away) is expected to utilise SA features, but probably will not keep any of the SA progression/items/buildings/planets.
Re: k2 and se in sa
only 3 months after release. give the mod authors some time to play the expansion.moenbase wrote: Fri Jan 10, 2025 2:33 pm Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :s
i have some small mods of my own, but i have not updated them yet, because even with a small mod it is a lot of work to update it. i can only imagine the monumental work that has to be done to update a major mod like krastorio or space exploration.
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Re: k2 and se in sa
The bigger the overhaul the harder it is to update to 2.0. And remember many of the mod developers are also playing Space Age or on holidays
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Re: k2 and se in sa
Space Age compatible with Space Exploration? How do you see that working? Two different types of rockets, going to two different kinds of orbiting places? I can't even make that make any sense in my head.
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Re: k2 and se in sa
There's Factorio 2.0 and then there's a expansion called Space Age. The question was about both, not just Space Age.NineNine wrote: Fri Jan 10, 2025 3:20 pm Space Age compatible with Space Exploration? How do you see that working? Two different types of rockets, going to two different kinds of orbiting places? I can't even make that make any sense in my head.
For example, Space Exploration will be compatible with Factorio 2.0, but likely never with the Space Age expansion.
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Re: k2 and se in sa
This is the only thing I'm looking forward to right now, is SpaceX support for 2.0
I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.
I'll be honest, factorio should have just started with SpaceX and reworked it. Would have got the dlc a long time ago and I think it would have been a lot more fun.
SpaceX support for the new planets could be cool though. Not the flying factory however. Pretty silly, tbh.
I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.
I'll be honest, factorio should have just started with SpaceX and reworked it. Would have got the dlc a long time ago and I think it would have been a lot more fun.
SpaceX support for the new planets could be cool though. Not the flying factory however. Pretty silly, tbh.
Last edited by factorio_player on Mon Jan 13, 2025 4:28 am, edited 1 time in total.