Search found 10 matches

by RockPaperKatana
Mon Nov 25, 2024 2:06 pm
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 4
Views: 532

Re: Set requests for space platform hub via circuit signals

This would be useful for promethium science platforms, where it only requests biter eggs when it's about to depart.
by RockPaperKatana
Fri Nov 22, 2024 10:27 am
Forum: Assigned
Topic: [Lou][2.0.9] Gun turret cannot be rotated
Replies: 9
Views: 650

Re: [Lou][2.0.9] Gun turret cannot be rotated

There are also some inconsistencies in this, as artillery cannons can be rotated manually. Tested on 2.0.21
by RockPaperKatana
Sat Nov 02, 2024 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
Replies: 15
Views: 1326

Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Same on inserting modules with the Remote View & Q-picking. i think this is something slightly different than the original post, in your video you are pipetting the left pannel, this never gives quality item ghosth ( which is annoying) but make sense in that when you pipetting it from the left ...
by RockPaperKatana
Sat Nov 02, 2024 1:03 pm
Forum: Bug Reports
Topic: [2.0.14] Highlighting in spaceship hubs/landing pads isn't updated when its content changes
Replies: 0
Views: 81

[2.0.14] Highlighting in spaceship hubs/landing pads isn't updated when its content changes

11-02-2024, 20-58-13.png 11-02-2024, 21-00-09.png Steps to reproduce: 1. Remove some items from a hub/pad, to cause requests to change its content in step 3 2. Hover over a request to highlight it in the hub/pad's inventory 3. Wait for some of its items to change 4. The position of the highlights a...
by RockPaperKatana
Sat Nov 02, 2024 4:55 am
Forum: Not a bug
Topic: [2.0.13] Ghost Medium Powers Poles Transfering Power on Space Platform
Replies: 2
Views: 211

Re: [2.0.13] Ghost Medium Powers Poles Transfering Power on Space Platform

You don't need any power poles on space platforms, power are distributed via the platform tiles.
by RockPaperKatana
Sat Nov 02, 2024 3:16 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.14] Using pipette tool on ghost cursor selection always selects normal quality
Replies: 1
Views: 672

[StrangePan][2.0.14] Using pipette tool on ghost cursor selection always selects normal quality

https://forums.factorio.com/download/file.php?id=85623 (Video not mine, it's from https://forums.factorio.com/viewtopic.php?f=7&t=116952) Steps to reproduce: 1. Open "ghost cursor selection" screen 2. Change the bottom left "Quality" to something other than normal 3. Use Pip...
by RockPaperKatana
Sat Nov 02, 2024 2:28 am
Forum: Duplicates
Topic: [2.0.13] All asteroids suddenly rotate
Replies: 2
Views: 186

Re: [2.0.13] All asteroids suddenly rotate

atomizer wrote: ↑Fri Nov 01, 2024 8:34 pm duplicate of viewtopic.php?f=48&t=117915
Uh oh, I only searched up rotation to see if this has been reported, but that post uses orientation, oopsie
by RockPaperKatana
Fri Nov 01, 2024 4:26 pm
Forum: Ideas and Suggestions
Topic: As the ship travels towards the edge of the solar system for the first time, roll credits in the ship background
Replies: 0
Views: 287

As the ship travels towards the edge of the solar system for the first time, roll credits in the ship background

Currently the game just shows a popup window when it finishes which is a bit lame. Showing the game's credits rolling down in the background alongside hordes of asteroids raining down would be cool.
by RockPaperKatana
Fri Nov 01, 2024 3:58 pm
Forum: Duplicates
Topic: [2.0.13] All asteroids suddenly rotate
Replies: 2
Views: 186

[2.0.13] All asteroids suddenly rotate

In this save file, after about half a minute later all asteroids suddenly jump to a different rotation. Playtime is about 87:04:50 (18,809,400 ticks, can't see a pattern here)

Go to advanced search