[2.0.35] Ghost pipes have hitbox

Bugs that are actually features.
sillyfly
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[2.0.35] Ghost pipes have hitbox

Post by sillyfly »

Put 2 pipes next to each other.
Copy and paste a ghost to create an "O" with the player in the middle.
Expected behavior - player can move through ghosts.
Actual behavior - ghosts block player.
See video demo here:
https://streamable.com/5ne2c0

Also attached here:
pipe_ghost.mp4
(13.25 MiB) Downloaded 22 times
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boskid
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Re: [2.0.35] Ghost pipes have hitbox

Post by boskid »

Thanks for the report however this is not a bug. Its not that ghosts collide with character, its that the real pipes adjust their collision boxes towards the ghosts when there is a character. When the pipe collision box is extended, it overlaps with character collision box and character becomes stuck. There are not many valid solutions for this, i could make character die due to collision but it will not be fun for players, and it is not severe enough to make such solution required. You can easily get rid of this state by temporarily ordering deconstruction of those real pipes, going away and cancelling deconstruction.
sillyfly
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Re: [2.0.35] Ghost pipes have hitbox

Post by sillyfly »

Ok, I understand.
I found it mostly amusing, weird that I never encountered that before, but I see how that would be annoying to fix.
Thanks for the quick response.
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