Put 2 pipes next to each other.
Copy and paste a ghost to create an "O" with the player in the middle.
Expected behavior - player can move through ghosts.
Actual behavior - ghosts block player.
See video demo here:
https://streamable.com/5ne2c0
Also attached here:
[2.0.35] Ghost pipes have hitbox
Re: [2.0.35] Ghost pipes have hitbox
Thanks for the report however this is not a bug. Its not that ghosts collide with character, its that the real pipes adjust their collision boxes towards the ghosts when there is a character. When the pipe collision box is extended, it overlaps with character collision box and character becomes stuck. There are not many valid solutions for this, i could make character die due to collision but it will not be fun for players, and it is not severe enough to make such solution required. You can easily get rid of this state by temporarily ordering deconstruction of those real pipes, going away and cancelling deconstruction.
Re: [2.0.35] Ghost pipes have hitbox
Ok, I understand.
I found it mostly amusing, weird that I never encountered that before, but I see how that would be annoying to fix.
Thanks for the quick response.
I found it mostly amusing, weird that I never encountered that before, but I see how that would be annoying to fix.
Thanks for the quick response.