Search found 148 matches

by AlexPhoenix
Mon Jun 27, 2016 7:31 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 96934

Re: [MOD 0.12.x] Smarter Circuitry

can you add pipe sensor please?
usual sensor don't detect pipes.
by AlexPhoenix
Sun Apr 17, 2016 10:18 pm
Forum: Multiplayer
Topic: [Europe] [0.12.30/RSO]
Replies: 7
Views: 3066

Re: [Europe] [0.12.30/RSO]

and again, RSO 1.5.1 no more at forum.
by AlexPhoenix
Sun Apr 17, 2016 7:01 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 136494

Re: Multiplayer FAQ

what is memory consumption of headless server on linux?( i know it depends from map, by at least some values will be usefull for me to see if i can host server or not)
by AlexPhoenix
Sun Apr 17, 2016 3:24 pm
Forum: Multiplayer
Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
Replies: 69
Views: 19437

Re: [NE-US]12.29 - Vanilla - Island start

1)Phoera
2)near 2 years.
3)yes
4)84.47.128.3
5)ping will be near 100-120ms.
checked on some server this was enough(it is stable)
by AlexPhoenix
Sat Apr 16, 2016 4:04 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 112103

Re: [Public][EU] Dedicated Server with Crash Detection

SRY but where i can get RSO 1.5.1?
link in first post gives me 1.5.3.
by AlexPhoenix
Sun Jun 08, 2014 11:58 am
Forum: Off topic
Topic: Здесь много русских?
Replies: 6
Views: 3873

Re: Здесь много русских?

ну я еще русский, ток обычно на англе здесь и общаюсь.
by AlexPhoenix
Sun Jun 08, 2014 11:57 am
Forum: Duplicates
Topic: [0.10.0]Old bug with replacing pipes to boilers returned
Replies: 1
Views: 2533

[0.10.0]Old bug with replacing pipes to boilers returned

So, nothing more i must say.

On 0.10.0 try to replace pipes with boiler(as i do in 0.9.8) and i cannot do this.
This bug was on 0.9.7(or 0.9.6, dont remember exactly)
by AlexPhoenix
Fri Apr 18, 2014 7:52 am
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32471

Re: [0.9.x] Reygan's Assembly Mod

published thing never become public, it;s stays your.
if you don't allow to take something, that it cannot be taken without permission.
return to example with bicycle.

mods under GPL.
by AlexPhoenix
Thu Apr 17, 2014 12:15 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32471

Re: [0.9.x] Reygan's Assembly Mod

Even GPL license allows to do with sources what you want. Do you read GPL to end? do you know that if you change sources than you or must pay and use with closing sources or sources also must be opened(in some situation even on whole project). so no ownership belong to you. also, GPL say that you c...
by AlexPhoenix
Thu Apr 17, 2014 10:54 am
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32471

Re: [0.9.x] Reygan's Assembly Mod

There are open code and content.
and what?
open code still have authorship and ownership.
by AlexPhoenix
Wed Apr 16, 2014 7:53 am
Forum: Won't implement
Topic: Ability to create our own entity types
Replies: 1
Views: 2395

Re: Ability to create our own entity types

somewhere was sayd that sometime they will be.
by AlexPhoenix
Tue Apr 08, 2014 5:34 pm
Forum: Gameplay Help
Topic: Help "ALT" Key
Replies: 3
Views: 2889

Re: Help "ALT" Key

in first shop, do you choose any recipe in chemplant?
by AlexPhoenix
Tue Apr 08, 2014 7:07 am
Forum: Implemented mod requests
Topic: machines stack can be more that inventory stack.
Replies: 0
Views: 2786

machines stack can be more that inventory stack.

Not interface, but still request for modding purposes. My request as topic names says, i would be glad to see if machine stack size will not depend from stack size parameter from data-files. So it must be calculated pure from used recipe and can be more than stack size of item. May be even add to re...
by AlexPhoenix
Mon Apr 07, 2014 12:40 pm
Forum: General discussion
Topic: My general Impressions after coming back to the game.
Replies: 10
Views: 5635

Re: My general Impressions after coming back to the game.

Now that we actually need lots of pipes, the fact that you can't place pipes containing different fluids next to each other becomes annoying.
Especially as the resulting contamination can be extremely tedious to clean up.
yes, this is it.
i hope that pipes will act like belts.
by AlexPhoenix
Mon Apr 07, 2014 6:38 am
Forum: Not a bug
Topic: [0.9.7] Not enough Video Memory
Replies: 8
Views: 4462

Re: [0.9.7] Not enough Video Memory

DRBLN wrote:BTW in 0.9.6 I didn't turn on low graphics mod.
The graphics was better :(
looks like in 0.9.6 you VM was on edge, and with graphics changing in 0.9.7 there is not enough VM now.
by AlexPhoenix
Mon Apr 07, 2014 6:07 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 148960

Re: RTS direction

[quote="Drury"][/quote]WZ2100 system is more complexed.

yes it will be very cool to make this system available.
by AlexPhoenix
Sun Apr 06, 2014 6:30 am
Forum: Not a bug
Topic: [0.9.7] Not enough Video Memory
Replies: 8
Views: 4462

Re: [0.9.7] Not enough Video Memory

mod list?

video memory size?
by AlexPhoenix
Thu Apr 03, 2014 12:14 pm
Forum: Won't implement
Topic: Staged buildings.
Replies: 1
Views: 2355

Staged buildings.

I request build-in support for buildings which builds stage by stage, not from item in time. near sample is rocket from F Mod. For those building must be support of logistic network.(construction or logistic bots carry needed items, and then construction bots upgrade to next stage) also as option bu...
by AlexPhoenix
Thu Apr 03, 2014 11:51 am
Forum: Ideas and Suggestions
Topic: Galactic Market
Replies: 13
Views: 5110

Re: Galactic Market

in multiplayer it will be good if the players will have different biomes with different resources(advanced, not basic) then player will be in trading with each other for successfull being.
by AlexPhoenix
Sun Mar 30, 2014 10:00 am
Forum: Modding help
Topic: Parentheses are troubling me
Replies: 5
Views: 2288

Re: Parentheses are troubling me

Please, I swear, lua is so stupid sometimes... Iua just keeps telling me that the parentheses that contain my "modules.lua" (parentheses are from data:extend) are not being closed by the final parentheses. It just hates me. And I hate it. But I work with it. So yeah. Install and run. And ...

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