Search found 10 matches
- Mon Nov 25, 2024 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Set requests for space platform hub via circuit signals
- Replies: 4
- Views: 532
Re: Set requests for space platform hub via circuit signals
This would be useful for promethium science platforms, where it only requests biter eggs when it's about to depart.
- Fri Nov 22, 2024 10:27 am
- Forum: Assigned
- Topic: [Lou][2.0.9] Gun turret cannot be rotated
- Replies: 9
- Views: 650
Re: [Lou][2.0.9] Gun turret cannot be rotated
There are also some inconsistencies in this, as artillery cannons can be rotated manually. Tested on 2.0.21
- Sat Nov 02, 2024 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
- Replies: 15
- Views: 1326
Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
Same on inserting modules with the Remote View & Q-picking. i think this is something slightly different than the original post, in your video you are pipetting the left pannel, this never gives quality item ghosth ( which is annoying) but make sense in that when you pipetting it from the left ...
- Sat Nov 02, 2024 1:03 pm
- Forum: Bug Reports
- Topic: [2.0.14] Highlighting in spaceship hubs/landing pads isn't updated when its content changes
- Replies: 0
- Views: 81
[2.0.14] Highlighting in spaceship hubs/landing pads isn't updated when its content changes
11-02-2024, 20-58-13.png 11-02-2024, 21-00-09.png Steps to reproduce: 1. Remove some items from a hub/pad, to cause requests to change its content in step 3 2. Hover over a request to highlight it in the hub/pad's inventory 3. Wait for some of its items to change 4. The position of the highlights a...
- Sat Nov 02, 2024 4:55 am
- Forum: Not a bug
- Topic: [2.0.13] Ghost Medium Powers Poles Transfering Power on Space Platform
- Replies: 2
- Views: 211
Re: [2.0.13] Ghost Medium Powers Poles Transfering Power on Space Platform
You don't need any power poles on space platforms, power are distributed via the platform tiles.
- Sat Nov 02, 2024 3:16 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.14] Using pipette tool on ghost cursor selection always selects normal quality
- Replies: 1
- Views: 672
[StrangePan][2.0.14] Using pipette tool on ghost cursor selection always selects normal quality
https://forums.factorio.com/download/file.php?id=85623 (Video not mine, it's from https://forums.factorio.com/viewtopic.php?f=7&t=116952) Steps to reproduce: 1. Open "ghost cursor selection" screen 2. Change the bottom left "Quality" to something other than normal 3. Use Pip...
- Sat Nov 02, 2024 2:28 am
- Forum: Duplicates
- Topic: [2.0.13] All asteroids suddenly rotate
- Replies: 2
- Views: 186
Re: [2.0.13] All asteroids suddenly rotate
Uh oh, I only searched up rotation to see if this has been reported, but that post uses orientation, oopsie
- Fri Nov 01, 2024 4:26 pm
- Forum: Ideas and Suggestions
- Topic: As the ship travels towards the edge of the solar system for the first time, roll credits in the ship background
- Replies: 0
- Views: 287
As the ship travels towards the edge of the solar system for the first time, roll credits in the ship background
Currently the game just shows a popup window when it finishes which is a bit lame. Showing the game's credits rolling down in the background alongside hordes of asteroids raining down would be cool.
- Fri Nov 01, 2024 3:58 pm
- Forum: Duplicates
- Topic: [2.0.13] All asteroids suddenly rotate
- Replies: 2
- Views: 186
[2.0.13] All asteroids suddenly rotate
In this save file, after about half a minute later all asteroids suddenly jump to a different rotation. Playtime is about 87:04:50 (18,809,400 ticks, can't see a pattern here)
- Tue Oct 22, 2024 10:54 am
- Forum: Ideas and Suggestions
- Topic: Make higher quality nightvision goggles have less yellow tint
- Replies: 4
- Views: 413