[1.1.6] UPS below 60 while update under 16.000

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Guenni7
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[1.1.6] UPS below 60 while update under 16.000

Post by Guenni7 »

As I understand it, as long as the update time stays below 16.000, you have 60UPS.

Now I noticed that sometimes I go below 60UPS, even if the update time is between 14.000 and 15.000.

Does anyone have an explanation for this?

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Re: [1.1.6] UPS below 60 while update under 16.000

Post by Rseding91 »

The time spent in "render prepare" is also counted in that 16.6 window.
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Re: [1.1.6] UPS below 60 while update under 16.000

Post by Guenni7 »

Rseding91 wrote:
Tue Jan 05, 2021 3:13 pm
The time spent in "render prepare" is also counted in that 16.6 window.
Is there a way to bring that number down?

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Re: [1.1.6] UPS below 60 while update under 16.000

Post by Rseding91 »

Guenni7 wrote:
Tue Jan 05, 2021 9:06 pm
Rseding91 wrote:
Tue Jan 05, 2021 3:13 pm
The time spent in "render prepare" is also counted in that 16.6 window.
Is there a way to bring that number down?
Having less stuff on screen or being zoomed in more.
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ptx0
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Re: [1.1.6] UPS below 60 while update under 16.000

Post by ptx0 »

Guenni7 wrote:
Tue Jan 05, 2021 9:06 pm
Rseding91 wrote:
Tue Jan 05, 2021 3:13 pm
The time spent in "render prepare" is also counted in that 16.6 window.
Is there a way to bring that number down?
Factorissimo2 ;)

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Re: [1.1.6] UPS below 60 while update under 16.000

Post by Guenni7 »

ptx0 wrote:
Wed Jan 06, 2021 8:37 am
Factorissimo2 ;)
Not really, it sure is a good mod, but will probably even decrease my ups.

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Re: [1.1.6] UPS below 60 while update under 16.000

Post by ptx0 »

Guenni7 wrote:
Fri Jan 08, 2021 5:06 am
ptx0 wrote:
Wed Jan 06, 2021 8:37 am
Factorissimo2 ;)
Not really, it sure is a good mod, but will probably even decrease my ups.
when using linked-belts and linked-pipes, it shouldn't.

it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time.

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Re: [1.1.6] UPS below 60 while update under 16.000

Post by boskid »

ptx0 wrote:
Fri Jan 08, 2021 10:12 am
when using linked-belts and linked-pipes, it shouldn't.
linked-pipes are not implemented. They are strong candidate but i am not touching that area right now at all.

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Re: [1.1.6] UPS below 60 while update under 16.000

Post by ptx0 »

boskid wrote:
Fri Jan 08, 2021 10:15 am
ptx0 wrote:
Fri Jan 08, 2021 10:12 am
when using linked-belts and linked-pipes, it shouldn't.
linked-pipes are not implemented. They are strong candidate but i am not touching that area right now at all.
oops, i meant linked-chest.

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Re: [1.1.6] UPS below 60 while update under 16.000

Post by Guenni7 »

ptx0 wrote:
Fri Jan 08, 2021 10:12 am

when using linked-belts and linked-pipes, it shouldn't.

it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time.
I tried it out, and it did not work out for me. It may increase FPS, but my problem is UPS.
I thought it might get me more efficient small bot networks, but at the end it didn't spare me not one bot vs. vanilla game.
So, for efficiency it is not a solution.
I also felt like I'm playing another game, not factorio. Maybe when a factory gets blueprintable I will have another look at it.

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