[0.9.7] Not enough Video Memory
[0.9.7] Not enough Video Memory
I have GeForce GTX 260.
- AlexPhoenix
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Re: [0.9.7] Not enough Video Memory
mod list?
video memory size?
video memory size?
Re: [0.9.7] Not enough Video Memory
1) The error occurs due to DyTech mod.
2) But I have 1GB of Memory.
2) But I have 1GB of Memory.
Re: [0.9.7] Not enough Video Memory
Apparently that is not enough. Turn low graphics mode on. With version 2 it is also needed, since i added more graphics.DRBLN wrote:1) The error occurs due to DyTech mod.
2) But I have 1GB of Memory.
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [0.9.7] Not enough Video Memory
BTW in 0.9.6 I didn't turn on low graphics mod.
The graphics was better
The graphics was better
- AlexPhoenix
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Re: [0.9.7] Not enough Video Memory
looks like in 0.9.6 you VM was on edge, and with graphics changing in 0.9.7 there is not enough VM now.DRBLN wrote:BTW in 0.9.6 I didn't turn on low graphics mod.
The graphics was better
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Re: [0.9.7] Not enough Video Memory
There is an atlas screenshot key now?
Re: [0.9.7] Not enough Video Memory
As this is mainly problem of too big graphics requirements of the Dytech mod, I close this as not a bug.
P.S. We plan to do some changes to save some of the graphics memory, like procedural splashes for dying animations etc. in the future.
P.S. We plan to do some changes to save some of the graphics memory, like procedural splashes for dying animations etc. in the future.
Re: [0.9.7] Not enough Video Memory
Would like thatkovarex wrote:As this is mainly problem of too big graphics requirements of the Dytech mod, I close this as not a bug.
P.S. We plan to do some changes to save some of the graphics memory, like procedural splashes for dying animations etc. in the future.
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6