provide create_build_effect_smoke option for .clone()
-
- Long Handed Inserter
- Posts: 84
- Joined: Wed Apr 29, 2020 9:53 pm
- Contact:
provide create_build_effect_smoke option for .clone()
(Old OP removed for clarity.)
Last edited by thesixthroc on Sun Apr 13, 2025 11:50 pm, edited 6 times in total.
-
- Long Handed Inserter
- Posts: 84
- Joined: Wed Apr 29, 2020 9:53 pm
- Contact:
Re: Figure out how to let .teleport() work on belts?
Well, I've made progress using .clone() - except for the build effect smoke that comes out. It would be great to make that optional.
Re: Edited: provide create_build_effect_smoke option for .clone()
moved from suggestions— ssilk
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
-
- Long Handed Inserter
- Posts: 84
- Joined: Wed Apr 29, 2020 9:53 pm
- Contact:
Re: Edited: provide create_build_effect_smoke option for .clone()
Bump. This is a request to add an option that create_entity{} already has, to clone{}!
Re: provide create_build_effect_smoke option for .clone()
OK. I also added it for the 3 clone functions on LuaSurface.
If you want to get ahold of me I'm almost always on Discord.