Search found 122 matches

by joshinils
Fri Dec 06, 2024 6:26 pm
Forum: Ideas and Suggestions
Topic: Hovering over a ghost with the same item shows a red square. Why?
Replies: 1
Views: 252

Re: Hovering over a ghost with the same item shows a red square. Why?

I wanted to suggest the same thing right now.

Filling in a larger blueprint is weird.

And the red boxes every time i click don't help
by joshinils
Fri Nov 29, 2024 2:10 am
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Research finishing makes a text field for a constant lose focus
Replies: 2
Views: 695

[2.0.23] Research finishing makes a text field for a constant lose focus

While editing a constant in a decider combinator research finished and the text field lost focus.
The same is true for a personal logistic request limit.

Editing the text in a display panel does not lose focus.
by joshinils
Thu Nov 28, 2024 4:40 pm
Forum: Bug Reports
Topic: [2.0.21] Pipetting non-item recipe inconsistency
Replies: 6
Views: 551

Re: [2.0.21] Pipetting non-item recipe inconsistency

Hares wrote: Tue Nov 26, 2024 2:41 pm That's about Ctrl+C / Ctrl+V, probably not related.
Oh, it might be, I'm also pipetting signals.
by joshinils
Mon Nov 25, 2024 12:04 pm
Forum: Not a bug
Topic: [2.0.21] Rocket part signal is wrong if copy pasted as ghost signal from input signals
Replies: 4
Views: 463

Re: [2.0.21] Rocket part signal is wrong if copy pasted as ghost signal from input signals


Are there two entries with the rocket part icon in the selection menu?


No, which confused me even more.
I only get tbe type=recipe when ghost copying the signal, from any slot in the combinator, even from the same slot i just set it to cia the selection.

I had a similar thing happen with ...
by joshinils
Mon Nov 25, 2024 12:58 am
Forum: Duplicates
Topic: [2.0.21] Programmable speaker alert signal always shown without quality indicator
Replies: 1
Views: 246

[2.0.21] Programmable speaker alert signal always shown without quality indicator

Screenshot from 2024-11-25 01-53-41.png
Screenshot from 2024-11-25 01-53-41.png (275.9 KiB) Viewed 246 times
Screenshot from 2024-11-25 01-55-34.png
Screenshot from 2024-11-25 01-55-34.png (269.98 KiB) Viewed 246 times
Is it intended to not differentiate these?
It would allow stacking alarms via the different qualities.
by joshinils
Sun Nov 24, 2024 10:08 pm
Forum: Not a bug
Topic: [2.0.21] Rocket part signal is wrong if copy pasted as ghost signal from input signals
Replies: 4
Views: 463

[2.0.21] Rocket part signal is wrong if copy pasted as ghost signal from input signals

0eNrtVdtu2zAM/Re+TinqW1Ib2H4kCAzZ5hqhtuRJdDYj8L+PshNn7bw2awe0D4NfJII8PDwkrSMUdYetVZogO4IqjXaQbY/g1L2Wtbdp2SBkIK2ifYOkylVpmkJpScbCIEDpCn9AFgw7AahJkcIJYrz0ue6aAi07iDNUpVxby37VSo01CGiN4yijfTZGWt0ltzeJgJ5jgnVwk3CSSlksJ587AcySrKnzAvfyoJgGB7bSMjqhnZKzSzWDflXWUX4pifrW8zgoS530DE7EJo ...
by joshinils
Fri Nov 22, 2024 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.21] Display panels not rendering in 4K
Replies: 4
Views: 1103

Re: [2.0.21] Display panels not rendering in 4K

I suspect it's because of where It cuts them off. I had changed it to a "width" that works for me on my 2560x1440p monitor.
And it appears that doesn't work with your monitor.

Each line looks like this:
[font=technology-slot-level-font][color=#8000ff][item=production-science-pack ...
by joshinils
Mon Nov 18, 2024 5:54 am
Forum: Duplicates
Topic: [2.0.19] Undoing replacing rail signal with chain signal does not keep wire connection.
Replies: 1
Views: 238

[2.0.19] Undoing replacing rail signal with chain signal does not keep wire connection.

Screencast from 2024-11-18 06-45-47.webm

Replacing a rail signal which has a circuit wire connection with a chain signal works as expected.
(I guess it is kept in the undo buffer as a deconstruct and construct order)

Undoing that action marks the rail signal for deconstruction and places a ghost ...
by joshinils
Mon Nov 18, 2024 4:55 am
Forum: Duplicates
Topic: [2.0.19] Changing quality of Item ghost hovering over some GUI elements does nothing
Replies: 1
Views: 311

[2.0.19] Changing quality of Item ghost hovering over some GUI elements does nothing

change_quality_gui.webm
In the video, I have opened a decider combinator. I wanted to change the quality of output signal for plates, while hovering over the existing output item slot.
Over the duration of the entire video I am changing quality. I am holding down left alt and using the scroll ...
by joshinils
Sun Nov 10, 2024 8:05 pm
Forum: Not a bug
Topic: [2.0.16] Quality Substations have the same red/green wire reach as normal ones
Replies: 3
Views: 515

Re: [2.0.16] Quality Substations have the same red/green wire reach as normal ones

I'm not sure I understand.

Does that mean it's intended that entities between two legendary substations can not be connected to either one by circuit wire?
by joshinils
Sat Nov 09, 2024 6:52 pm
Forum: Not a bug
Topic: [2.0.16] Quality Substations have the same red/green wire reach as normal ones
Replies: 3
Views: 515

[2.0.16] Quality Substations have the same red/green wire reach as normal ones

I tried to connect something with a red wire from a legendary substation to a chest, but the wire won't reach.

I think this is a bug, why would the circuit wire be restricted to the same as normal substations, but not copper wire reach to connect power?
11-09-2024, 19-51-31.png

I guess quality ...
by joshinils
Fri Nov 08, 2024 3:17 pm
Forum: 1 / 0 magic
Topic: [2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)
Replies: 7
Views: 765

Re: [2.0.16] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)

Same thing in 2.0.16
factorio-current_2.0.16.log
(16.92 KiB) Downloaded 33 times
I want to continue playing, but I also don't want to stay on 2.0.14 with a potentially corrupt savegame with which I can never update Factorio.
by joshinils
Thu Nov 07, 2024 3:42 pm
Forum: Ideas and Suggestions
Topic: have elevated and ground tracks not share color, if they "intersect"
Replies: 9
Views: 705

Re: have elevated and ground tracks not share color, if they "intersect"


Maybe a different rail visualization sprite for elevated rails would work. For example adding periodic hatch marks on the lines (as railroads are often depicted on city maps). Then you could see when a hatched line cross a straight line.


I like that Idea.
Here's a few mockups:
elevated_rail ...
by joshinils
Thu Nov 07, 2024 3:11 pm
Forum: 1 / 0 magic
Topic: [2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)
Replies: 7
Views: 765

Re: [2.0.15] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)

robot256 wrote: Thu Nov 07, 2024 3:05 pm Maybe obvious question, can you re-save it after loading in 2.0.14 and get a different result in 2.0.15?
I can, and no
by joshinils
Thu Nov 07, 2024 2:30 pm
Forum: 1 / 0 magic
Topic: [2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)
Replies: 7
Views: 765

[2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)

I am well aware my save game may be corrupted from using faulty ram before.
I have installed an entirely new ram kit now and a memtest passed.

Opening the savegame in 2.0.14 works (although the log complains that it was opened in .15), but 2.0.15 does not, it crashes.
by joshinils
Tue Nov 05, 2024 2:38 pm
Forum: 1 / 0 magic
Topic: [2.0.14] Crash after saving multiplayer game after the host ended it
Replies: 9
Views: 771

Re: [2.0.14] Crash after saving multiplayer game after the host ended it

Just to end this, I did a memtest on my ram, it failed, many many errors.

Tested each of my two sticks, one passes, one errors almost immediately.
I've ordered new RAM, and I'm just using the one good stick for now.

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