Search found 21 matches
- Tue Apr 19, 2022 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+lmb imunity for player's filtered storage
- Replies: 7
- Views: 1746
Re: Ctrl+lmb imunity for player's filtered storage
I definitely wouldn't want the current CTRL+LMB behavior changed. There are times I want to dump all of an item, regardless of filter. I just use Shift+LMB when I want a more controlled (partial) dump. Either in the sense of Shift+LMB the number of stacks I don't want, or, conversely, CTRL+LMB the ...
- Mon Apr 18, 2022 8:38 am
- Forum: Ideas and Suggestions
- Topic: Ctrl+lmb imunity for player's filtered storage
- Replies: 7
- Views: 1746
Re: Ctrl+lmb imunity for player's filtered storage
Sorry, for me completely unreadable. No point, no comma, I really don’t understand this after trying to read it five times. Perhaps native English speakers can “translate”, but if not and no further explanation I will move it to won’t implement. 8-) There is keybinds for fast inventory manipulation...
- Sun Apr 17, 2022 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+lmb imunity for player's filtered storage
- Replies: 7
- Views: 1746
Ctrl+lmb imunity for player's filtered storage
TL;DR Can you add in game feature wich will prevent filtered items from player inventory beeng moved to ther storage when ctrl+lmb used ? What ? So far if player wish to dedicate (filter) one of inventory cells to item their content will be moved to if player use ctrl+lmb (next just move all) featu...
- Mon Feb 21, 2022 12:46 pm
- Forum: Ideas and Suggestions
- Topic: Increase player range to match Personal Roboport range
- Replies: 0
- Views: 914
Increase player range to match Personal Roboport range
I replaced the original “drone station” with “personal roboport”, because it is obviously a translation error, that could lead to some misunderstanding. Also fixed some other small errors, but not all so that you still see that the author is not native English. — ssilk TL;DR If player's personal ro...
- Thu Jan 27, 2022 6:49 pm
- Forum: Outdated/Not implemented
- Topic: "Soft" mode for filtering splitters
- Replies: 7
- Views: 3286
Re: "Soft" mode for filtering splitters
You can do this already, this is how: Instead of filtering for steel, the first splitter should have an output priority to the right. Remove the second splitter and put the underground belt directly in front of the right side of the first splitter. Because the copper is blocked by the side of the u...
- Thu Jan 27, 2022 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Make landfilled tiles/ground absorb polution
- Replies: 4
- Views: 2206
Re: Make landfilled tiles/ground absorb polution
<r><QUOTE author="adam_bise" post_id="560655" time="1643300250" user_id="56250"><s>[quote=adam_bise post_id=560655 time=1643300250 user_id=56250]</s> <URL url="https://mods.factorio.com/mod/tiles-absorb-pollution">https://mods.factorio.com/mod/tiles-absorb-pollution</URL><br/> <br/> Enables pollutio...
- Thu Jan 27, 2022 10:29 am
- Forum: Outdated/Not implemented
- Topic: "Soft" mode for filtering splitters
- Replies: 7
- Views: 3286
"Soft" mode for filtering splitters
TL;DR Make spliters with filter be able to passtrough filtering item and move only excessive filtered item go on filtered output What ? In currrent state if i wana split one line the only way wich i hawe is to use this thing https://i.ibb.co/cr7d2TV/image.png or hawe dedicated belt, wich not always...
- Sun Jan 23, 2022 10:50 pm
- Forum: Ideas and Suggestions
- Topic: Show RAM usage on multiplayer games.
- Replies: 7
- Views: 2439
Re: Show RAM usage on multiplayer games.
As once was told on LTT forum, ram is not GPU, it still pretty cheap + there swap/virtual ram things If you lacking of ram just get more IMHO factorio is nicely optimized, i don;t thing it able to use more than 3gb of ram, and i don't think that anyone in whole world still hawe pc/notebook with less...
- Sun Jan 23, 2022 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Why can't I put fish back into the water?
- Replies: 18
- Views: 6716
Re: Why can't I put fish back into the water?
The true beauty is in working factory, not in fish pound
- Wed Jan 19, 2022 9:32 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 594693
Re: Simple Questions and Short Answers
Is there way to see amounts of things/signals fully w/o stuff like 36k wich may be somwhere between 35500-36499 ? No, assuming you mean in eg production statistics or entity tooltips. But you can use combinators and lamps to create a digital display for a signal. Also, the values are rounded down s...
- Wed Jan 19, 2022 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
- Replies: 11
- Views: 3346
Re: Rename "Belt speed" to "Belt throughput" in ingame tooltip
IMHO the most sick is that spliters hawe same output as conveyers with same color, and i always thinked that they able only output& operate one full belt, wich is not true because they actualy hawe x2 speeds as object, but same speeds as tile Why not? Splitters are essentially two belts side by...
- Wed Jan 19, 2022 4:20 am
- Forum: Ideas and Suggestions
- Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
- Replies: 11
- Views: 3346
Re: Rename "Belt speed" to "Belt throughput" in ingame tooltip
IMHO the most sick is that spliters hawe same output as conveyers with same color, and i always thinked that they able only output& operate one full belt, wich is not true because they actualy hawe x2 speeds as object, but same speeds as tile
- Wed Jan 19, 2022 4:18 am
- Forum: This Forum
- Topic: [bug ?] PMing yourself
- Replies: 5
- Views: 2589
[bug ?] PMing yourself
Is it ok that you can send mail to you own ? Is it bug or feature ?
- Wed Jan 19, 2022 4:15 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 594693
Re: Simple Questions and Short Answers
Is there way to see amounts of things/signals fully w/o stuff like 36k wich may be somwhere between 35500-36499 ?
- Mon Jan 17, 2022 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Make landfilled tiles/ground absorb polution
- Replies: 4
- Views: 2206
Make landfilled tiles/ground absorb polution
In curent game conditions if you fill water chunk with landfill it stops absorbing polution, and i understand that wneh you use concrete it ok if it does so because soil is not in direct contact with ground + there no green stuff growing + concrte ain't allow to polution get inside soil + it gives y...
- Mon Jan 17, 2022 10:08 pm
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 15477
Re: Can you add a clock to the game?
+1
Will be realy nice to see RimWorld-like or other gamees real (machine+timezone) time somwhere in game UI
Will be realy nice to see RimWorld-like or other gamees real (machine+timezone) time somwhere in game UI
- Sat Jul 31, 2021 12:30 pm
- Forum: Modding help
- Topic: Spawn Item Command?
- Replies: 4
- Views: 99983
Re: Spawn Item Command?
What about hostiles? Any clue how to spawn compilatron in sandbox?
- Sun Jul 25, 2021 9:12 am
- Forum: Ideas and Suggestions
- Topic: Assembler crafting buttons
- Replies: 20
- Views: 6950
Re: Assembler crafting buttons
1 - you can just put only one ingridiend in specified amount, dirctly in ass. machine or in crate nearby 2 - you can use logical system so if some amount of item in output reached (with -1 to target / +1 per every ass. macine since currntly producing stuff ain't tracable) so it will stop load stuff ...
- Sun Jul 25, 2021 9:08 am
- Forum: Technical Help
- Topic: When continue hosting on linux/mac autoenable pause-less save featue
- Replies: 2
- Views: 1380
When continue hosting on linux/mac autoenable pause-less save featue
tl;dr - save non-blocking feature satus for continue-hosting wut - Hi devs & forum, currently i get a littl "iusse" while using fast-continue feature - if i continue host game, then non-blocking saving is disabled default, so i had to re-host game via multiplaye>load save>play So... co...
- Sun Jun 06, 2021 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Autopause game if afk
- Replies: 10
- Views: 4099
Re: Autopause game if afk
if windowinbackground-true & afk_enbl !=0 then #1 for timer #2 for only if alert happens while afk #0 is off #afk_timer set by player if afk_aenb=1 then !1 start_timer=afk_timer if afk_timer=exp_time then pause_enable elif goto !1 fi elif afkenbl=2 !2 if alert=true pause_enable efil aletr=false...