Hello, everyone. I've searched the web for something simple but with no result, so I decided to make my first post in this subforum.
I thought it would be awesome to know the progress of my rocket without the need of clicking the silo so I've made this.
A rocket silo lamp indication for its current progress.
I've wired the fast inserter of one of the ingredients and count how much it puts to the rocket. Then as I have productivity submodules in my rocket silo I recalculate the added value they give to the production and add it to the default percentage.
If you dont have the 4 productivity submodules but fewer just change the number inside the second rightmost arithemtic combinator as follows:
0 productivity submodules(ps) = 0, 1ps = 10, 2ps = 20, 3ps = 30, 4ps = 40 (default value).
In the pictures it works with robot logistic but if you want it to be working with transport belts just remove the chests and put the corresponding belts there.
It has 2% error margin sometimes(as far as I noticed).
Some pictures:
I know it aint much but its my first logic combinator creation.
Here is the blueprint without tiles included:
And here is the blueprint with tiles included:
Rocket Silo visual indication
Re: Rocket Silo visual indication
Nice!
My own personal Factorio super-power - running out of power.
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Re: Rocket Silo visual indication
I approve. Nice work.
Factorio Towns... https://youtube.com/playlist?list=PLf5d ... -ps9WNZOCe
Re: Rocket Silo visual indication
I did a simplified version of this with one decider and one arithmetic. It may help in future circuits
In the BP, the requester chests need to be populated and I included the values for each productivity module stored in constant combinators.
In the BP, the requester chests need to be populated and I included the values for each productivity module stored in constant combinators.
Re: Rocket Silo visual indication
Hey guys,
i made a Combinator Setup that i wanted to share in this Post, maybe it's useful...
This Setup counts the Items and Satellites put into the Rocket-Silo and will reset it's Itemcounter (except Satellites) the moment the Rocket launches.
The Blueprint does not include the Stop-Logic for the Satelite-Inserter! Be careful with overproduction
i made a Combinator Setup that i wanted to share in this Post, maybe it's useful...
This Setup counts the Items and Satellites put into the Rocket-Silo and will reset it's Itemcounter (except Satellites) the moment the Rocket launches.
The Blueprint does not include the Stop-Logic for the Satelite-Inserter! Be careful with overproduction