Search found 24 matches

by Sparkerish
Sun Mar 06, 2016 11:06 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 250183

Re: Friday Facts #128 - Back down to earth

Interesting . . .

I think implementation of this "loader" idea should be a Hopper, (might need a few new items/entities)

Perhaps if a belt encounters a hopper it should default to "dump into" hopper, "extraction" from hopper would be underground belt, just a thought.

Characteristics of Hopper ...
by Sparkerish
Sun Nov 29, 2015 10:50 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 61143

Re: Friday Facts #114 - Better train conditions

:shock: YAY!! looks AWESOME.

Suggestions:
ROUTES: allow players to configure "routes" for trains, ie route 1 goes to station A B C, route 2 goes to station A D E. Each with pre-configured wait times/conditions that are route specific. then adding a train to a group only requires selecting the route ...
by Sparkerish
Mon Nov 09, 2015 12:39 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 73511

Re: Friday Facts #111 - Long term plans

Wow ... I love this game.

I agree with dropping the space platform. (I didn't think it really "fit" not to mention being really time consuming.)
Planetary battleship? interesting idea, I have a few as well...

Please give us tank cars (or at least the ability to put all fluids/gases in barrels ...
by Sparkerish
Sat Aug 29, 2015 2:00 am
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 69683

Re: Friday Facts #101 - The players are real people

I'll pass on the politics, but interesting anyway.

However since there aren't any posts in here about the update or game not working I will take that to mean the Devs are doing an awesome job with Factorio, as expected.

I LOVE THIS GAME ! ! !

Keep up the great work. :D
by Sparkerish
Fri Jul 17, 2015 5:10 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 77526

Re: Friday facts #95 - 0.12 Release today

WHEEEEEEEEEEEEEEEEEEEEEE!!!!!

1 min left on download YAY !!!!!

Soon will be playing AWESOMENESS.

THANKS DEV'S YOU ROCK! :D
by Sparkerish
Fri Jul 10, 2015 6:09 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 24775

Re: 0.12 status

:shock: :cry: :( :cry:

I agree w/ Lemures, would love to help with the debugging (although I usually don't play MP) How is the single player?

:idea: And could you update the "Factorio Roadmap for 0.12 + 0.13"
Pretty shure 0.12 isn't going to make the 'end of June' (unless you are talking about ...
by Sparkerish
Tue Nov 04, 2014 2:12 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 105293

Re: Version 0.11.1

I happen to like XP, I also have 98 & DOS. OFFLINE Network
We could get into a lengthy discussion about OS platforms and technology in general but why ?
Oh, do you have the newest iPhone? Fine, that's your choice - I'll pass, they will have a new one next year.
(or do you think all phones should ...
by Sparkerish
Tue Nov 04, 2014 1:16 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
Replies: 11
Views: 10823

Re: [0.11.1] couldn't create atlas bitmap (size 512X413)

H O O R A Y ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !

THANKS, Geartwo! (for getting my factorio working, here are a :D few :P smileys :mrgreen: just :P for :D you)

@ Cordylus bug is in "Pending" because staff hasn't moved it to either confirmed or resolved (hopefully it will be resolved in ...
by Sparkerish
Sat Nov 01, 2014 6:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
Replies: 11
Views: 10823

Re: [0.11.1] couldn't create atlas bitmap (size 512X413)

Hmm glad you could test that Cordylus. I can't get 0.11.0, seems they removed it from the lists due to the debug code issue. Expected i suppose.

One thing I have noticed in my testing is Factorio 0.10.1 uses less than 600,000 kb Ram, 0.11.1 uses over 800,000. (based on the commit column in ...
by Sparkerish
Sat Nov 01, 2014 4:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
Replies: 11
Views: 10823

Re: [0.11.1] couldn't create atlas bitmap (size 512X413)

edit:
Title should be "[0.11.1] couldn't create atlas bitmap (size :?: )"
I have seen several different numbers there but same issue.
/edit:



quote="Cordylus"
I can't play now.
Not enough video memory... :(
On 0.10 all was working fine.
/quote
Make it two of us :(


Make it 3, :cry:
Same ...
by Sparkerish
Sat Nov 01, 2014 4:24 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 105293

Re: Version 0.11.1

*edit*
This happens very often when I type, cant do anything to resolve

ESC works, shows menu, can exit and start again, but typing doesnt work, ENter, open/closing console, nothing

@ Maximus-CZ :idea: Looks like game has been paused, try SHIFT + SPACE (default)
Hope that helps.

:arrow ...
by Sparkerish
Sat Nov 01, 2014 2:57 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 105293

Re: Version 0.11.1

I can't play now.
Not enough video memory... :(
On 0.10 all was working fine.

Make it two of us :(

Make it 3, :cry:
Same problem, Same message.

http://i.imgur.com/qXqoEMY.png

@ slpwnd Graphic settings? you mean in the config.ini "low-graphics=true"?
if there are more places to adjust ...
by Sparkerish
Mon Oct 13, 2014 7:16 pm
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 30923

Re: Friday Facts #55 - MP Preview

:shock: :o Oooh, Oooh, (bouncing in seat) I wanna play ..... PLEEEEASE :P

ok, so I will wait til cars are fixed... maybe...

LOVE IT

Keep up the great work!

(2 is not enough thumbs so have some smileys instead) :D :mrgreen: :D
by Sparkerish
Tue Jul 22, 2014 2:40 pm
Forum: General discussion
Topic: Forgotten
Replies: 4
Views: 3027

Re: Forgotten

Me 2
+1
by Sparkerish
Tue Jul 22, 2014 2:23 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 608
Views: 366938

Re: Thank you (Make the dev-team happy today!)

:lol: ssilk :lol: Khyron :lol:

:| :) :P :? :o :shock: :cry: :evil: :idea: :twisted: 8-) :mrgreen:

I think that covers the basics of gameplay


AWESOME GAME DEVs

! ! ! ! THANK YOU ! ! ! !
by Sparkerish
Fri Jul 04, 2014 2:10 pm
Forum: Ideas and Suggestions
Topic: Some ideas ?
Replies: 1
Views: 1869

Re: Some ideas ?

10. Radio Tower (how else is player to communicate with earth/other players?) :)
by Sparkerish
Fri Jul 04, 2014 2:07 pm
Forum: Ideas and Suggestions
Topic: Map generation changes
Replies: 15
Views: 12807

Re: Map generation changes

:P +1 (nice collection of ideas ssilk)
by Sparkerish
Fri Jul 04, 2014 1:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1?][cube] new Biter/Nest next to my items
Replies: 8
Views: 6359

Re: [0.10.1?] new Biter/Nest next to my items

This could be related... (0.10.2)
I like to restrict biter expansion near my base. I use walls to block expansion. ;)
After loading a game I noticed sections of the map that I had "blocked" were listed as "enemy expansion candidates" :shock:
I tested with a newly generated map.
Test_1.png
I ...
by Sparkerish
Fri Jun 20, 2014 12:58 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 76202

Re: Version 0.10.0

Not Friday Yet :( , soon, soon. YAY :D

Good to know those bugs will be fixed in 0.10.1.
Keep up the great work guys!
by Sparkerish
Tue May 27, 2014 11:35 am
Forum: Ideas and Suggestions
Topic: A way to turn off accumulator electricity effect
Replies: 8
Views: 4339

Re: A way to turn off accumulator electricity effect


Could someone test if commenting the lines "charge_light =" and "discharge_light =" in the basic-accumulator entity helps with the performance?


:shock: :o :mrgreen:
WOW, such a simple thing and completely eliminated the FPS drop (in my small scale test)

EDIT: Tested with small grid (sub. w ...

Go to advanced search