Nah... nutrient production is a waste here...
This one is three times more efficient:
2024-12-23_14-10-01.png
0eNrtHWtvqzj2vyDNlxWZxcYGXO3sf9jPoyqiiduiSyADpDvVVf/7mtAW0hhyfE7z0F6uRlNIwOf4PG2fR356D/lOb6usaLy7n162Kovau/vzp1dnT0Wat58V6UZ7d57 ...
Search found 282 matches
- Mon Dec 23, 2024 11:11 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Wagon to wagon items transfer
- Replies: 1
- Views: 415
- Mon Dec 23, 2024 9:24 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Wagon to wagon items transfer
- Replies: 1
- Views: 415
Wagon to wagon items transfer
Found it useful to use wagons as a storage on Gleba because of:
• number of sides to deal with a wagon using inserters (spoilage and the need to deal with it);
• ability to set item filters for slots;
• ability to "extend" a wagon storage in a sneaky way:
2024-12-23_11-30-54.png
So now designing ...
• number of sides to deal with a wagon using inserters (spoilage and the need to deal with it);
• ability to set item filters for slots;
• ability to "extend" a wagon storage in a sneaky way:
2024-12-23_11-30-54.png
So now designing ...
- Thu Dec 19, 2024 7:23 pm
- Forum: Show your Creations
- Topic: Speed-Beaconed Recipe-Quality-Parametric Gacha Blueprints
- Replies: 7
- Views: 2776
Re: Speed-Beaconed Recipe-Quality-Parametric Gacha Blueprints
Huh, the reason i read coffee-factorio's last post is a finding I wanted to share: switching recipes makes productivity bonus lost.
So our setups seem irrelevant for non-Nauvis machines. Except Aquilo's Cryo-assembler.
Or we should add some logics to take the need to use the bonus into account ...
So our setups seem irrelevant for non-Nauvis machines. Except Aquilo's Cryo-assembler.
Or we should add some logics to take the need to use the bonus into account ...
- Thu Dec 19, 2024 2:17 pm
- Forum: Show your Creations
- Topic: Speed-Beaconed Recipe-Quality-Parametric Gacha Blueprints
- Replies: 7
- Views: 2776
Re: Speed-Beaconed Recipe-Quality-Parametric Gacha Blueprints
Oh, wanted to post my solution and found here's one already...
Differences are:
1. No beacons. Not covered with electricity.
2. Less recipe-specific settings for combinators, so here are...
3. ...more combinators and takes more space.
4. Only one BP for any assembling machine. An AM can be replaced ...
Differences are:
1. No beacons. Not covered with electricity.
2. Less recipe-specific settings for combinators, so here are...
3. ...more combinators and takes more space.
4. Only one BP for any assembling machine. An AM can be replaced ...
- Sat Dec 14, 2024 12:53 pm
- Forum: Show your Creations
- Topic: Tileable dense prometheum storage
- Replies: 0
- Views: 305
Tileable dense prometheum storage
3.9k chunks version
Density 20 chunks/tile
2024-12-14_15-48-09.png
0eNq9nO9uGkkQxN9lP+Noev5PXuUUWdje5JBsQMsSJYr87geOfeFsBrqrpPuUxILu2a75sWVSs7+Gu8f9uJ1W63n4/GtY3W/Wu+HzX7+G3erbevl4/Nl6+TQOn4d5P91tbuZpud5tN9N8czc+zsPzYlitH8Yfw2d5/rIYxvW8mlfj7wov//h5u94/3Y3T4QWLi5UWw3azO7x5sz72PBS8qZ/SYvh5 ...
Density 20 chunks/tile
2024-12-14_15-48-09.png
0eNq9nO9uGkkQxN9lP+Noev5PXuUUWdje5JBsQMsSJYr87geOfeFsBrqrpPuUxILu2a75sWVSs7+Gu8f9uJ1W63n4/GtY3W/Wu+HzX7+G3erbevl4/Nl6+TQOn4d5P91tbuZpud5tN9N8czc+zsPzYlitH8Yfw2d5/rIYxvW8mlfj7wov//h5u94/3Y3T4QWLi5UWw3azO7x5sz72PBS8qZ/SYvh5 ...
- Sat Nov 30, 2024 9:28 am
- Forum: Ideas and Suggestions
- Topic: Thruster fuel can not be Packaged
- Replies: 7
- Views: 611
Re: Thruster fuel can not be Packaged
I have to second Sworn's theses.
Too many unneeded restrictions and "intentionations".
Why not to produce thruster fuel on a planet? Send ingredients from space and use them to produce fuel.
Why not to run a thruster on a planet (for testing purposes maybe)? Build a thruster setup and have fun ...
Too many unneeded restrictions and "intentionations".
Why not to produce thruster fuel on a planet? Send ingredients from space and use them to produce fuel.
Why not to run a thruster on a planet (for testing purposes maybe)? Build a thruster setup and have fun ...
- Fri Nov 29, 2024 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Sameness of reordering behavior
- Replies: 1
- Views: 145
Sameness of reordering behavior
Cool feature appeared in 2.0.21: reordering of researched technologies via drag'n'drop, so that dragged element tries to get placed in between two closest (to the mouse cursor) elements.
Could you please make other reorderings the same:
• logistics requests (space platform, blue/purple chest ...
Could you please make other reorderings the same:
• logistics requests (space platform, blue/purple chest ...
- Wed Nov 20, 2024 10:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Steam Deck: Keyboard pops up in Tips simulations
- Replies: 1
- Views: 639
[Twinsen] Steam Deck: Keyboard pops up in Tips simulations
Reproduce steps, on Steam Deck:
1. Open Tips & Tricks.
2. Go to any page where keyboard input is shown.
3. Wait until a simulation shows you a flow of keyboard input.
Expected : Simulation just goes on showing a flow like it's a video.
Actual : Steam Deck keyboard pops up upon UI like it's me who ...
1. Open Tips & Tricks.
2. Go to any page where keyboard input is shown.
3. Wait until a simulation shows you a flow of keyboard input.
Expected : Simulation just goes on showing a flow like it's a video.
Actual : Steam Deck keyboard pops up upon UI like it's me who ...
- Sun Nov 10, 2024 11:33 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 52927
Re: Gleba has killed the game for me.
Hmm, biters' eggs don't spoil in captured nests.
Looks like biochambers should keep freshness of items (all our just produced) acting as a proper environment for organics.
But there's is another aspect: items produced from a partially spoiled items become partially spoiled. Captured nests don't ...
Looks like biochambers should keep freshness of items (all our just produced) acting as a proper environment for organics.
But there's is another aspect: items produced from a partially spoiled items become partially spoiled. Captured nests don't ...
- Fri Nov 08, 2024 6:47 am
- Forum: Gameplay Help
- Topic: Repair Packs Work on Space Platform
- Replies: 3
- Views: 3346
Re: Repair Packs Work on Space Platform
Railings. Safety first.
- Tue Nov 05, 2024 11:22 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 52927
Re: Gleba has killed the game for me.
It doesn't. You can if you want, but it's enough to use splitters for filtering spoilage and sometimes inserters for filtering by freshness.J-H wrote: Tue Nov 05, 2024 9:06 amIf it takes circuit network programming to succeed, I'm screwed, as I've never been able to figure that out beyond simple on/offs.
- Mon Nov 04, 2024 11:01 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 52927
Re: Gleba has killed the game for me.
Gleba is so much horrible, challenging, punishing and capricious that I fell in love with it. :lol:
It was the first planet I visited. Thanks to steampunk gods, I left Nauvis fully autonomous and ready to provide me with almost anything distantly. First two days (not hours, bustlers :D ) I've been ...
It was the first planet I visited. Thanks to steampunk gods, I left Nauvis fully autonomous and ready to provide me with almost anything distantly. First two days (not hours, bustlers :D ) I've been ...
- Mon Nov 04, 2024 7:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Raiguard] Modlist window too wide on Steamdeck
- Replies: 2
- Views: 225
Re: [Raiguard] Modlist window too wide on Steamdeck
The issue visualised in attachments.
Mute it)
Mute it)
- Sat Nov 02, 2024 12:52 pm
- Forum: Gameplay Help
- Topic: Train interrupts skip stations
- Replies: 10
- Views: 1202
Re: Train interrupts skip stations
My first try appeared the same with "inaccessible station" condition. And it looks ok from logics perspective. Seems it's we who should define interruption cases better)))
Fuelling stations work fine.
Edit:
Interruptions trigger when a train is going to leave any station.
The train standing on ...
Fuelling stations work fine.
Edit:
Interruptions trigger when a train is going to leave any station.
The train standing on ...
- Fri Nov 01, 2024 5:03 pm
- Forum: 1 / 0 magic
- Topic: [2.0.13] Game crashed due to... videocard removal?
- Replies: 1
- Views: 293
[2.0.13] Game crashed due to... videocard removal?
...and asked me to send you a log file. It's in attachments.
- Fri Nov 01, 2024 10:57 am
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 65
- Views: 19742
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Selling F2 as a DLC is the best thing i saw in game industry as a whole.
First of all they added many QoL features and mechanics to the original game. The game is not forgotten, and as a player I'm glad devs made my life in the game much better.
The second, F2 expands the original. I'm glad I ...
First of all they added many QoL features and mechanics to the original game. The game is not forgotten, and as a player I'm glad devs made my life in the game much better.
The second, F2 expands the original. I'm glad I ...
- Sun Oct 27, 2024 7:59 pm
- Forum: Not a bug
- Topic: [2.0.11] Circuit signal ALL ignores quality items
- Replies: 13
- Views: 735
Re: [2.0.11] Circuit signal ALL ignores quality items
Thanks for the feedback.
Well, then I'll take it into account when planning circuitry.
Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".
Well, then I'll take it into account when planning circuitry.
Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".
- Sun Oct 27, 2024 7:50 pm
- Forum: Not a bug
- Topic: [2.0.11] Circuit signal ALL ignores quality items
- Replies: 13
- Views: 735
Re: [2.0.11] Circuit signal ALL ignores quality items
Yup. In attachment.
See both yellow chests with bots (next to relevant assemblers) near the player.
See both yellow chests with bots (next to relevant assemblers) near the player.
- Sun Oct 27, 2024 7:37 pm
- Forum: Not a bug
- Topic: [2.0.11] Circuit signal ALL ignores quality items
- Replies: 13
- Views: 735
[2.0.11] Circuit signal ALL ignores quality items
My situation:
viewtopic.php?f=6&t=116995&p=623925&hil ... ts#p623925
Also found as seeming related: - Wed Oct 23, 2024 4:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Raiguard] Modlist window too wide on Steamdeck
- Replies: 2
- Views: 225
[Raiguard] Modlist window too wide on Steamdeck
2.0.9 and earlier
Mods list window, the first tab.
The button to delete a selected mod is out of the screen and is inaccessible.
dragging the window to the left doesn't help.
Mods list window, the first tab.
The button to delete a selected mod is out of the screen and is inaccessible.
dragging the window to the left doesn't help.