Cant connect to multiplayer server

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bigmond
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Cant connect to multiplayer server

Post by bigmond »

I've been having a problem connecting to a multiplayer server for a few weeks now. Today it seems to have gotten worse.

Original issue. Can connect to server but when the download gets to just under 2MB it stops and times out.

Today I have tried to connect and some servers I am getting teh original issue, some I am just unable to connect.

I have reinstalled the game and removed the game config folder. Everything is fresh. I'm testing without mods enabled

Log is attached below, it includes a timeout where I downloaded some of the map and disconnected and some where it wont connect at all. IP addresses removed.

Code: Select all

   0.001 2020-06-25 12:48:09; Factorio 0.18.33 (build 52856, win64, steam)
   0.002 Operating system: Windows 10 (version 2004) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "5700" "--mp-connect" "xxx.xxx.xxx.xxx:34197" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/BigMonD/AppData/Roaming/Factorio [116637/226357MB]
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor, 8 cores, RAM: 6324/16121 MB, page: 7954/35449 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
   0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.027 Available displays: 2
   0.028  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 3GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.028  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 3GB {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.202 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.204 Verbose GraphicsInterfaceDX11.cpp:263: DXGI 1.5 detected, Allow tearing is supported
   0.207  Adapter [0]: NVIDIA GeForce GTX 1060 3GB {10de-1c02} (26.21.14.4614)
   0.212  Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.19041.84)
   0.510 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 3GB; id: 10de-1c02; driver: nvldumdx.dll 26.21.14.4614
   0.510   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.511   [Local Video Memory] Budget: 2539MB, CurrentUsage: 2MB, Reservation: 0/1344MB
   0.511   [Non-Local Vid.Mem.] Budget: 7401MB, CurrentUsage: 0MB, Reservation: 0/3828MB
   0.511   Tiled resources: Tier 2
   0.511   Unified Memory Architecture: No
   0.511   BGR 565 Supported: Yes
   0.511   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.511 Graphics settings preset: very-high
   0.511   Dedicated video memory size 2988 MB
   0.577 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.064782 seconds.
   0.586 Desktop composition is active.
   0.587 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.587                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.737 DSound: Starting _dsound_update thread
   0.737 DSound: Enter _dsound_update; tid=1316
   0.932 Info ModManager.cpp:253: Found duplicate mod aai-industry, using higher version (0.4.14 > 0.4.13).
   1.071 Info ModManager.cpp:253: Found duplicate mod DeathMarkers, using higher version (0.3.1 > 0.3.0).
   1.214 Info ModManager.cpp:253: Found duplicate mod space-exploration, using higher version (0.3.81 > 0.3.77).
   1.250 Info ModManager.cpp:253: Found duplicate mod space-exploration, using higher version (0.3.82 > 0.3.81).
   1.276 Info ModManager.cpp:253: Found duplicate mod space-exploration, using higher version (0.3.84 > 0.3.82).
   1.387 Verbose PipelineStateObject.cpp:77: Time to load shaders in background: 0.810396 seconds.
   1.423 Info ModManager.cpp:253: Found duplicate mod space-exploration-postprocess, using higher version (0.3.19 > 0.3.18).
   1.431 Info ModManager.cpp:253: Found duplicate mod space-exploration-postprocess, using higher version (0.3.20 > 0.3.19).
   1.494 Info ModManager.cpp:253: Found duplicate mod train-pubsub, using higher version (0.6.19 > 0.6.18).
   1.505 Loading mod core 0.0.0 (data.lua)
   1.802 Loading mod base 0.18.33 (data.lua)
   2.656 Loading mod base 0.18.33 (data-updates.lua)
   3.031 Checksum for core: 2231353392
   3.031 Checksum of base: 2870976430
   3.474 Prototype list checksum: 156825909
   3.478 Verbose ModManager.cpp:554: Time to load mods: 2.5774
   3.601 Loading sounds...
   3.975 Info PlayerData.cpp:70: Local player-data.json unavailable
   3.975 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1593013512
   4.274 Crop bitmaps.
   4.493 Parallel Sprite Loader initialized (threads: 7)
   4.784 Initial atlas bitmap size is 16384
   4.869 Created atlas bitmap 16384x16368 [none]
   4.878 Created atlas bitmap 16384x11428 [none]
   4.879 Created atlas bitmap 8192x3736 [decal]
   4.882 Created atlas bitmap 16384x5248 [low-object, linear-minification]
   4.883 Created atlas bitmap 8192x3760 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.884 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level]
   4.885 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   4.885 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   4.886 Created atlas bitmap 4096x3104 [mipmap]
   4.887 Created atlas bitmap 4096x2144 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.888 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   4.888 Created atlas bitmap 4096x2652 [alpha-mask]
   4.897 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask]
   4.898 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   4.905 Verbose TextureProcessor.cpp:1140: GPU accelerated compression test: Time 7.346 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
   4.905 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   6.406 Parallel Sprite Loader initialized (threads: 7)
  21.362 Sprites loaded
  21.376 Generated mipmaps (4) for atlas [3] of size 16384x5248   
  21.387 Generated mipmaps (3) for atlas [4] of size 8192x3760   
  21.399 Generated mipmaps (3) for atlas [5] of size 16384x5776   
  21.410 Generated mipmaps (3) for atlas [6] of size 4096x2848   
  21.421 Generated mipmaps (3) for atlas [7] of size 4096x1600   
  21.469 Generated mipmaps (3) for atlas [8] of size 4096x3104   
  21.480 Generated mipmaps (5) for atlas [9] of size 4096x2144   
  21.492 Generated mipmaps (3) for atlas [13] of size 8192x2352   
  21.505 Custom mipmaps uploaded.
  21.505 Verbose AtlasSystem.cpp:927: Atlas memory size: 1125.37MB; 0.00MB (virtual)
  21.505 Verbose AtlasSystem.cpp:928: Size of sprites outside of atlas: 0.13MB
  21.609 Factorio initialised
  21.612 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
  21.612 Info UDPSocket.cpp:33: Opening socket
  21.613 Verbose RouterBase.cpp:60: Started router thread.
  21.613 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  21.616 Verbose SteamContext.cpp:553: SteamUserStats initialized.
  21.851 Connection refused
  21.851 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
  21.851 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  21.853 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
  22.348 Info AuthServerConnector.cpp:97: Received key from auth server.
  22.349 Verbose RouterBase.cpp:82: Finishing router thread.
  22.349 Info UDPSocket.cpp:218: Closing socket
  22.349 Info UDPSocket.cpp:248: Socket closed
  22.349 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
  22.349 Info UDPSocket.cpp:33: Opening socket
  22.350 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  22.350 Verbose RouterBase.cpp:60: Started router thread.
  22.618 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  22.618 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  22.618 Info ClientRouter.cpp:221: ConnectionAccepted
  23.219 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
  23.219 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (4733908 B, 9412 blocks)
  23.222 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  52.952 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: "You have been dropped from the game."
  52.952 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft)
  52.952 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (3)
 121.007 Verbose RouterBase.cpp:82: Finishing router thread.
 121.008 Info UDPSocket.cpp:218: Closing socket
 121.008 Info UDPSocket.cpp:248: Socket closed
 121.009 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 121.009 Info UDPSocket.cpp:33: Opening socket
 121.009 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 121.009 Verbose RouterBase.cpp:60: Started router thread.
 121.253 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 121.253 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 121.253 Info ClientRouter.cpp:221: ConnectionAccepted
 121.653 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
 121.653 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (4733499 B, 9411 blocks)
 121.655 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 121.655 Warning ClientMultiplayerManager.cpp:772: receivedScriptChecksums isn't empty when download starting.
 147.409 Info ClientMultiplayerManager.cpp:144: Disconnecting multiplayer connection. Reason: Quit.
 147.410 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(DisconnectScheduled)
 147.418 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 149.018 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 149.021 Verbose RouterBase.cpp:82: Finishing router thread.
 149.022 Info UDPSocket.cpp:218: Closing socket
 149.022 Info UDPSocket.cpp:248: Socket closed
 158.410 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 158.411 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=<private>&version=0.18.33&lang=en
 159.161 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en
 161.943 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625626?version=0.18.33&lang=en
 167.056 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625694?version=0.18.33&lang=en
 168.675 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625752?version=0.18.33&lang=en
 170.179 Info UDPSocket.cpp:218: Closing socket
 170.179 Info UDPSocket.cpp:248: Socket closed
 170.179 Info UDPSocket.cpp:218: Closing socket
 170.179 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 170.179 Info UDPSocket.cpp:33: Opening socket
 170.180 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 170.180 Verbose RouterBase.cpp:60: Started router thread.
 172.734 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
 180.184 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 180.186 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 185.553 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
 185.553 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 185.555 Verbose RouterBase.cpp:82: Finishing router thread.
 185.556 Info UDPSocket.cpp:218: Closing socket
 185.556 Info UDPSocket.cpp:248: Socket closed
 186.845 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 186.845 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=<private>&version=0.18.33&lang=en
 187.085 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en
 189.807 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625516?version=0.18.33&lang=en
 190.862 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625811?version=0.18.33&lang=en
 192.069 Info UDPSocket.cpp:218: Closing socket
 192.069 Info UDPSocket.cpp:248: Socket closed
 192.069 Info UDPSocket.cpp:218: Closing socket
 192.069 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 192.069 Info UDPSocket.cpp:33: Opening socket
 192.070 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 192.070 Verbose RouterBase.cpp:60: Started router thread.
 192.284 Connection refused
 192.285 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
 192.285 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 192.286 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
 192.770 Info AuthServerConnector.cpp:97: Received key from auth server.
 192.770 Verbose RouterBase.cpp:82: Finishing router thread.
 192.771 Info UDPSocket.cpp:218: Closing socket
 192.771 Info UDPSocket.cpp:248: Socket closed
 192.771 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 192.771 Info UDPSocket.cpp:33: Opening socket
 192.771 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 192.771 Verbose RouterBase.cpp:60: Started router thread.
 193.035 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 193.035 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 193.035 Info ClientRouter.cpp:221: ConnectionAccepted
 197.869 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
 197.869 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (72214722 B, 143569 blocks)
 197.891 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 226.334 Warning ClientSynchronizer.cpp:89: nextHeartbeatSequenceNumber(1972842051) server wants a heartbeat(1972841241) that we don't have.
 226.651 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 226.919 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353084) outside latency window [2352284, 2353084)
 226.919 Info UnparsedNetworkMessage.cpp:102: Message data: 07 01 bc e7 23 00 01 19 2b 97 75
 226.952 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353085) outside latency window [2352284, 2353084)
 226.952 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 bd e7 23 00 01 0b f9 01 00
 226.985 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353086) outside latency window [2352284, 2353084)
 226.985 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 be e7 23 00
 227.019 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353087) outside latency window [2352284, 2353084)
 227.019 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 bf e7 23 00
 227.051 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353088) outside latency window [2352284, 2353084)
 227.051 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 c0 e7 23 00 01 0b fa 01 00
 227.085 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353089) outside latency window [2352284, 2353084)
 227.085 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c1 e7 23 00
 227.119 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353090) outside latency window [2352284, 2353084)
 227.119 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 c2 e7 23 00
 227.168 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353091) outside latency window [2352284, 2353084)
 227.168 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 c3 e7 23 00 01 0b fb 01 00
 227.186 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353092) outside latency window [2352284, 2353084)
 227.186 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c4 e7 23 00
 227.218 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353093) outside latency window [2352284, 2353084)
 227.218 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c5 e7 23 00
 227.251 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353094) outside latency window [2352284, 2353084)
 227.251 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 c6 e7 23 00 01 0b fc 01 00
 227.285 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353095) outside latency window [2352284, 2353084)
 227.285 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 c7 e7 23 00
 227.319 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353096) outside latency window [2352284, 2353084)
 227.319 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c8 e7 23 00
 227.352 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353097) outside latency window [2352284, 2353084)
 227.352 Info UnparsedNetworkMessage.cpp:102: Message data: 27 10 c9 e7 23 00 01 0b fd 01 00
 227.401 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353098) outside latency window [2352284, 2353084)
 227.401 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 ca e7 23 00
 227.434 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353099) outside latency window [2352284, 2353084)
 227.434 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 cb e7 23 00 01 0b fe 01 00
 227.468 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353100) outside latency window [2352284, 2353084)
 227.468 Info UnparsedNetworkMessage.cpp:102: Message data: 27 10 cc e7 23 00 01 01 01 01 00
 229.340 Verbose RouterBase.cpp:82: Finishing router thread.
 229.340 Info UDPSocket.cpp:218: Closing socket
 229.340 Info UDPSocket.cpp:248: Socket closed
 229.346 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 229.346 Info UDPSocket.cpp:33: Opening socket
 229.347 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 229.347 Verbose RouterBase.cpp:60: Started router thread.
 231.885 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
 239.351 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 239.351 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 241.169 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
 241.169 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 241.171 Verbose RouterBase.cpp:82: Finishing router thread.
 241.172 Info UDPSocket.cpp:218: Closing socket
 241.172 Info UDPSocket.cpp:248: Socket closed
 242.402 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 242.403 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=<private>&version=0.18.33&lang=en
 242.560 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en
 246.131 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625812?version=0.18.33&lang=en
 248.291 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625693?version=0.18.33&lang=en
 250.542 Info UDPSocket.cpp:218: Closing socket
 250.542 Info UDPSocket.cpp:248: Socket closed
 250.542 Info UDPSocket.cpp:218: Closing socket
 250.542 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 250.542 Info UDPSocket.cpp:33: Opening socket
 250.543 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 250.543 Verbose RouterBase.cpp:60: Started router thread.
 253.101 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
 260.552 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 260.552 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 369.720 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
 369.720 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 369.721 Verbose RouterBase.cpp:82: Finishing router thread.
 369.721 Info UDPSocket.cpp:218: Closing socket
 369.721 Info UDPSocket.cpp:248: Socket closed
 371.049 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 371.050 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=<private>&version=0.18.33&lang=en
 371.796 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en
 375.104 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625583?version=0.18.33&lang=en
 378.159 Info UDPSocket.cpp:218: Closing socket
 378.159 Info UDPSocket.cpp:248: Socket closed
 378.159 Info UDPSocket.cpp:218: Closing socket
 378.160 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 378.160 Info UDPSocket.cpp:33: Opening socket
 378.160 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 378.161 Verbose RouterBase.cpp:60: Started router thread.
 378.234 Connection refused
 378.234 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
 378.234 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 378.236 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
 378.727 Info AuthServerConnector.cpp:97: Received key from auth server.
 378.728 Verbose RouterBase.cpp:82: Finishing router thread.
 378.728 Info UDPSocket.cpp:218: Closing socket
 378.728 Info UDPSocket.cpp:248: Socket closed
 378.728 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 378.728 Info UDPSocket.cpp:33: Opening socket
 378.729 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 378.729 Verbose RouterBase.cpp:60: Started router thread.
 379.103 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 379.103 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 379.103 Info ClientRouter.cpp:221: ConnectionAccepted
 379.234 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
 379.234 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (7826785 B, 15561 blocks)
 379.237 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 407.768 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 410.272 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
 410.272 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 410.274 Verbose RouterBase.cpp:82: Finishing router thread.
 410.274 Info UDPSocket.cpp:218: Closing socket
 410.274 Info UDPSocket.cpp:248: Socket closed
 412.772 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 412.772 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=<private>&version=0.18.33&lang=en
 413.022 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en
 416.837 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625693?version=0.18.33&lang=en
 418.842 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625694?version=0.18.33&lang=en
 423.632 Info UDPSocket.cpp:218: Closing socket
 423.632 Info UDPSocket.cpp:248: Socket closed
 423.632 Info UDPSocket.cpp:218: Closing socket
 423.633 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197})
 423.633 Info UDPSocket.cpp:33: Opening socket
 423.633 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 423.633 Verbose RouterBase.cpp:60: Started router thread.
 426.202 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
 433.635 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 433.635 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 435.269 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
 435.269 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 435.270 Verbose RouterBase.cpp:82: Finishing router thread.
 435.270 Info UDPSocket.cpp:218: Closing socket
 435.271 Info UDPSocket.cpp:248: Socket closed
Please no more spagetti, I cant eat any more.
ospis12
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Re: Cant connect to multiplayer server

Post by ospis12 »

This sound familiar to this thread viewtopic.php?f=49&t=85747.
And I see you already posted there.
I would suggest same solution as mentioned in that thread.
EoRaptor
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Re: Cant connect to multiplayer server

Post by EoRaptor »

Although lowering the max_upload_speed for the server does help, it is no solution.
As the map gets larger, connecting to the server gets more and more painful...

And you can not expect every server to lower it's max_upload_speed to allow people to be able to join.

A permanent solution has to be found - as i see this as a workaround for just this one server.

Regards,
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bigmond
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Re: Cant connect to multiplayer server

Post by bigmond »

I posted here because I didnt get a reply and I thought it better to start my own post rather than tagging on to another one.

The server is capable of downloading 10+mbps rather easily and does for some players if set to unlimited. Setting it to 500kbs or less is not a practical solution. We are relatively early in a playthrough and it is already taking 3+ min to download. By the time we are approaching endgame we are talking 10_ min to join a game.

I've found this reported before but no one has posted a solution that I am aware of. The work around of lowering the speed only works for starting a map. We have had players refuse to play due to the long wait time to download the map, and then catch up with the map. Just had two players try to join together and it took almost 15 min for them to join. This isnt a solution. By the time we have a big map we coudl be talking close to an hour for players to join if two join together, the likelyhood of which increases as the download time increases.
Please no more spagetti, I cant eat any more.
ospis12
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Re: Cant connect to multiplayer server

Post by ospis12 »

Could you do network speed test and share results?
If you are running server or know its specs, maybe that would help to understand what is going on.
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bigmond
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Re: Cant connect to multiplayer server

Post by bigmond »

54mb down 14 mb up

The issue isnt just with that server. I have tested on several headless servers, official, public, modded, unmodded.
Please no more spagetti, I cant eat any more.
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