Search found 21 matches

by Defective_Soul
Tue Apr 19, 2022 2:23 pm
Forum: Ideas and Suggestions
Topic: Ctrl+lmb imunity for player's filtered storage
Replies: 7
Views: 1399

Re: Ctrl+lmb imunity for player's filtered storage

I definitely wouldn't want the current CTRL+LMB behavior changed. There are times I want to dump all of an item, regardless of filter. I just use Shift+LMB when I want a more controlled (partial) dump. Either in the sense of Shift+LMB the number of stacks I don't want, or, conversely, CTRL+LMB the ...
by Defective_Soul
Mon Apr 18, 2022 8:38 am
Forum: Ideas and Suggestions
Topic: Ctrl+lmb imunity for player's filtered storage
Replies: 7
Views: 1399

Re: Ctrl+lmb imunity for player's filtered storage

Sorry, for me completely unreadable. No point, no comma, I really don’t understand this after trying to read it five times. Perhaps native English speakers can “translate”, but if not and no further explanation I will move it to won’t implement. 8-) There is keybinds for fast inventory manipulation...
by Defective_Soul
Sun Apr 17, 2022 1:59 pm
Forum: Ideas and Suggestions
Topic: Ctrl+lmb imunity for player's filtered storage
Replies: 7
Views: 1399

Ctrl+lmb imunity for player's filtered storage

TL;DR Can you add in game feature wich will prevent filtered items from player inventory beeng moved to ther storage when ctrl+lmb used ? What ? So far if player wish to dedicate (filter) one of inventory cells to item their content will be moved to if player use ctrl+lmb (next just move all) featu...
by Defective_Soul
Mon Feb 21, 2022 12:46 pm
Forum: Ideas and Suggestions
Topic: Increase player range to match Personal Roboport range
Replies: 0
Views: 718

Increase player range to match Personal Roboport range

I replaced the original “drone station” with “personal roboport”, because it is obviously a translation error, that could lead to some misunderstanding. Also fixed some other small errors, but not all so that you still see that the author is not native English. — ssilk TL;DR If player's personal ro...
by Defective_Soul
Thu Jan 27, 2022 6:49 pm
Forum: Outdated/Not implemented
Topic: "Soft" mode for filtering splitters
Replies: 7
Views: 2313

Re: "Soft" mode for filtering splitters

You can do this already, this is how: Instead of filtering for steel, the first splitter should have an output priority to the right. Remove the second splitter and put the underground belt directly in front of the right side of the first splitter. Because the copper is blocked by the side of the u...
by Defective_Soul
Thu Jan 27, 2022 6:47 pm
Forum: Ideas and Suggestions
Topic: Make landfilled tiles/ground absorb polution
Replies: 4
Views: 1565

Re: Make landfilled tiles/ground absorb polution

<r><QUOTE author="adam_bise" post_id="560655" time="1643300250" user_id="56250"><s>[quote=adam_bise post_id=560655 time=1643300250 user_id=56250]</s> <URL url="https://mods.factorio.com/mod/tiles-absorb-pollution">https://mods.factorio.com/mod/tiles-absorb-pollution</URL><br/> <br/> Enables pollutio...
by Defective_Soul
Thu Jan 27, 2022 10:29 am
Forum: Outdated/Not implemented
Topic: "Soft" mode for filtering splitters
Replies: 7
Views: 2313

"Soft" mode for filtering splitters

TL;DR Make spliters with filter be able to passtrough filtering item and move only excessive filtered item go on filtered output What ? In currrent state if i wana split one line the only way wich i hawe is to use this thing https://i.ibb.co/cr7d2TV/image.png or hawe dedicated belt, wich not always...
by Defective_Soul
Sun Jan 23, 2022 10:50 pm
Forum: Ideas and Suggestions
Topic: Show RAM usage on multiplayer games.
Replies: 7
Views: 1869

Re: Show RAM usage on multiplayer games.

As once was told on LTT forum, ram is not GPU, it still pretty cheap + there swap/virtual ram things If you lacking of ram just get more IMHO factorio is nicely optimized, i don;t thing it able to use more than 3gb of ram, and i don't think that anyone in whole world still hawe pc/notebook with less...
by Defective_Soul
Sun Jan 23, 2022 10:45 pm
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5508

Re: Why can't I put fish back into the water?

The true beauty is in working factory, not in fish pound
by Defective_Soul
Wed Jan 19, 2022 9:32 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503895

Re: Simple Questions and Short Answers

Is there way to see amounts of things/signals fully w/o stuff like 36k wich may be somwhere between 35500-36499 ? No, assuming you mean in eg production statistics or entity tooltips. But you can use combinators and lamps to create a digital display for a signal. Also, the values are rounded down s...
by Defective_Soul
Wed Jan 19, 2022 9:23 pm
Forum: Ideas and Suggestions
Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
Replies: 11
Views: 2775

Re: Rename "Belt speed" to "Belt throughput" in ingame tooltip

IMHO the most sick is that spliters hawe same output as conveyers with same color, and i always thinked that they able only output& operate one full belt, wich is not true because they actualy hawe x2 speeds as object, but same speeds as tile Why not? Splitters are essentially two belts side by...
by Defective_Soul
Wed Jan 19, 2022 4:20 am
Forum: Ideas and Suggestions
Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
Replies: 11
Views: 2775

Re: Rename "Belt speed" to "Belt throughput" in ingame tooltip

IMHO the most sick is that spliters hawe same output as conveyers with same color, and i always thinked that they able only output& operate one full belt, wich is not true because they actualy hawe x2 speeds as object, but same speeds as tile
by Defective_Soul
Wed Jan 19, 2022 4:18 am
Forum: This Forum
Topic: [bug ?] PMing yourself
Replies: 5
Views: 2326

[bug ?] PMing yourself

Is it ok that you can send mail to you own ? Is it bug or feature ?
by Defective_Soul
Wed Jan 19, 2022 4:15 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503895

Re: Simple Questions and Short Answers

Is there way to see amounts of things/signals fully w/o stuff like 36k wich may be somwhere between 35500-36499 ?
by Defective_Soul
Mon Jan 17, 2022 10:23 pm
Forum: Ideas and Suggestions
Topic: Make landfilled tiles/ground absorb polution
Replies: 4
Views: 1565

Make landfilled tiles/ground absorb polution

In curent game conditions if you fill water chunk with landfill it stops absorbing polution, and i understand that wneh you use concrete it ok if it does so because soil is not in direct contact with ground + there no green stuff growing + concrte ain't allow to polution get inside soil + it gives y...
by Defective_Soul
Mon Jan 17, 2022 10:08 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 12606

Re: Can you add a clock to the game?

+1
Will be realy nice to see RimWorld-like or other gamees real (machine+timezone) time somwhere in game UI
by Defective_Soul
Sat Jul 31, 2021 12:30 pm
Forum: Modding help
Topic: Spawn Item Command?
Replies: 4
Views: 84246

Re: Spawn Item Command?

What about hostiles? Any clue how to spawn compilatron in sandbox?
by Defective_Soul
Sun Jul 25, 2021 9:12 am
Forum: Ideas and Suggestions
Topic: Assembler crafting buttons
Replies: 20
Views: 5375

Re: Assembler crafting buttons

1 - you can just put only one ingridiend in specified amount, dirctly in ass. machine or in crate nearby 2 - you can use logical system so if some amount of item in output reached (with -1 to target / +1 per every ass. macine since currntly producing stuff ain't tracable) so it will stop load stuff ...
by Defective_Soul
Sun Jul 25, 2021 9:08 am
Forum: Technical Help
Topic: When continue hosting on linux/mac autoenable pause-less save featue
Replies: 2
Views: 1196

When continue hosting on linux/mac autoenable pause-less save featue

tl;dr - save non-blocking feature satus for continue-hosting wut - Hi devs & forum, currently i get a littl "iusse" while using fast-continue feature - if i continue host game, then non-blocking saving is disabled default, so i had to re-host game via multiplaye>load save>play So... co...
by Defective_Soul
Sun Jun 06, 2021 1:59 pm
Forum: Ideas and Suggestions
Topic: Autopause game if afk
Replies: 10
Views: 3349

Re: Autopause game if afk

if windowinbackground-true & afk_enbl !=0 then #1 for timer #2 for only if alert happens while afk #0 is off #afk_timer set by player if afk_aenb=1 then !1 start_timer=afk_timer if afk_timer=exp_time then pause_enable elif goto !1 fi elif afkenbl=2 !2 if alert=true pause_enable efil aletr=false...

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