Set requests for space platform hub via circuit signals
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Re: Set requests for space platform hub via circuit signals
Seconded. Another good use case for this is the prometheum science pack, since it requires biter eggs and you only want to request them when you actually want to craft more science packs. So being able to request based on circuit conditions would be helpful here to avoid always asking for eggs which then spoil and cause attack notifications.
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Re: Set requests for space platform hub via circuit signals
Completely agreed. I was trying to perform a similar task - make requests on Fulgora, then send a platform back to Nauvis to fulfil those requests. However, I've no means of dynamically changing the platform's requests so there's no way for it to adapt to what's needed. I can't even "cheat" by sending signal requests to the platform's internal inventory to "fake" it having items in stock, because signals aren't interpreted that way. If I say a signal of 50 Uranium Fuel Cells to the station, that doesn't tell it that it HAS 50 Uranium Fuel Cells in stock. Those signals are only ever used for scheduling, not requests.
So I would very much like to be able to set platform requests via circuit signal, like I can with pretty much every other logistics container in the game.
So I would very much like to be able to set platform requests via circuit signal, like I can with pretty much every other logistics container in the game.
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Re: Set requests for space platform hub via circuit signals
This would be useful for promethium science platforms, where it only requests biter eggs when it's about to depart.
Re: Set requests for space platform hub via circuit signals
I want to throw my support for this here.
There is a lack of automation support for space platform requests that is seriously needed. Currently the only working system to automatically request items from other planets is by using the same named logistic group on the landing pad as on the space platform. This means that items are doubled, one set on the pad and one on the platform which leads the platform to run around carrying items that are not needed, instead of having available room for return items.
I think the best way to allow this is to be able to set requests for a named logistic group through the circuit network. There is one complication here which is that there can only be one "setter' and it can't be overwritten until that setter is deleted. In the UI I imagine a checkbox in the object where the logistic group is added to "control throught circuit network" and then everywhere else where that group is used again, instead of the checkbox is says what is setting that dynamic request, maybe a button to take you to that entity so to the player can go there and remove it. That is my suggestion, maybe the devs find a better way to implement this, but I think this would solve people's problems and also allow a lot of other cool things in the game.
There is a lack of automation support for space platform requests that is seriously needed. Currently the only working system to automatically request items from other planets is by using the same named logistic group on the landing pad as on the space platform. This means that items are doubled, one set on the pad and one on the platform which leads the platform to run around carrying items that are not needed, instead of having available room for return items.
I think the best way to allow this is to be able to set requests for a named logistic group through the circuit network. There is one complication here which is that there can only be one "setter' and it can't be overwritten until that setter is deleted. In the UI I imagine a checkbox in the object where the logistic group is added to "control throught circuit network" and then everywhere else where that group is used again, instead of the checkbox is says what is setting that dynamic request, maybe a button to take you to that entity so to the player can go there and remove it. That is my suggestion, maybe the devs find a better way to implement this, but I think this would solve people's problems and also allow a lot of other cool things in the game.
Re: Set requests for space platform hub via circuit signals
Agreed - this seems like a natural thing to have and it directly addresses an otherwise annoying problem with biter eggs spoiling when not needed for the promethium science pack.
To avoid communication that can't exist otherwise, I don't think the circuit connection should allow one ship to set a request via local circuit signal that is somehow propagated to other ships. Therefore, I guess this should be implemented something like:
To avoid communication that can't exist otherwise, I don't think the circuit connection should allow one ship to set a request via local circuit signal that is somehow propagated to other ships. Therefore, I guess this should be implemented something like:
- In the "Circuit connection" dialogue of the Space platform hub that pops up when a wire is connected, add a checkbox like "Set logistics requests".
- If checked, a new logistics group appears that can't be directly modified, but includes all items requested.
Re: Set requests for space platform hub via circuit signals
i thought im not capable of solving it...
currently i set some conditions if i run out of ore or chips, it vents out into space the remaining eggs, but i cannot stop the requests...
currently i set some conditions if i run out of ore or chips, it vents out into space the remaining eggs, but i cannot stop the requests...
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Re: Set requests for space platform hub via circuit signals
would also love to see this - especially for requesting Biter Eggs on my Promethium Fleet only when really needed ... 

Re: Set requests for space platform hub via circuit signals
While not in the Base Game, you can use a mod such as
Logistic Group Combinator to set the contents of a “Logistic Group” using a Signal; which can then be added to the Platform Hub.
Good Luck!
Logistic Group Combinator to set the contents of a “Logistic Group” using a Signal; which can then be added to the Platform Hub.
Good Luck!
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Re: Set requests for space platform hub via circuit signals
+1
Since all the circuits for signals get really messy at a hub, maybe it would be good to just have the ability to toggle a logistic group with a circuit signal. Instead of passing in item requests like for a logistic chest, which will lead to a lot of weirdness with whatever is in the hub. Something like this, but prettier.
Since all the circuits for signals get really messy at a hub, maybe it would be good to just have the ability to toggle a logistic group with a circuit signal. Instead of passing in item requests like for a logistic chest, which will lead to a lot of weirdness with whatever is in the hub. Something like this, but prettier.
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Re: Set requests for space platform hub via circuit signals
+1
For anyone looking for advanced platform logistics in the meantime, consider using token items as described here https://youtu.be/hM-fR2_N3Mw
It's impressive how creative ideas can overcome limitations like this, but unfortunate that it's so hard to compensate for the lack of a feature that would feel so intuitive and consistent with other parts of space age.
Edit: spelling
For anyone looking for advanced platform logistics in the meantime, consider using token items as described here https://youtu.be/hM-fR2_N3Mw
It's impressive how creative ideas can overcome limitations like this, but unfortunate that it's so hard to compensate for the lack of a feature that would feel so intuitive and consistent with other parts of space age.
Edit: spelling
Re: Set requests for space platform hub via circuit signals
+1, would really love to see this. The process of getting promethium science is already intricate enough in my opinion, all the solutions I've come up with for biter egg handling are awkward in a way that doesn't feel right for Factorio. The expansion does a great job at pushing players out of their comfort zone to motivate them to come up with new designs and solution (especially Gleba and Aquilo) but the biter eggs just don't feel right to me because of the inability to dynamically request biter eggs only when needed.