Search found 19 matches
- Mon Oct 23, 2023 11:01 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 60063
Re: Friday Facts #381 - Space Platforms
"Power is automatically distributed by space platform tiles so you don't need to build electric poles or substations on the platform, ..." My thought: Hell yeah! Now we can build gigantic Lamp-Displays in Space that are not interrupted by Poles or Substations! Folks, prepare your Combinato...
- Sat Sep 17, 2022 8:58 pm
- Forum: Combinator Creations
- Topic: Train sorting/routing/filter
- Replies: 1
- Views: 2167
Train sorting/routing/filter
Hi Folks, so i made a "thing" that controls the routing of Trains by their contents and is easy to setup in a Constant Combinator: Train Sorting Station.png In the Screenshot you can see the Trains on the left before they passed the Station on Top. On the right they were sorted according t...
- Tue Mar 08, 2022 9:33 pm
- Forum: Gameplay Help
- Topic: Dark belt magic? Sideloading from two sides working differently?
- Replies: 4
- Views: 2898
Re: Dark belt magic? Sideloading from two sides working differently?
Hi Folks :D so while i was creating a somewhat new Train-Unloading-Station i found something interesting. This is what i've expected with my understanding of balancing and sideloading: sideloading_expected.png A nice balanced Belt with almost no gaps :) But the Outcome was this: sideloading_unexpect...
- Wed Sep 08, 2021 8:16 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Unload to Belt or Underground [UPS-Testing]
- Replies: 0
- Views: 2134
Unload to Belt or Underground [UPS-Testing]
Hi Folks, so i did some testing on the following Setups: Inserter UPS Difference.jpg The Filter-Inserter on Top is unloading to Blue-Belt, the lower one is unloading to an Underground... To see what's better UPS-wise i build two Setups with 10.000 Inserters each. All the Filter-Inserters are clocked...
- Wed Jan 06, 2021 8:57 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 22639
Re: Train based direct insertion challenge
No problem, glad to help :D I understand the 3 second delay, I have been working towards that style of exit condition so the train doesn't get stuck but it doesn't leave when things are still unloading... Sorry, that Inactivity might look strange and it works perfectly without them. So i explain my ...
- Wed Jan 06, 2021 3:55 pm
- Forum: Gameplay Help
- Topic: Logic gate counting error
- Replies: 4
- Views: 2259
Re: Logic gate counting error
Hey Blade, is this something that in theory fits your needs? Ring Counter.jpg The amount of Iron Plates on the Belt is given by the number that is put into the Constant Combinator (50 Iron Plates in this Case)...after the outer half of the Belt is filled with Gears, the Assemblers will stop to produ...
- Wed Jan 06, 2021 2:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 22639
Re: Train based direct insertion challenge
Hey Amarula, have you yet found a solution to your uneven Unloading? If not, you might want to look in that Blueprint: 0eNrtXdtu48gR/ZVAj7vSgH0nDWSBAAGCAMHmIdinYCDIEm0TK1ECRXliDObf0yR1oaRuqg5Njbk7fPGMzeZh96mqriK7uvrr6HG5izdZkuajh6+jZL5Ot6OH/34dbZPndLYs/pa/beLRwyjJ49VoPEpnq+K3TbZe7OZ5sk4n23kSp/N4spnN...
- Sun Jan 03, 2021 4:28 pm
- Forum: Combinator Creations
- Topic: Kovarex to Nuclear Fuel
- Replies: 0
- Views: 1262
Kovarex to Nuclear Fuel
Hey Guys, again a Post on Kovarex ;-) This Time it's a "On-Site-Nuclear-Fuel-Production". I use this to supply my Trains with Nuclear Fuel in huge quantities. It's self-starting and can not get locked. Uses no Combinators but the Inserters are wired and have some Logics. Kovarex to Fuel.jp...
- Sun Jan 03, 2021 2:32 pm
- Forum: Combinator Creations
- Topic: Rocket Silo visual indication
- Replies: 4
- Views: 4235
Re: Rocket Silo visual indication
Hey guys, i made a Combinator Setup that i wanted to share in this Post, maybe it's useful... This Setup counts the Items and Satellites put into the Rocket-Silo and will reset it's Itemcounter (except Satellites) the moment the Rocket launches. Rocket Launcher.jpg The Blueprint does not include the...
- Sun Jan 03, 2021 1:37 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 16K sandbox
- Replies: 17
- Views: 11958
Re: 16K sandbox
Hey Aanrecht thanks for updating your map! I tried it on my very old shitty Hardware: Laptop: Intel Quad Core 2 Q9000 @ 2.0GHz 8GB RAM -> 10 UPS! PC: Intel i3-3220 @3,3GHz 4GB RAM (broken) -> 18 UPS! [Both in 1.1.6] I'm sure my PC could go faster but at the moment my RAM is a absolute mess and i nee...
- Sun Dec 20, 2020 4:58 pm
- Forum: 1 / 0 magic
- Topic: [1.1.6] Radar Beam and Player Teleportation
- Replies: 3
- Views: 1717
Re: [1.1.6] Radar Beam and Player Teleportation
No, i had no Idea what was going on when i loaded the Map the first Time. Spawned in the middle of nowhere and to get back to base i nuked myself. Luckily the base was still running an everything was fine. Except for the Radar-Update-Behavior-Thing... For Comparison: I loaded the Map again, but this...
- Sun Dec 20, 2020 4:09 pm
- Forum: 1 / 0 magic
- Topic: [1.1.6] Radar Beam and Player Teleportation
- Replies: 3
- Views: 1717
[1.1.6] Radar Beam and Player Teleportation
Hey Guys, i have a Save-File that does really strange things: 1. Player was teleported to -106191, -13967 2. The vision of the map does not update, so everything is dark in Map and Minimap 3. Production Stats still normal and GUI workin fine 4. ...and then theres a 10 Chunk wide Radar Beam that star...
- Mon Nov 16, 2020 9:13 pm
- Forum: Outdated/Not implemented
- Topic: counting combinators?
- Replies: 4
- Views: 2159
Re: counting combinators?
Hi Livedeath, if you want to count Items in a Inserters Hand there is a allready a built-in " 1 combinator with a purpose for counting only ": Item_Counter.jpg This Setup will count all the Items and display it in its Output: Item_Counter_2.jpg So if you want to make a Suggestion for a &qu...
- Mon Oct 26, 2020 6:38 pm
- Forum: Show your Creations
- Topic: Lube-Only-Production
- Replies: 24
- Views: 23143
Re: Lube-Only-Production
Hi guys, thanks for your Replies! The Setup i've shown was more a conceptual Thing rather than a solid workin' Automation-Line :D But the Concept will be used later in my Game and get beaconed like hell for my Roboframes (Automating Research, not Bots ;) )! I wonder if the lube-making machine could ...
- Sun Oct 25, 2020 6:19 pm
- Forum: Show your Creations
- Topic: Lube-Only-Production
- Replies: 24
- Views: 23143
Lube-Only-Production
Because i have seen some Discussions on the Factorio-Forum and over on Reddit, i thought i build a Sample for myself to only Produce Lube. So, this Setup doesn't need Oil/Pumpjacks at all. It only needs Coal and Water and 10x Heavy Oil Barrels to Kickstart. After filling the System with those Heavy ...
- Fri Oct 23, 2020 4:08 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 21
- Views: 11978
Toggling Train-Mode without Train-Menu
TL;DR Add a possibility to allow the Player to set a Hotkey to toggle Train Mode. What ? Add an Indicator next to Train-Icon when the Player is inside a Train and let the Player set that custom Hotkey to toggle between these Modes. Train_Mode_2.jpg Train_Mode.jpg Why ? Standing next to Rails in you...
- Fri Oct 16, 2020 9:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Locomotive GUI glitched
- Replies: 2
- Views: 1107
Re: [1.0.0] Locomotive GUI glitched
Thank you very much! You guys are just to awesome!
- Fri Oct 16, 2020 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Locomotive GUI glitched
- Replies: 2
- Views: 1107
[1.0.0] Locomotive GUI glitched
Opening the Locomotive GUI with the Option "Show infinity filters in controller GUI" enabled in Map Editor Settings, the Locomotive GUI results in a unexpected behavior. The attached Screenshots were taken with different (100%/150%) UI Scales. At 200% UI Scale the Locomotive GUI breaks apa...
- Wed Jun 17, 2020 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 31621
Train Routes vs Shift-Click
TL;DR Copying Train Schedules from one Train to another via Shift-Click isn't that bad but having "Train Routes" would be even better! What ? Instead of every Train having its own Schedule, every Train should be assigned to a "Train Route". This Routes can be edited and overview...