As I understand it, as long as the update time stays below 16.000, you have 60UPS.
Now I noticed that sometimes I go below 60UPS, even if the update time is between 14.000 and 15.000.
Does anyone have an explanation for this?
[1.1.6] UPS below 60 while update under 16.000
Re: [1.1.6] UPS below 60 while update under 16.000
The time spent in "render prepare" is also counted in that 16.6 window.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.6] UPS below 60 while update under 16.000
Having less stuff on screen or being zoomed in more.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.6] UPS below 60 while update under 16.000
Factorissimo2
Re: [1.1.6] UPS below 60 while update under 16.000
when using linked-belts and linked-pipes, it shouldn't.
it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time.
Re: [1.1.6] UPS below 60 while update under 16.000
oops, i meant linked-chest.
Re: [1.1.6] UPS below 60 while update under 16.000
I tried it out, and it did not work out for me. It may increase FPS, but my problem is UPS.
I thought it might get me more efficient small bot networks, but at the end it didn't spare me not one bot vs. vanilla game.
So, for efficiency it is not a solution.
I also felt like I'm playing another game, not factorio. Maybe when a factory gets blueprintable I will have another look at it.