Set requests for space platform hub via circuit signals
Moderator: ickputzdirwech
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Re: Set requests for space platform hub via circuit signals
Seconded. Another good use case for this is the prometheum science pack, since it requires biter eggs and you only want to request them when you actually want to craft more science packs. So being able to request based on circuit conditions would be helpful here to avoid always asking for eggs which then spoil and cause attack notifications.
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Re: Set requests for space platform hub via circuit signals
Completely agreed. I was trying to perform a similar task - make requests on Fulgora, then send a platform back to Nauvis to fulfil those requests. However, I've no means of dynamically changing the platform's requests so there's no way for it to adapt to what's needed. I can't even "cheat" by sending signal requests to the platform's internal inventory to "fake" it having items in stock, because signals aren't interpreted that way. If I say a signal of 50 Uranium Fuel Cells to the station, that doesn't tell it that it HAS 50 Uranium Fuel Cells in stock. Those signals are only ever used for scheduling, not requests.
So I would very much like to be able to set platform requests via circuit signal, like I can with pretty much every other logistics container in the game.
So I would very much like to be able to set platform requests via circuit signal, like I can with pretty much every other logistics container in the game.
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Re: Set requests for space platform hub via circuit signals
This would be useful for promethium science platforms, where it only requests biter eggs when it's about to depart.
Re: Set requests for space platform hub via circuit signals
I want to throw my support for this here.
There is a lack of automation support for space platform requests that is seriously needed. Currently the only working system to automatically request items from other planets is by using the same named logistic group on the landing pad as on the space platform. This means that items are doubled, one set on the pad and one on the platform which leads the platform to run around carrying items that are not needed, instead of having available room for return items.
I think the best way to allow this is to be able to set requests for a named logistic group through the circuit network. There is one complication here which is that there can only be one "setter' and it can't be overwritten until that setter is deleted. In the UI I imagine a checkbox in the object where the logistic group is added to "control throught circuit network" and then everywhere else where that group is used again, instead of the checkbox is says what is setting that dynamic request, maybe a button to take you to that entity so to the player can go there and remove it. That is my suggestion, maybe the devs find a better way to implement this, but I think this would solve people's problems and also allow a lot of other cool things in the game.
There is a lack of automation support for space platform requests that is seriously needed. Currently the only working system to automatically request items from other planets is by using the same named logistic group on the landing pad as on the space platform. This means that items are doubled, one set on the pad and one on the platform which leads the platform to run around carrying items that are not needed, instead of having available room for return items.
I think the best way to allow this is to be able to set requests for a named logistic group through the circuit network. There is one complication here which is that there can only be one "setter' and it can't be overwritten until that setter is deleted. In the UI I imagine a checkbox in the object where the logistic group is added to "control throught circuit network" and then everywhere else where that group is used again, instead of the checkbox is says what is setting that dynamic request, maybe a button to take you to that entity so to the player can go there and remove it. That is my suggestion, maybe the devs find a better way to implement this, but I think this would solve people's problems and also allow a lot of other cool things in the game.