As I understand it, as long as the update time stays below 16.000, you have 60UPS.
Now I noticed that sometimes I go below 60UPS, even if the update time is between 14.000 and 15.000.
Does anyone have an explanation for this?
[1.1.6] UPS below 60 while update under 16.000
Re: [1.1.6] UPS below 60 while update under 16.000
The time spent in "render prepare" is also counted in that 16.6 window.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.6] UPS below 60 while update under 16.000
Is there a way to bring that number down?Rseding91 wrote: Tue Jan 05, 2021 3:13 pm The time spent in "render prepare" is also counted in that 16.6 window.
Re: [1.1.6] UPS below 60 while update under 16.000
Having less stuff on screen or being zoomed in more.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.6] UPS below 60 while update under 16.000
Factorissimo2

Re: [1.1.6] UPS below 60 while update under 16.000
Not really, it sure is a good mod, but will probably even decrease my ups.
Re: [1.1.6] UPS below 60 while update under 16.000
when using linked-belts and linked-pipes, it shouldn't.
it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time.
Re: [1.1.6] UPS below 60 while update under 16.000
linked-pipes are not implemented. They are strong candidate but i am not touching that area right now at all.
Re: [1.1.6] UPS below 60 while update under 16.000
oops, i meant linked-chest.
Re: [1.1.6] UPS below 60 while update under 16.000
I tried it out, and it did not work out for me. It may increase FPS, but my problem is UPS.ptx0 wrote: Fri Jan 08, 2021 10:12 am
when using linked-belts and linked-pipes, it shouldn't.
it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time.
I thought it might get me more efficient small bot networks, but at the end it didn't spare me not one bot vs. vanilla game.
So, for efficiency it is not a solution.
I also felt like I'm playing another game, not factorio. Maybe when a factory gets blueprintable I will have another look at it.