Ok, I understand.
I found it mostly amusing, weird that I never encountered that before, but I see how that would be annoying to fix.
Thanks for the quick response.
Search found 1103 matches
- Sat Feb 22, 2025 3:16 pm
- Forum: Not a bug
- Topic: [2.0.35] Ghost pipes have hitbox
- Replies: 2
- Views: 143
- Sat Feb 22, 2025 2:58 pm
- Forum: Not a bug
- Topic: [2.0.35] Ghost pipes have hitbox
- Replies: 2
- Views: 143
[2.0.35] Ghost pipes have hitbox
Put 2 pipes next to each other.
Copy and paste a ghost to create an "O" with the player in the middle.
Expected behavior - player can move through ghosts.
Actual behavior - ghosts block player.
See video demo here:
https://streamable.com/5ne2c0
Also attached here:
Copy and paste a ghost to create an "O" with the player in the middle.
Expected behavior - player can move through ghosts.
Actual behavior - ghosts block player.
See video demo here:
https://streamable.com/5ne2c0
Also attached here:
- Thu Nov 07, 2024 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.10] Achievement popup causes tooltips to go behind UI windows
- Replies: 4
- Views: 485
Re: [raiguard] [2.0.10] (Linux/Wayland) Achievement popup causes tooltips to go behind UI windows
FYI, I was unable to reproduce it on 2.0.14. I guess it may have been resolved by some unrelated change, or possibly there are other conditions that need to apply.
The original report was also from a base game, and since then I moved to a fresh install of Space Age, so I guess it may also be related ...
The original report was also from a base game, and since then I moved to a fresh install of Space Age, so I guess it may also be related ...
- Sat Oct 26, 2024 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.10] Achievement popup causes tooltips to go behind UI windows
- Replies: 4
- Views: 485
[pard] [2.0.10] Achievement popup causes tooltips to go behind UI windows
Playing on Linux with the Wayland backend (not sure if it matters), when an achievement popup is shown - any tooltip already shown, or being displayed while the achievement popup is still shown, will be hidden behind other UI elements, such as inventory window, Factoriopedia etc.
Once he achievement ...
Once he achievement ...
- Thu Apr 11, 2019 4:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.28] [Linux] Control key not recognized
- Replies: 6
- Views: 4298
Re: [0.17.28] [Linux] Control key not recognized
Found the "culprit": disabling "press Control twice to locate pointer" in Gnome Tweak Tool allows Factorio to see Control key presses again.
IMHO Factorio should be able to see it regardless, but it is a workaround for now, and perhaps would allow the devs to reproduce the problem and solve it ...
IMHO Factorio should be able to see it regardless, but it is a workaround for now, and perhaps would allow the devs to reproduce the problem and solve it ...
- Wed Apr 10, 2019 7:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.28] [Linux] Control key not recognized
- Replies: 6
- Views: 4298
Re: [0.17.28] [Linux] Control key not recognized
Last time I played was around 0.17.4, and back then it worked perfectly.
Had no issues like that in 0.16 or before.
Had no issues like that in 0.16 or before.
- Wed Apr 10, 2019 5:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.28] [Linux] Control key not recognized
- Replies: 6
- Views: 4298
[Oxyd] [0.17.28] [Linux] Control key not recognized
As the title says, seems like the game refuses to recognize the Control key.
Key bindings are all on default, and I'm using bog standard QWERTY layout, but no matter what I do it's as if I never press/hold the Control button.
Even trying to re-map actions there is no difference whether I hold ...
Key bindings are all on default, and I'm using bog standard QWERTY layout, but no matter what I do it's as if I never press/hold the Control button.
Even trying to re-map actions there is no difference whether I hold ...
- Thu Jun 14, 2018 7:31 pm
- Forum: Ideas and Suggestions
- Topic: [FEATURE] VRAM requirement is not sane
- Replies: 29
- Views: 12838
Re: [FEATURE] VRAM requirement is not sane
I believe I posted about this a long time ago, but Factorio is definitely in the "uncanny valley" of having a high VRAM requirements with otherwise pretty low GPU needs. GPUs like an Nvidia 1050 or AMD 560 have way more "power" than Factorio actually needs, but only 2GB of VRAM.
I wonder if some ...
I wonder if some ...
- Thu Dec 21, 2017 6:02 pm
- Forum: Not a bug
- Topic: [0.16.1] Artillery destroying rocks leaves items on ground.
- Replies: 5
- Views: 2765
Re: [0.16.1] Artillery destroying rocks leaves items on ground.
Pretty sure that's working as intended... same thing happens when you run the rocks over with a car or shoot them with any other weapon...
- Wed Dec 13, 2017 4:03 pm
- Forum: Not a bug
- Topic: [16.0] Bad performance/low FPS with 2GB or less VRAM
- Replies: 12
- Views: 8457
Re: [16.0] Bad performance/low FPS with 2GB or less VRAM
Factorio has stumbled into the "uncanny valley" of needing very little GPU power, but quite a lot of VRAM... Anything above a GTX1050 / RX560 is probably massive overkill for Factorio, but you really do need >2GB, which mostly means a more expensive GPU (lower-end GPUs with >2GB VRAM exist, but they ...
- Tue Dec 12, 2017 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.37] Early station wait penalty
- Replies: 4
- Views: 6870
Re: [kovarex] [0.15.37] Early station wait penalty
... Long story short, when other than TimeCondition was used, the method returns uint32_t(-1) as no value which, when used as number is 2^32 - 1, which was used as the penalty value. ...
Ah, the ol' "Negative number interpreted as an unsigned integer" shenanigan.
I wonder how many head ...
Ah, the ol' "Negative number interpreted as an unsigned integer" shenanigan.
I wonder how many head ...
- Fri Dec 01, 2017 9:19 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 101295
Re: Friday Facts #219 - Cliffs
This looks awesome!
But I'm a bit feverish, so I really hope I'm not hallucinating it.
Cliffs! In Factorio! Awesome!
But I'm a bit feverish, so I really hope I'm not hallucinating it.
Cliffs! In Factorio! Awesome!
- Sat Nov 25, 2017 3:36 pm
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 24803
Re: Version 0.15.38
Could be nice to hear when we will see .16 release. At least a month. Or dev's thinks it's a bad idea to announce until it's 100% ready?
I don't think they will publish an estimated release date until it's very close, as there is too much room for error and potential for disappointment.
That ...
I don't think they will publish an estimated release date until it's very close, as there is too much room for error and potential for disappointment.
That ...
- Mon Nov 13, 2017 2:20 pm
- Forum: Pending
- Topic: Reached game limits on roboports ?
- Replies: 2
- Views: 1927
Re: Reached game limits on roboports ?
They have no way of accessing your save files - but they will probably be indispensable for diagnosing or solving this issue.
I suggest you upload your save file
I suggest you upload your save file

- Mon Nov 13, 2017 9:12 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 439
- Views: 303588
Re: Performance optimization - post your saves
Wube's optimization philosophy - saving 50% is only a slight improvementRseding91 wrote: ... it may help slightly ... takes half the time ...


Keep up the excellent work guys.
- Sun Nov 12, 2017 2:47 pm
- Forum: Gameplay Help
- Topic: Train pathing through station
- Replies: 24
- Views: 11892
Re: Train pathing through station
Could there be a signalling issue with the part of the track aside the station?
What happens if you completely break the station part off? Do you get any "No Path" errors?
It may help to upload your save file, as it is hard to see all the details just form the screenshot.
What happens if you completely break the station part off? Do you get any "No Path" errors?
It may help to upload your save file, as it is hard to see all the details just form the screenshot.
- Wed Nov 08, 2017 1:16 pm
- Forum: Modding discussion
- Topic: Fractional/rounding glitches?
- Replies: 2
- Views: 1663
Re: Fractional/rounding glitches?
More precisely - if its binary representation isn't finite.
For example, 1/5 = 0.2, which has a finite representation in base 10. However, in base 2 it is 0.00110011..., so it can still not be represented accurately in a binary floating point number (=the sane way computers handle non-integers)
For example, 1/5 = 0.2, which has a finite representation in base 10. However, in base 2 it is 0.00110011..., so it can still not be represented accurately in a binary floating point number (=the sane way computers handle non-integers)
- Wed Nov 08, 2017 7:48 am
- Forum: Technical Help
- Topic: Symptoms of a slow server?
- Replies: 6
- Views: 3074
Re: Symptoms of a slow server?
There seem to be a lot of messages like "Device reset internal" - I don't know what they mean, but that doesn't sound healthy...
There are also lots of latency changes - it was reported in the past that Factorio can sometimes be too optimistic in setting the latency, setting it to a value too low ...
There are also lots of latency changes - it was reported in the past that Factorio can sometimes be too optimistic in setting the latency, setting it to a value too low ...
- Tue Nov 07, 2017 12:18 pm
- Forum: Off topic
- Topic: The Backronym Game (Forum Game)
- Replies: 40
- Views: 16865
Re: The Backronym Game (Forum Game)
Back Away! Detonation Area Safe & Secure.
MANUFACTURE
MANUFACTURE
- Sat Nov 04, 2017 8:20 am
- Forum: General discussion
- Topic: I wish I had the money.
- Replies: 27
- Views: 13722
Re: I wish I had the money.
Interesting - this is on their website as well. I've heard practically nothing about the price at 1.0, and I wouldn't be surprised in the slightest if it stayed at $20 after 1.0.
I think it is pretty reasonable to assume the price will increase.
When I bought the game ~2.5 years ago it was only ...
I think it is pretty reasonable to assume the price will increase.
When I bought the game ~2.5 years ago it was only ...