Search found 15 matches

by yura881
Sun Jan 05, 2025 10:06 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1986
Views: 727231

Re: Simple Questions and Short Answers

Hello,

I’ve noticed a strange behavior in the fluid system. I'm not sure if this is a bug or if I’m misunderstanding how the system works. I have three thrusters connected together, but the fluid levels are different in each one. How is this possible? I would expect the fluid levels to be the same ...
by yura881
Tue Nov 26, 2024 1:48 pm
Forum: Ideas and Suggestions
Topic: Trains and Quality
Replies: 2
Views: 932

Re: Trains and Quality

AileTheAlien wrote: Tue Nov 26, 2024 1:39 am IMO, locos should also get more fuel slots. :idea:
If acceleration power is implemented as a more powerful engine that consumes more fuel, then yes, we will need more fuel slots. That would be nice. However, I don’t know how complicated it would be to implement.
by yura881
Mon Nov 25, 2024 9:30 pm
Forum: Ideas and Suggestions
Topic: Trains and Quality
Replies: 2
Views: 932

Trains and Quality

TL;DR
Increase the weight and acceleration power of locomotives based on their quality, and for wagons, adjust weight only. This change enhances train durability and performance, especially in biter-heavy settings.

What?
I propose a mechanic where train components (locomotives and wagons) are ...
by yura881
Sat Oct 26, 2024 7:52 pm
Forum: Not a bug
Topic: [kovarex] [2.0.11] Interrupt wildcard used to match station name without item inventory presence
Replies: 6
Views: 1122

[kovarex] [2.0.11] Interrupt wildcard used to match station name without item inventory presence

I'm unsure if this is a bug or if I'm misunderstanding how it should work, so here’s what I'm experiencing:

Expected Behavior: In this example, I set up an interrupt that should identify a non-full station, specifically iron-ore[IN]. Once it finds this station, it should proceed to iron-ore[OUT ...
by yura881
Fri Jan 26, 2024 1:05 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 44317

Re: Friday Facts #395 - Generic interrupts and Train stop priority

After 2.0 on YouTube: 'Factorio Quick Basics Trains Guide' is only 4 hours long. :)
But I like this; all this new stuff should be tested during gameplay, it looks good.
by yura881
Fri Jun 12, 2020 11:48 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 94114

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing



New beacon design is great. But I have two suggestion:
1. Add settings option: “show modules icons on beacons”
2. Use this version:
https://cdn.factorio.com/assets/img/blog/fff-351-03-hole-design.png



You can actually mod both suggestions surprisingly easily. If you just disable the tower ...
by yura881
Fri Jun 12, 2020 11:36 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 94114

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

New beacon design is great. But I have two suggestion:
1. Add settings option: “show modules icons on beacons”
2. Use this version:
Image
by yura881
Fri Dec 22, 2017 9:52 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 363402

Re: Foreman 0.1.9 - A factory optimisation tool.

I can't see all items.
I've got the errors in the log:
Error reading value 'ingredients' from recipe prototype 'steam-engine'. Returned error message: 'Key is missing'
Error reading value 'ingredients' from recipe prototype 'electric-mining-drill'. Returned error message: 'Key is missing'
Error ...
by yura881
Sun Jun 04, 2017 11:55 am
Forum: Duplicates
Topic: [0.15.18]Train pathfinding
Replies: 1
Views: 1263

[0.15.18]Train pathfinding

Is this a bug?
20170604133646_2.jpg
20170604133646_2.jpg (1.09 MiB) Viewed 1263 times
by yura881
Wed May 10, 2017 5:57 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 61225

Re: Version 0.15.10

Coal liquefaction recipe now requires steam instead of water.

:cry: :cry: :cry:
by yura881
Fri May 05, 2017 8:26 pm
Forum: Duplicates
Topic: 0.15.8 trains broke
Replies: 42
Views: 18801

Re: 0.15.8 trains broke

I'm in the car. Move the cursor over the car.

0.001 2017-05-05 22:16:51; Factorio 0.15.8 (build 29493, win64, steam)
0.001 Operating system: Windows 10 (build 15063)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C ...
by yura881
Sun Apr 23, 2017 11:37 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 175614

Re: Friday Facts #187 - Space science & 0.15 graphics

Diesel locomotive with diesel fuel?
by yura881
Sat Jan 14, 2017 6:16 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 99881

Re: Friday Facts #173 - Nuclear stuff is almost done

stuff like cooling towers and closed water cycle were dropped
At this moment, there is no danger of the reactor meltdown
:cry: :cry: :cry:
So, nuclear power not ready.
by yura881
Thu Feb 11, 2016 3:19 pm
Forum: Translations
Topic: [0.10.10] Ukrainian translation
Replies: 5
Views: 15858

Re: [0.10.10] Ukrainian translation

Дякую за переклад:) А є десь україно\російськомовні форуми по факторіо? Бо тут по англійськи писати затяжко.

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