My problem is next:
When I set interface scale at normal (100%), half of the game windows are not fits the screen (my resolution is 1280*1024).
When I set interface scale at automatic (75%) - most of windows fits screen, but textual captions becames very hard to read and icons becames ugly and scalariform.
When scale is 125% - text is best for reading, icons are very clean and neat, but ingame winows becomes huge and game becomes unplayable at all

Could you fix this problem? For example to use raster (bitmap) font for the game, instead of vector (antialiased). Bitmap fonts are looks very good on LCD displays.
Or to add the option to alter the font size without changing interface size at all.
But anyway, you really have to add bitmat font to the game, antialiased fonts are really ugly

In attachments are examples of interface scales and related to scale game outfit.